Bug#977870: ANGLE issue

2020-12-27 Thread karthek
Well,we can report upstream as this issue also affects windows optimus systems but, google-chrome developers are aware of linux's myriad configurations and to address this they bundle swiftshader. And it just works for them. For now we can make it work by adding --use-gl=desktop to

Bug#977870: ANGLE issue

2020-12-27 Thread karthek
On Sat, 26 Dec 2020 20:06:49 +0100 Michel Le Bihan wrote: > If ANGLE doesn't work on some systems, then probably Google Chrome is > also affected and that should be reported upstream. Maybe they will fix > this or change defaults. > > Michel Le Bihan > > > I mean it works with optimus systems

Bug#977870: ANGLE issue

2020-12-26 Thread Michel Le Bihan
If ANGLE doesn't work on some systems, then probably Google Chrome is also affected and that should be reported upstream. Maybe they will fix this or change defaults. Michel Le Bihan

Bug#977870: ANGLE issue

2020-12-26 Thread Michel Le Bihan
Hello, I see that it works well with `--use-gl=desktop`. I agree that it would be good to change the default GL backend from angle to desktop, but I haven't found yet how to do it. The only interesting thing I found is the list in `ui/gl/gl_implementation.cc`. Maybe removing ANGLE from it will be

Bug#977870: ANGLE issue

2020-12-26 Thread karthek
Package: chromium Version: 87.0.4280.88-0.3 Followup-For: Bug #977870 X-Debbugs-Cc: frustra...@karthek.com This is becoz chromium seems to got build with ANGLE support but ANGLE libs are not bundled with package so. Invoke chromium as . chromium --use-gl=desktop