Bug#923226: Compiling shader doesn't work - game doesn't work

2019-03-08 Thread Julien Puydt
Hi, Le 08/03/2019 à 09:48, Simon McVittie a écrit : Please try the attached patch, also available at . If that works, I think it or something similar is going to be the best solution. Test binaries:

Bug#923226: Compiling shader doesn't work - game doesn't work

2019-03-08 Thread Simon McVittie
On Fri, 08 Mar 2019 at 08:34:06 +0100, Julien Puydt wrote: > OpenGL version string: 2.1 Mesa 18.3.4 > OpenGL shading language version string: 1.20 OK, so your GLSL version is indeed capped at the one corresponding to your OpenGL version, even though your version of Mesa is new enough to understand

Bug#923226: Compiling shader doesn't work - game doesn't work

2019-03-07 Thread Julien Puydt
Hi, Le 07/03/2019 à 18:39, Simon McVittie a écrit : On Thu, 07 Mar 2019 at 13:30:57 +0100, Julien Puydt wrote: Just changing the ioquake3 binary package (which makes dpkg complain about ioquake3-server, but it's normal): 1.36+u20181017.09166ba~dfsg-2 works 1.36+u20181222.e5da13f~dfsg-1 fails

Bug#923226: Compiling shader doesn't work - game doesn't work

2019-03-07 Thread Julien Puydt
Le 07/03/2019 à 18:39, Simon McVittie a écrit : On Thu, 07 Mar 2019 at 13:30:57 +0100, Julien Puydt wrote: Just changing the ioquake3 binary package (which makes dpkg complain about ioquake3-server, but it's normal): 1.36+u20181017.09166ba~dfsg-2 works 1.36+u20181222.e5da13f~dfsg-1 fails Wh

Bug#923226: Compiling shader doesn't work - game doesn't work

2019-03-07 Thread Simon McVittie
On Thu, 07 Mar 2019 at 13:30:57 +0100, Julien Puydt wrote: > Just changing the ioquake3 binary package (which makes dpkg complain about > ioquake3-server, but it's normal): > 1.36+u20181017.09166ba~dfsg-2 works > 1.36+u20181222.e5da13f~dfsg-1 fails What graphics stack are you using, in particular

Bug#923226: Compiling shader doesn't work - game doesn't work

2019-03-07 Thread Julien Puydt
Hi, Le 07/03/2019 à 09:51, Simon McVittie a écrit : On Tue, 26 Feb 2019 at 07:51:27 +, Simon McVittie wrote: Does the opengl1 renderer work? (See /usr/share/doc/ioquake3/NEWS.Debian.gz) If not, does an older version of ioquake3 from snapshot.debian.org work? Please could you try this on

Bug#923226: Compiling shader doesn't work - game doesn't work

2019-03-07 Thread Simon McVittie
On Tue, 26 Feb 2019 at 07:51:27 +, Simon McVittie wrote: > Does the opengl1 renderer work? (See /usr/share/doc/ioquake3/NEWS.Debian.gz) > > If not, does an older version of ioquake3 from snapshot.debian.org work? Please could you try this on your affected hardware? If opengl1 works, I can ch

Bug#923226: Compiling shader doesn't work - game doesn't work

2019-02-25 Thread Simon McVittie
Control: reassign -1 ioquake3 1.36+u20181222.e5da13f~dfsg-1 Control: tags -1 + moreinfo On Mon, 25 Feb 2019 at 09:31:51 +0100, Julien Puydt wrote: > openarena doesn't work anymore because it doesn't manage to compile its > shaders. This is almost certainly a problem with the ioquake3 engine rathe

Bug#923226: Compiling shader doesn't work - game doesn't work

2019-02-25 Thread Julien Puydt
Package: openarena Version: 0.8.8+dfsg-2 Severity: grave Hi, openarena doesn't work anymore because it doesn't manage to compile its shaders. jpuydt on irc.debian.org ioq3 1.36+u20181222.e5da13f~dfsg-1/Debian linux-x86_64 Jan 14 2019 SSE instruction set enabled - FS_Startup - We are l