the first thing I've noticed is that, by default,
prboom-game-server links against the SDL libraries. This
might simply be a result of the way it is built at present,
rather than a requirement, however.
I can confirm this. The prboom-game-server binary is linked against
libSDL_net-1.2, which
Am 26.10.2012 13:28, schrieb Fabian Greffrath:
So, the only direct dependencies that would be saved by a dedicated
prboom-server package would be libgl1-mesa-glx | libgl1, libglu1-mesa
| libglu1, libpng12-0, libsdl-mixer1.2. I am not sure if this is a
real win.
The net library win:
$ diff -u
Package: prboom
Version: 2:2.5.0+dfsg1-2
Severity: wishlist
I would like to start prboom on my server.
To do this, i have to install the prboom package.
This package contains the server and the client of prboom.
But, the client is useless on my server.
Please separate the server and the client
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