Le Samedi 16 Septembre 2006 02:06, Andreas Beckermann a écrit :
[...]
I have done some additional research and have been able to reproduce the
bug on one of my own machines. It happens with mesa based drivers only. It
appears to me that this is a bug in mesa, in particular I believe it is
On Sat, Sep 16, 2006 at 02:14:09AM +0200, Andreas Beckermann wrote:
In the report on Sparc, there is additionally an X Error immediately before
this, returning a BadRequest for opcode 128 (XFree86-DRI). I thought
perhaps the problem here was that boson's OpenGL support only worked with
On 07/09/06, Andreas Beckermann [EMAIL PROTECTED] wrote:
Hi
From the backtrace:
#7 0x0f6e1318 in __assert_fail () from /lib/tls/libc.so.6
#8 0x0de59a18 in __glXPushArrayState () from /usr/lib/libGL.so.1
#9 0x0de59a18 in __glXPushArrayState () from /usr/lib/libGL.so.1
and even clearer in
On 15/09/06, Eddy Petrişor [EMAIL PROTECTED] wrote:
On 07/09/06, Andreas Beckermann [EMAIL PROTECTED] wrote:
Hi
From the backtrace:
#7 0x0f6e1318 in __assert_fail () from /lib/tls/libc.so.6
#8 0x0de59a18 in __glXPushArrayState () from /usr/lib/libGL.so.1
#9 0x0de59a18 in
ressign 385945 mesa
found 385945 6.4.2-1.1
retitle 385945 mesa: makes boson crash on startup
thanks
With help from Steve Langasek I have found that the game does not
crash if used with the mesa package from experimental (libgl1-mesa-dri
6.5.0.cvs.20060524-1).
Thanks Steve.
On 16/09/06, Steve
So the backtrace here doesn't look particularly helpful because libGL isn't
built with debugging symbols, but the errors output beforehand are
interesting:
On Fri, Sep 15, 2006 at 10:38:56PM +0300, Eddy =?UTF-8?Q?Petri=C5=9For ?= wrote:
reassign 385945 mesa
found 385945 6.4.2-1.1
close 385945 6.5.0.cvs.20060524-1
thanks
On Sat, Sep 16, 2006 at 02:09:49AM +0300, Eddy Petrişor wrote:
ressign 385945 mesa
found 385945 6.4.2-1.1
retitle 385945 mesa: makes boson crash on startup
thanks
Hmm, let's try this again with 'reassign'
On Friday 15 September 2006 21:38, Eddy Petrişor wrote:
[...]
boson: ERROR: [void BosonCanvasRenderer::initGL()] boson requires
GL_EXT_framebuffer_object
This is NOT the problem, btw. This error merely exists because this extension
might be used by boson without checking whether it actually is
Hi!
* Eddy Petrisor [EMAIL PROTECTED] [060904 09:20]:
I couldn't since the game crashed when trying to start the game in
single player mode.
Same here on my iBook.
Yours sincerely,
Alexander
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Hi
From the backtrace:
#7 0x0f6e1318 in __assert_fail () from /lib/tls/libc.so.6
#8 0x0de59a18 in __glXPushArrayState () from /usr/lib/libGL.so.1
#9 0x0de59a18 in __glXPushArrayState () from /usr/lib/libGL.so.1
and even clearer in the console log:
boson: indirect_vertex_array.c:1359:
Package: boson
Version: 0.12dfsg1-1
Severity: grave
Justification: renders package unusable
Hello,
While trying to understand why the dependency on libvorbis-dev was added
(bug #385189) I intended to try to break the dependency on the -dev
package and have only the regular library package. to
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