Dear Maintainer,
I just tried to reproduce the issue.
This segfault in GL_shadow happens here:
Thread 1 "gl_shadow" received signal SIGSEGV, Segmentation fault.
0x79f6 in LoadTexture (tex_name=0x7fffe120 "tex.png") at
src/benchmarks/GL_shadow/object.c:196
196
Package: globs
Version: 0.2.0~svn50-5
Severity: important
GL_shadow and GL_smoke immediately segfaults
I am guessing this is related to textures loaded from the .png files.
If I run gl_smoke manually, with current directory being random, it says
can't load a texture and shows gray smoke.
But if
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