Bug#738066: xinv3d: please provide a desktop file and icons

2022-01-30 Thread Jose Da Silva
hetical commands `show w' and `show c' should show the appropriate
+parts of the General Public License.  Of course, the commands you use may
+be called something other than `show w' and `show c'; they could even be
+mouse-clicks or menu items--whatever suits your program.
+
+You should also get your employer (if you work as a programmer) or your
+school, if any, to sign a "copyright disclaimer" for the program, if
+necessary.  Here is a sample; alter the names:
+
+  Yoyodyne, Inc., hereby disclaims all copyright interest in the program
+  `Gnomovision' (which makes passes at compilers) written by James Hacker.
+
+  , 1 April 1989
+  Ty Coon, President of Vice
+
+This General Public License does not permit incorporating your program into
+proprietary programs.  If your program is a subroutine library, you may
+consider it more useful to permit linking proprietary applications with the
+library.  If this is what you want to do, use the GNU Library General
+Public License instead of this License.
diff --git a/Makefile.am b/Makefile.am
new file mode 100644
index 000..20135d3
--- /dev/null
+++ b/Makefile.am
@@ -0,0 +1,30 @@
+# Makefile.am - build XINVADERS 3D - 3d Shoot'em up
+# Copyright (C) 2021 Jose Da Silva
+#
+# This program is free software; you can redistribute it and/or modify
+# it under the terms of the GNU General Public License as published by
+# the Free Software Foundation; either version 2 of the License, or
+# (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software
+# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+#
+
+SUBDIRS = . desktop
+
+man_MANS = xinv3d.6
+
+bin_PROGRAMS = xinv3d
+xinv3d_SOURCES = aliens.c camera.c effects.c game.c object.c mat4x4.c player.c vec4x1.c main-x11.c
+noinst_HEADERS = camera.h defines.h externs.h game.h gtext.h mat4x4.h object.h system.h vec4x1.h
+xinv3d.$(OBJEXT): ${noinst_HEADERS}
+
+xinv3d_LDADD = -lX11 -lm
+
+EXTRA_DIST = main-dos.c main-w.c LICENSE README.dos README.win xinvaders3d.lsm xinv3d.6 ${noinst_HEADERS}
diff --git a/configure.ac b/configure.ac
new file mode 100644
index 000..3466641
--- /dev/null
+++ b/configure.ac
@@ -0,0 +1,54 @@
+#   -*- Autoconf -*-
+# Process this file with autoconf to produce a configure script.
+
+# Copyright (C) 2021 by Joe Da Silva
+
+AC_PREREQ(2.61)
+
+m4_define([xinv3d_version], [1.3.6-7])
+AC_INIT([xinv3d],[xinv3d_version],[packa...@qa.debian.org],
+	[xinv3d],[https://packages.debian.org/sid/xinv3d])
+AM_INIT_AUTOMAKE([foreign -Wall])
+AC_CANONICAL_BUILD
+AC_CANONICAL_HOST
+AC_USE_SYSTEM_EXTENSIONS
+AC_DEFINE(MOTIF, HAVE_MOTIF)
+AC_SUBST([XINV3D_VERSION],[xinv3d_version])
+AC_PROG_CC
+AC_PROG_RANLIB
+AC_PROG_INSTALL
+
+case $host in
+   *-freebsd* | *-openbsd*)
+	AC_DEFINE([GAME_LINUX_X11],1,[Build for X11])
+	;;
+   *-apple-darwin*)
+	AC_DEFINE([GAME_LINUX_X11],1,[Build for X11])
+	;;
+   *mingw*)
+	AC_DEFINE([GAME_WIN32],1,[Build for WIN_32])
+	;;
+   *cygwin*)
+	AC_DEFINE([GAME_DOS_DJGPP],1,[Build for DOS])
+	;;
+   *) AC_DEFINE([GAME_LINUX_X11],1,[Build for X11])
+esac
+
+# Required development include files (and associated libraries)
+AC_MSG_CHECKING([Check for X11 and required developer header files])
+AC_CHECK_HEADER([X11/Xlib.h],[],[AC_MSG_FAILURE([ERROR: Missing X11/Xlib.h, Please install Developer version of libx11-devel or lib64x11-devel],[1])])
+
+AC_CONFIG_FILES([Makefile xinv3d.pc desktop/Makefile])
+AC_OUTPUT
+AC_MSG_NOTICE([
+
+Configuration:
+
+  Source code location	${srcdir}
+  Build code location	${builddir}
+  Destination prefix	${prefix}
+  Host Operating System	${host}
+  Compiler		${CC}
+  Config CFLAGS		"${CFLAGS}"
+
+])
diff --git a/desktop/128x128/xinv3d.png b/desktop/128x128/xinv3d.png
new file mode 100644
index ..547f121b99b8730e463584dd5ae0ab72a418205b
GIT binary patch
literal 1448
zcmds%*-MpC6vg))$|iW24jbUTN76RjiC)`XyLLtL$1bR
zYsFf1{?HZ`vt_ZY@IXRWeTu?l<01DLptIN%=;a0qIM0UDGz3Jx@e
zHl(4YE;+Z28cUef1qpv>i%Nt=kt^(i0-LPDiX4$N0st3|BWSoql*j{^xQ#f#1jBF$
zYKQ?EH-QBXG=?^$)s4uV#x`m!#l#RK{Glx>QFR0K$L}coiMo0ELvm1l?ryw(l#bC)
z$4%Qe?2vsAZumZybKrM^G#&>`3E{z$-^zay|M}b2z4cRx0#v)MbUiTs%k{URWh8_=FV@gIipQ@;hK~M-2BTTc`Ss^AyFb<3pWxLN
zjJAz_nLIsja9&++s5!hjBQjdK^IPMcC3GS9D&-vgJlu6Tb85ldNPNY_vZ3$oU(>=~
z%=><@`dwq$B%V{(^_o^wWlO{F`qnEIG~)GjA7~8*D#kYFw7k)9Fp}ClrYhz3nd=46
zyK;R=0O$`%zyU
p)0@G;*OPvn~+G#kgEp)cLHox=j;}h=plH$^$Ys)t`{s9d9yN>_>

literal 0
HcmV?d1

diff --git a/desktop/256x256/xinv3d.png b/desktop/256x256/xinv3d.png
new file mode 100644
index 0

Bug#995218: xinv3d new upstream release

2021-09-28 Thread Jose Da Silva
Package: xinv3d
Version: 1.3.6

New upstream release of orphaned Debian Package xinv3d v1.3.6 located here:
https://github.com/JoesCat/xinv3d/releases

git repo located here:
https://github.com/JoesCat/xinv3d/
Note: lacking prior git or SVN history, this git repo is approximate, but 
not historically correct (as was) - this is the best I was able to do based 
on the existing Debian xinv3d install files.

This version fixes existing bugs and adds existing patch, therefore also is 
bumped from version 1.3.6 to 1.4.0

More information here:
https://lists.debian.org/debian-devel-games/2021/09/msg1.html

Thanks,
Joe



Bug#992887: xball new upstream release

2021-08-24 Thread Jose Da Silva
Package: xball
Version: 3.0.1

New upstream release of orphaned Debian Package xball v3.0.1 located here:
https://github.com/JoesCat/xball/releases/tag/v3.1.0

git repo located here:
https://github.com/JoesCat/xball/
Note: lacking prior git or SVN history, this git repo is approximate, but 
not historically correct (as was) - the best I was able to do based on the 
existing Debian xball install files.

More information here:
https://lists.debian.org/debian-devel-games/2021/08/msg5.html

Thanks,
Joe



Bug#819864: autotrace.m4:7 requires square brackets to fix underquote definition

2016-04-03 Thread Jose Da Silva
Package: autotrace
Version: 0.31.1-16+nmu1.2

When I tested the latest FontForge (2016apr3) using ./bootstrap, I ran into the 
problem where aclocal ran into an error with 
AM_PATH_AUTOTRACE

This problem appears for automake > version 1.7 and can be fixed by adding [] 
around AUTOTRACE, on line 7 of file autotrace.m4.

There is already a patch submitted upstream in 2005-05-22 as:
https://sourceforge.net/p/autotrace/patches/4/

another example can be viewed on homebrew:
https://github.com/Homebrew/patches/blob/master/autotrace/patch-autotrace.m4.diff

A similar explanation can be read in windowmaker:
http://lists.windowmaker.org/dev/msg00053.html

I recommend applying the patch, since this bug cannot be fixed from within 
FontForge.

Thanks,
Joe



Bug#142514: No more problems

2007-04-24 Thread Paulo Jose da Silva e Silva
I am not using debian anymore, I have switched to a Debian derivative:
Ubuntu. I am not experiencing any problems now, using Feisty Fawn. So
the bug is probably fixed in Debian too.

Thanks,

Paulo

 



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