Bug#799954: Bug#799955: Bug#799954: RFP: yamagi-xatrix & yamagi-rogue

2015-10-01 Thread Fabian Greffrath
Am Mittwoch, den 30.09.2015, 10:00 +0100 schrieb Simon McVittie:
> I don't think it necessarily makes sense to get into packaging the "long
> tail" of individual maps/models/misc, but if anyone wants to curate some
> sort of "best of" collections of smaller addons (analogous to the
> existing support for Compet-N for Doom), they're welcome to do so.

In this context, do you think Zerstörer qualifies as a community
-approved semi-/non-official "best-of" addon for Quake 1?

 - Fabian


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Bug#799954: Bug#799955: Bug#799954: RFP: yamagi-xatrix & yamagi-rogue

2015-10-01 Thread Simon McVittie
On 01/10/15 11:52, Fabian Greffrath wrote:
> I trust myself enough. ;)
> 
> Seriously, I have just done
> 
> $ git diff ROGUE_2_00 ROGUE_2_02
> 
> and 
> 
> $ git diff XATRIX_2_01 XATRIX_2_03
> 
> and could not find anything that looked malicious or even spurious to
> me.

The right thing to compare is the contents of the tarball for which we
document the expected hashes, which is not *necessarily* the same thing
that's in git.

I have now done so, confirmed that the diff looks sane, and committed
the relevant updates to game-data-packager git.

Feel free to do likewise for future yquake2 releases.

S



Bug#799954: Bug#799955: Bug#799954: RFP: yamagi-xatrix & yamagi-rogue

2015-10-01 Thread Fabian Greffrath
[Trimming the CC list a bit, I got each of our previous mails 4 times.]

Am Donnerstag, den 01.10.2015, 11:15 +0100 schrieb Simon McVittie:
> Yes. It's the same principle: "someone trusted by the project needs to
> confirm that the new version is not malicious or broken".

I trust myself enough. ;)

Seriously, I have just done

$ git diff ROGUE_2_00 ROGUE_2_02

and 

$ git diff XATRIX_2_01 XATRIX_2_03

and could not find anything that looked malicious or even spurious to
me.

 - Fabian


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Bug#799954: Bug#799955: Bug#799954: RFP: yamagi-xatrix & yamagi-rogue

2015-10-01 Thread Simon McVittie
On 01/10/15 13:44, Fabian Greffrath wrote:
> In this context, do you think Zerstörer qualifies as a community
> -approved semi-/non-official "best-of" addon for Quake 1?

I'd never heard of it until now, but if you care enough about it to ask
the question, then it probably does.

Beware of 
though. "game-data-packager quake /media/QUAKE_CD" should package Quake,
downloading the patch if necessary, but should not automatically
download Zerstörer unless the user has given some indication that they
want it.

S



Bug#799954: Bug#799955: Bug#799954: RFP: yamagi-xatrix & yamagi-rogue

2015-10-01 Thread Fabian Greffrath
Am Donnerstag, den 01.10.2015, 13:53 +0100 schrieb Simon McVittie:
> I'd never heard of it until now, but if you care enough about it to ask
> the question, then it probably does.

I have read about it in the manpage for the quake command and was then
reminded that this was a big thing "back then". ;)

 - Fabian


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Bug#799954: Bug#799955: Bug#799954: RFP: yamagi-xatrix & yamagi-rogue

2015-09-30 Thread Simon McVittie
Control: clone 799954 -2
Control: retitle -2 Quake 1: Abyss of Pandemonium

On 30/09/15 09:09, Fabian Greffrath wrote:
> And to add yet another data point, there is also something comparable
> for Quake 1 called "Abyss Of Pandemonium" which was once for-sale and
> is now available for free download:
> 
> https://www.quaddicted.com/reviews/aopfm_v2.html

I have no objection to game-data-packager supporting major
free-as-in-beer mods as well as retail games, if their licensing is too
restrictive or too vague for non-free (for instance I've vaguely
wondered whether to add support for Threewave and the xcsv-hires texture
pack to quake3.yaml).

"Launcher" stuff like .desktop files can either go in src:quake or in
game-data-packager; I have a slight preference for putting that in
src:quake, because we cannot assume that game data generated with g-d-p
will ever be updated, so we should probably err on the side of putting
files that could have packaging bugs in src:quake where it will get updates.

I don't think it necessarily makes sense to get into packaging the "long
tail" of individual maps/models/misc, but if anyone wants to curate some
sort of "best of" collections of smaller addons (analogous to the
existing support for Compet-N for Doom), they're welcome to do so.

S