Bug#793057: Godot packaging

2016-01-26 Thread e est
Hello, Seeing that this ITP is dead for some time already, what has happened with it? I'd love to see the godot engine in Debian. Thanks a lot, est

Bug#776780: Question about further progress

2015-06-04 Thread e est
What is the further progress for getting 1.16 into unstable at least? -- To UNSUBSCRIBE, email to debian-bugs-dist-requ...@lists.debian.org with a subject of unsubscribe. Trouble? Contact listmas...@lists.debian.org

Bug#776780: Question about further progress

2015-06-04 Thread e est
Sorry about the spam, I see it is already inside unstable: https://packages.debian.org/sid/libopenal1 04.06.2015, 16:11, e est mtes...@yandex.com: What is the further progress for getting 1.16 into unstable at least? -- To UNSUBSCRIBE, email to debian-bugs-dist-requ...@lists.debian.org

Bug#776780: Confirmation

2015-02-08 Thread e est
Sorry, got the version wrong in my last comment: the version is not 0.16.0, but 1.16.0. I confirm the crash to be fixed for the version 1.16.0. In fact I've started my bisect with that version and 0.15.1, to get to that commit. -- To UNSUBSCRIBE, email to

Bug#776780: on usage, libopenal leads to crash when compiled with SSE

2015-02-01 Thread e est
Package: libopenal1 Version: 1:1.15.1-5 When I'm enabling sound with Minetest, a game that uses libopenal, minetest crashes. I've found out that when I compile libopenal with disabled SSE support, the crash isn't reproducible anymore. Could you disable SSE support until upstream has fixed SSE

Bug#776780: Further investigations

2015-02-01 Thread e est
As I also noted on the launchpad bug, I've found the commit that fixes my issue: Avoid an underflow in the SSE mixers if BufferSize is less than 4 http://repo.or.cz/w/openal-soft.git/commit/564a1822595e287cf808ea63a03d96719e3cc7b4 Also, the issue is already fixed in 0.16.0. Can you update the