Bug#671720: economy options are ignored by some buildings

2013-05-08 Thread Goswin von Brederlow
Hi, maybe I misunderstood how the economy options are supposed to work. From what you wrote it sounds like a building will stop producing output if the output has reached the target goal but the input has not. But if both the output and input have reached the target goal the building will start

Bug#671720: economy options are ignored by some buildings

2012-05-06 Thread Goswin von Brederlow
Package: widelands Version: 1:17~rc2-3 Severity: normal Hi, I've noticed that some buildings do stop producing goods when the goal set in the economy options is reached. But others do not. For example mines will happily dig and dig and dig for more coal no matter how much coal is already stored