Bug#449226: gltron crashes: segfault upon starting a game

2007-12-07 Thread Ari Pollak
No response from the original reporter, and the other reporter says it's no longer occurring. So I'm assuming this was a driver problem. -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of unsubscribe. Trouble? Contact [EMAIL PROTECTED]

Bug#449226: gltron crashes: segfault upon starting a game

2007-12-01 Thread Trent W. Buck
On Sat, Dec 01, 2007 at 02:04:49AM -0500, Ari Pollak wrote: Could you try to get a backtrace by running ulimit -c unlimited before running gltron, and then opening the coredump in gdb? I've no idea why, but it's working fine today :-/ -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a

Bug#449226: gltron crashes: segfault upon starting a game

2007-12-01 Thread Trent W. Buck
PS: ...oops, I see I wasn't the one who originally reported this bug. Nevertheless I was seeing the same symptoms some time (a few weeks?) ago, and can't reproduce the problem anymore. The only important thing I can think of that's happened to my system since is the libc upgrade to 2.7. --

Bug#449226: gltron crashes: segfault upon starting a game

2007-11-30 Thread Ari Pollak
Could you try to get a backtrace by running ulimit -c unlimited before running gltron, and then opening the coredump in gdb? -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of unsubscribe. Trouble? Contact [EMAIL PROTECTED]

Bug#449226: gltron crashes: segfault upon starting a game

2007-11-04 Thread Andreas Hartmann
Package: gltron Version: 0.70final-8 Severity: important Selecting GAME in the startup screen works fine. Then, upon selecting START GAME, gltron crashes. I can very briefly see that the window content chages before the crash. Here is what gltron reports on the console: ~$ gltron [status]