Hi,
maybe I misunderstood how the economy options are supposed to work. From what
you wrote it sounds like a building will stop producing output if the output
has reached the target goal but the input has not. But if both the output
and input have reached the target goal the building will start
Package: widelands
Version: 1:17~rc2-3
Severity: normal
Hi,
I've noticed that some buildings do stop producing goods when the goal
set in the economy options is reached. But others do not. For example
mines will happily dig and dig and dig for more coal no matter how
much coal is already stored
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