Am Sonntag, den 18.01.2015, 00:07 + schrieb Simon McVittie:
Hacx is more ambiguous, because it isn't clear from the info I've seen
whether it was originally sold as a Doom II addon, or as a standalone
game with its own copy of the Doom II executable. I would tend to err on
the side of
Am Freitag, den 16.01.2015, 11:34 + schrieb Simon McVittie:
Great, then CHEX2 should be a package with type: expansion in data/chex.yaml
rather than having its own data/chex2.yaml. It should probably have
longname: Chex Quest (including Chex Quest 2) at top level (shown in
g-d-p --help),
On 17/01/15 21:38, Fabian Greffrath wrote:
Chex 1/2 and Hacx should go into doom.yaml.
For at least Chex Quest, I disagree. My intention is that the division
into YAML files (and, one day, entries in a GUI) is not about whether
things happen to run on the same engine - that's an implementation
Control: clone 737137 -2 -3 -4
Control: retitle -2 game-data-packager: add support for Strife
Control: retitle -3 game-data-packager: add support for Hacx
Control: retitle -4 game-data-packager: add support for Chex Quest 1 2
Control: tags -2 = newcomer
Control: tags -3 = newcomer
Control: tags
Am Montag, den 12.01.2015, 01:39 + schrieb Simon McVittie:
I'm a little confused about what the right thing is here. The installation
folder has in fact been /usr/share/games/(hexen|heretic) since v35,
possibly accidentally. I can change it back to /usr/share/games/doom
if necessary -
On Thu, 30 Jan 2014 at 15:04:18 +, Johey Shmit wrote:
included is a patch to support the hexen addon 'hexdd.wad'.
I have added support for hexdd.wad in git (as hexen-deathkings-data
following the newer $GAME(-$QUALIFIER)-data naming scheme).
I have not added support for Strife, Hacx, or any
Fabian Greffrath fab...@greffrath.com schrieb am 10:25 Dienstag, 4.Februar
2014:
Am Montag, den 03.02.2014, 19:08 +0100 schrieb Fabian Greffrath:
The Debian doomsday package contains a wrapper script called
doomsday-compat that translates between the general -iwad
...
-file ...
On Wed, Feb 05, 2014 at 11:41:57AM +, Johey Shmit wrote:
Speaking of PWADs: I just realized that the 'main' game menu in g-d-p
is getting really long. Perhaps it would be better to support hexdd
and all shareware versions in the way the quake mission packs are
supportet:
Jonathan Dowland j...@debian.org schrieb am 13:02 Mittwoch, 5.Februar 2014:
On Wed, Feb 05, 2014 at 11:41:57AM +, Johey Shmit wrote:
Speaking of PWADs: I just realized that the 'main' game menu in
g-d-p
is getting really long. Perhaps it would be better to support hexdd
and all
Am Montag, den 03.02.2014, 19:08 +0100 schrieb Fabian Greffrath:
The Debian doomsday package contains a wrapper script called
doomsday-compat that translates between the general -iwad ...
-file ... sytnax and doomsday's own. It is the one that is registered
as an alternative for
Fabian Greffrath fab...@greffrath.com schrieb am 7:08 Montag, 3.Februar
2014:
Am Samstag, den 01.02.2014, 16:09 + schrieb Johey Shmit:
Great! Thanks for including the patches! But please leave in the Chex
Quest 3
support. It will still help people who compile and install zdoom
Am Montag, den 03.02.2014, 10:10 + schrieb Johey Shmit:
However the hexdd addon did load but as soon as the first level starts
doomsday
crashes.
Please pass -game hexen-dk to doomsday. Yes, that's a pain in the ass,
but doomsday does not support the -iwad ... -file ... combination of
On Mon, Feb 03, 2014 at 11:37:44AM +0100, Fabian Greffrath wrote:
Please pass -game hexen-dk to doomsday. Yes, that's a pain in the ass,
but doomsday does not support the -iwad ... -file ... combination of
parameters. *sigh*
Gah. I'd like to see 'provides: doom-engine (or similar) to mean
Am Montag, den 03.02.2014, 16:00 + schrieb Jonathan Dowland:
Gah. I'd like to see 'provides: doom-engine (or similar) to mean
supports the following set of command line arguments and semantics.
(I have some pending debian-policy email to get the ball rolling on
this).
The Debian doomsday
Am Samstag, den 01.02.2014, 16:09 + schrieb Johey Shmit:
Great! Thanks for including the patches! But please leave in the Chex Quest
3
support. It will still help people who compile and install zdoom by themselves
(like I do at the moment).
I think, g-d-p can use every contribution that
On Sat, Feb 01, 2014 at 07:28:52AM +0100, Fabian Greffrath wrote:
Honestly, I am afraid the list of DSFG-free high-rated PWADs will be
rather short.
I suspect you are right. From memory, the PWAD TXT template that was
used for the majority of files had a three-way license boilerplate:
one was
Hi Fabian,
Fabian Greffrath fab...@greffrath.com schrieb am 19:58 Freitag, 31.Januar
2014:
Am Freitag, den 31.01.2014, 19:56 +0100 schrieb Fabian Greffrath:
PS: I know this is getting perky, but now that you have practice at it,
would you mind adding Chex Quest(R) and the Hacx 1.2
Am Samstag, den 01.02.2014, 13:51 + schrieb Johey Shmit:
I'm not owning Chex Quest 1 and No Rest For The Living but I added
support for
Chex Quest 3 and HacX as they are freely available.
Cool, thanks! However, Chex Quest 3 is only for ZDoom, which we
unfortunately cannot ship in Debian.
Fabian Greffrath fab...@greffrath.com schrieb am 16:37 Samstag, 1.Februar
2014:
Am Samstag, den 01.02.2014, 13:51 + schrieb Johey Shmit:
I'm not owning Chex Quest 1 and No Rest For The
Living but I added support for
Chex Quest 3 and HacX as they are freely available.
Cool,
Hello Fabian,
Fabian Greffrath fab...@greffrath.com schrieb am 20:18 Donnerstag,
30.Januar 2014:
Am Donnerstag, den 30.01.2014, 19:09 + schrieb Johey Shmit:
Yes, that's true of course. But aren't the games startet by the
desktop
entries which point to a wad file directly anyway?
Hi Johey,
Am Freitag, den 31.01.2014, 15:12 + schrieb Johey Shmit:
Ok, I see your point. Attached is a patch against git that adds support
for the following games:
- heretic shareware
- hexen shareware
- strife shareware
- hexen add on hexdd
- strife registered
o_O Wow, thanks for
Am Freitag, den 31.01.2014, 19:56 +0100 schrieb Fabian Greffrath:
PS: I know this is getting perky, but now that you have practice at it,
would you mind adding Chex Quest(R) and the Hacx 1.2 IWAD as well? ;)
Oh, and No Rest For The Living aka pack_nerve aka nerve.wad?
*duck*
--
To
Am Freitag, den 31.01.2014, 15:12 + schrieb Johey Shmit:
- heretic shareware
- hexen shareware
- strife shareware
- hexen add on hexdd
- strife registered
PS: I know this is getting perky, but now that you have practice at it,
would you mind adding Chex Quest(R) and the Hacx 1.2 IWAD as
On Fri, Jan 31, 2014 at 07:58:03PM +0100, Fabian Greffrath wrote:
Oh, and No Rest For The Living aka pack_nerve aka nerve.wad?
Isn't that a PWAD?
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On Thu, Jan 30, 2014 at 07:09:05PM +, Johey Shmit wrote:
And then I'd like to add support for doom pwads to g-d-p. They would
also end up in the same directory, making it even more crowded.
I'm not sure how to handle PWADs. I would like to see some packaged. I
had a grand scheme to
Isn't that a PWAD?
Yes, but it's an *official* expansion - just like hexdd.wad (also a PWAD
to the Hexen IWAD), which this bug was initially about.
- Fabian
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I'm not sure how to handle PWADs. I would like to see some packaged. I
had a grand scheme to data-mine the doomworld.com/idgames DB for PWADs
with a DFSG-free license, correlating with the community reviews/score
to get the best ones. I suspect that, if that was ever done, someone
should
Package: game-data-packager
Version: 37
Severity: wishlist
Dear Maintainer,
included is a patch to support the hexen addon 'hexdd.wad'.
This patch also changes the installation folder of heretic and hexen wads
back to /usr/share/games/hexen|heretic as it was before version 30. I originally
Am Donnerstag, den 30.01.2014, 15:04 + schrieb Johey Shmit:
This patch also changes the installation folder of heretic and hexen wads
back to /usr/share/games/hexen|heretic as it was before version 30. I
originally
suggested the change to put all doom engine files into
Am Donnerstag, den 30.01.2014, 19:09 + schrieb Johey Shmit:
Yes, that's true of course. But aren't the games startet by the desktop
entries which point to a wad file directly anyway? The built in wad
browsers of the game engines aren't really used in that scenario, so we
could split up
Hi Fabian,
Fabian Greffrath fab...@greffrath.com schrieb am 18:24 Donnerstag,
30.Januar 2014:
Am Donnerstag, den 30.01.2014, 15:04 + schrieb Johey Shmit:
This patch also changes the installation folder of heretic and hexen wads
back to /usr/share/games/hexen|heretic as it was
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