Bug#913174: globs: GL_shadow and GL_smoke segmentation fault

2018-11-08 Thread Bernhard Übelacker
Dear Maintainer, I just tried to reproduce the issue. This segfault in GL_shadow happens here: Thread 1 "gl_shadow" received signal SIGSEGV, Segmentation fault. 0x79f6 in LoadTexture (tex_name=0x7fffe120 "tex.png") at src/benchmarks/GL_shadow/object.c:196 196

Bug#913174: globs: GL_shadow and GL_smoke segmentation fault

2018-11-07 Thread Witold Baryluk
Package: globs Version: 0.2.0~svn50-5 Severity: important GL_shadow and GL_smoke immediately segfaults I am guessing this is related to textures loaded from the .png files. If I run gl_smoke manually, with current directory being random, it says can't load a texture and shows gray smoke. But if