Bug#986176: openuniverse runs with crippled GUI, then crashes.

2021-05-27 Thread Ray Dillinger
On 5/26/21 8:01 PM, Bernhard Übelacker wrote: > Testing in a VM with a more reasonable 6GB apparently does not provoke >> the crash. > > I fear the issue might also be specific to the graphics library > because the crash happens in nouveau_dri.so. > Therefore a VM might not show this issue. > I

Bug#986176: openuniverse runs with crippled GUI, then crashes.

2021-05-26 Thread Bernhard Übelacker
Hello Ray, Warning, a coredump from this system would be immense. Or, well anyway pretty darn large. systemd-coredump should limit the core to 2G. And as a first target, the journal output might have a backtrace from which one could start looking. Maybe running openuniverse with a memory

Bug#986176: openuniverse runs with crippled GUI, then crashes.

2021-04-19 Thread Ray Dillinger
On Wed, 14 Apr 2021 14:04:33 + Ray Dillinger wrote: > > Warning, a coredump from this system would be immense.  Or, well anyway > pretty darn large.  The machine has over 64G of RAM memory installed and > openuniverse seems to expand to fill available space. I could make a VM > with

Bug#986176: openuniverse runs with crippled GUI, then crashes.

2021-04-14 Thread Ray Dillinger
On Wed, 14 Apr 2021 11:59:43 +0200 =?UTF-8?Q?Bernhard_=c3=9cbelacker?= wrote: > Hello Ray, > from the "Code:" line you supplied I think the segfault happens > in create_cache_trans at ../src/mesa/state_tracker/st_cb_bitmap.c:402. > >

Bug#986176: openuniverse runs with crippled GUI, then crashes.

2021-04-14 Thread Bernhard Übelacker
Hello Ray, from the "Code:" line you supplied I think the segfault happens in create_cache_trans at ../src/mesa/state_tracker/st_cb_bitmap.c:402. https://sources.debian.org/src/mesa/20.3.5-1/src/mesa/state_tracker/st_cb_bitmap.c/#L402 But I guess this information is not enough for the

Bug#986176: openuniverse runs with crippled GUI, then crashes.

2021-03-30 Thread Ray Dillinger
Package: openuniverse version: 1.0beta3.1+dfsg-6.1 When I started openuniverse, it put up a window with no menu items and no other control elements.  It responded to '?' or 'H' keystrokes by putting up a short list of keystroke shortcuts - presumably corresponding to nonexistent menu options.