Package: openclonk Version: 7.0-4 Severity: normal Dear Maintainer,
Every time I load any savegame from the first mission (The Raid), the game crashes. I have a coredump in case further information is needed. (gdb) bt #0 0x00005555558cacdc in (anonymous namespace)::CompileFloat(StdCompiler*, float&) (pComp=0x7fffffffc9f0, f=@0x1c: <error reading variable>) at ./src/lib/StdMesh.cpp:190 #1 0x00005555558d24f6 in StdMeshInstance::AnimationNode::CompileFunc(StdCompiler*, StdMesh const*) (pComp=0x7fffffffc9f0, this=<optimized out>) at ./src/lib/StdMesh.cpp:229 #2 0x00005555558d24f6 in StdMeshInstance::AnimationNode::CompileFunc(StdCompiler*, StdMesh const*) (pComp=0x7fffffffc9f0, rStruct=<optimized out>) at ./src/lib/StdCompiler.h:319 #3 0x00005555558d24f6 in StdMeshInstance::AnimationNode::CompileFunc(StdCompiler*, StdMesh const*) (rStruct=<optimized out>, this=0x7fffffffc9f0) at ./src/lib/StdCompiler.h:171 #4 0x00005555558d24f6 in StdMeshInstance::AnimationNode::CompileFunc(StdCompiler*, StdMesh const*) (pComp=0x7fffffffc9f0, this=<optimized out>) at ./src/lib/StdAdaptors.h:80 #5 0x00005555558d24f6 in StdMeshInstance::AnimationNode::CompileFunc(StdCompiler*, StdMesh const*) (rStruct=<optimized out>, this=0x7fffffffc9f0) at ./src/lib/StdCompiler.h:170 #6 0x00005555558d24f6 in StdMeshInstance::AnimationNode::CompileFunc(StdCompiler*, StdMesh const*) (this=this@entry=0x5555622497c0, pComp=pComp@entry=0x7fffffffc9f0, Mesh=0x55555ade45c0) at ./src/lib/StdMesh.cpp:889 #7 0x00005555558d63c4 in StdPtrAdaptCompileFunc<StdPtrAdapt<StdMeshInstance::AnimationNode>, StdMesh const*>(StdCompiler*, StdPtrAdapt<StdMeshInstance::AnimationNode> const&, StdMesh const* const&) (pComp=0x7fffffffc9f0, this=<optimized out>) at ./src/lib/StdAdaptors.h:446 #8 0x00005555558d63c4 in StdPtrAdaptCompileFunc<StdPtrAdapt<StdMeshInstance::AnimationNode>, StdMesh const*>(StdCompiler*, StdPtrAdapt<StdMeshInstance::AnimationNode> const&, StdMesh const* const&) (rStruct=<optimized out>, this=0x7fffffffc9f0) at ./src/lib/StdCompiler.h:170 #9 0x00005555558d63c4 in StdPtrAdaptCompileFunc<StdPtrAdapt<StdMeshInstance::AnimationNode>, StdMesh const*>(StdCompiler*, StdPtrAdapt<StdMeshInstance::AnimationNode> const&, StdMesh const* const&) (rPar=@0x7fffffffc728: 0x55555ade45c0, pComp=0x7fffffffc9f0, pStruct=<optimized out>) at ./src/lib/StdCompiler.h:346 #10 0x00005555558d63c4 in StdPtrAdaptCompileFunc<StdPtrAdapt<StdMeshInstance::AnimationNode>, StdMesh const*>(StdCompiler*, StdPtrAdapt<StdMeshInstance::AnimationNode> const&, StdMesh const* const&) (adapt=@0x7fffffffc730: { <StdBasicPtrAdapt<StdMeshInstance::AnimationNode>> = { rpObj = @0x7fffffffc718, fAllowNull = true, szNaming = 0x555555a7537e "AnimationNode" }, <No data fields>}, par=@0x7fffffffc728: 0x55555ade45c0, pComp=0x7fffffffc9f0) at ./src/lib/StdAdaptors.h:622 #11 0x00005555558d63c4 in StdPtrAdaptCompileFunc<StdPtrAdapt<StdMeshInstance::AnimationNode>, StdMesh const*>(StdCompiler*, StdPtrAdapt<StdMeshInstance::AnimationNode> const&, StdMesh const* const&) (pComp=pComp@entry=0x7fffffffc9f0, adapt=@0x7fffffffc730: { <StdBasicPtrAdapt<StdMeshInstance::AnimationNode>> = { rpObj = @0x7fffffffc718, fAllowNull = true, szNaming = 0x555555a7537e "AnimationNode" }, <No data fields>}, par=@0x7fffffffc728: 0x55555ade45c0) at ./src/lib/StdAdaptors.h:609 #12 0x00005555558d33b6 in StdMeshInstance::CompileFunc(StdCompiler*, StdMeshInstance::AttachedMesh::Denumerator* (*)()) (p=@0x7fffffffc728: 0x55555ade45c0, pComp=0x7fffffffc9f0, this=0x7fffffffc730) at ./src/lib/StdAdaptors.h:520 #13 0x00005555558d33b6 in StdMeshInstance::CompileFunc(StdCompiler*, StdMeshInstance::AttachedMesh::Denumerator* (*)()) (pComp=0x7fffffffc9f0, this=0x7fffffffc720) at ./src/lib/StdAdaptors.h:446 #14 0x00005555558d33b6 in StdMeshInstance::CompileFunc(StdCompiler*, StdMeshInstance::AttachedMesh::Denumerator* (*)()) (rStruct=@0x7fffffffc720: { rObj = @0x7fffffffc730, Par = 0x55555ade45c0 }, this=0x7fffffffc9f0) at ./src/lib/StdCompiler.h:170 #15 0x00005555558d33b6 in StdMeshInstance::CompileFunc(StdCompiler*, StdMeshInstance::AttachedMesh::Denumerator* (*)()) (this=this@entry=0x555561875370, pComp=pComp@entry=0x7fffffffc9f0, Factory=Factory@entry=0x55555599c8c0 <StdMeshInstance::AttachedMesh::DenumeratorFactory<C4MeshDenumerator>()>) at ./src/lib/StdMesh.cpp:1568 #16 0x000055555599b631 in C4Object::CompileFunc(StdCompiler*, C4ValueNumbers*) (pComp=0x7fffffffc9f0, this=<optimized out>) at ./src/lib/StdAdaptors.h:446 #17 0x000055555599b631 in C4Object::CompileFunc(StdCompiler*, C4ValueNumbers*) (pComp=0x7fffffffc9f0, rStruct=<optimized out>) at ./src/lib/StdCompiler.h:319 #18 0x000055555599b631 in C4Object::CompileFunc(StdCompiler*, C4ValueNumbers*) (rStruct=<optimized out>, this=0x7fffffffc9f0) at ./src/lib/StdCompiler.h:171 #19 0x000055555599b631 in C4Object::CompileFunc(StdCompiler*, C4ValueNumbers*) (pComp=0x7fffffffc9f0, this=<optimized out>) at ./src/lib/StdAdaptors.h:80 #20 0x000055555599b631 in C4Object::CompileFunc(StdCompiler*, C4ValueNumbers*) (rStruct=<optimized out>, this=0x7fffffffc9f0) at ./src/lib/StdCompiler.h:170 #21 0x000055555599b631 in C4Object::CompileFunc(StdCompiler*, C4ValueNumbers*) (this=this@entry=0x55556226f7a0, pComp=pComp@entry=0x7fffffffc9f0, numbers=0x7fffffffcbe0) at ./src/object/C4Object.cpp:2340 #22 0x00005555559a2334 in StdPtrAdaptCompileFunc<StdPtrAdapt<C4Object>, C4ValueNumbers*>(StdCompiler*, StdPtrAdapt<C4Object> const&, C4ValueNumbers* const&) (pComp=0x7fffffffc9f0, this=<optimized out>) at ./src/lib/StdAdaptors.h:446 #23 0x00005555559a2334 in StdPtrAdaptCompileFunc<StdPtrAdapt<C4Object>, C4ValueNumbers*>(StdCompiler*, StdPtrAdapt<C4Object> const&, C4ValueNumbers* const&) (rStruct=<optimized out>, this=0x7fffffffc9f0) at ./src/lib/StdCompiler.h:170 #24 0x00005555559a2334 in StdPtrAdaptCompileFunc<StdPtrAdapt<C4Object>, C4ValueNumbers*>(StdCompiler*, StdPtrAdapt<C4Object> const&, C4ValueNumbers* const&) (rPar=@0x7fffffffc8d8: 0x7fffffffcbe0, pComp=0x7fffffffc9f0, pStruct=<optimized out>) at ./src/lib/StdCompiler.h:346 #25 0x00005555559a2334 in StdPtrAdaptCompileFunc<StdPtrAdapt<C4Object>, C4ValueNumbers*>(StdCompiler*, StdPtrAdapt<C4Object> const&, C4ValueNumbers* const&) (adapt=@0x7fffffffc8e0: { <StdBasicPtrAdapt<C4Object>> = { rpObj = @0x7fffffffc8c8, fAllowNull = false, szNaming = 0x555555a7ab08 "Data" }, <No data fields>}, par=@0x7fffffffc8d8: 0x7fffffffcbe0, pComp=0x7fffffffc9f0) at ./src/lib/StdAdaptors.h:622 #26 0x00005555559a2334 in StdPtrAdaptCompileFunc<StdPtrAdapt<C4Object>, C4ValueNumbers*>(StdCompiler*, StdPtrAdapt<C4Object> const&, C4ValueNumbers* const&) (pComp=pComp@entry=0x7fffffffc9f0, adapt=@0x7fffffffc8e0: { <StdBasicPtrAdapt<C4Object>> = { rpObj = @0x7fffffffc8c8, fAllowNull = false, szNaming = 0x555555a7ab08 "Data" }, <No data fields>}, par=@0x7fffffffc8d8: 0x7fffffffcbe0) at ./src/lib/StdAdaptors.h:609 #27 0x00005555559a1e3b in C4ObjectList::CompileFunc(StdCompiler*, bool, C4ValueNumbers*) (p=@0x7fffffffc8d8: 0x7fffffffcbe0, pComp=0x7fffffffc9f0, this=<optimized out>) at ./src/lib/StdAdaptors.h:520 #28 0x00005555559a1e3b in C4ObjectList::CompileFunc(StdCompiler*, bool, C4ValueNumbers*) (pComp=0x7fffffffc9f0, this=0x7fffffffc8d0) at ./src/lib/StdAdaptors.h:446 #29 0x00005555559a1e3b in C4ObjectList::CompileFunc(StdCompiler*, bool, C4ValueNumbers*) (pComp=0x7fffffffc9f0, rStruct=@0x7fffffffc8d0: { rObj = @0x7fffffffc8e0, Par = 0x7fffffffcbe0 }) at ./src/lib/StdCompiler.h:319 #30 0x00005555559a1e3b in C4ObjectList::CompileFunc(StdCompiler*, bool, C4ValueNumbers*) (rStruct=@0x7fffffffc8d0: { rObj = @0x7fffffffc8e0, Par = 0x7fffffffcbe0 }, this=0x7fffffffc9f0) at ./src/lib/StdCompiler.h:171 #31 0x00005555559a1e3b in C4ObjectList::CompileFunc(StdCompiler*, bool, C4ValueNumbers*) (pComp=0x7fffffffc9f0, this=<optimized out>) at ./src/lib/StdAdaptors.h:80 #32 0x00005555559a1e3b in C4ObjectList::CompileFunc(StdCompiler*, bool, C4ValueNumbers*) (rStruct=<optimized out>, this=0x7fffffffc9f0) at ./src/lib/StdCompiler.h:170 #33 0x00005555559a1e3b in C4ObjectList::CompileFunc(StdCompiler*, bool, C4ValueNumbers*) (this=0x555555db5860 <Objects>, pComp=pComp@entry=0x7fffffffc9f0, fSkipPlayerObjects=<optimized out>, numbers=numbers@entry=0x7fffffffcbe0) at ./src/object/C4ObjectList.cpp:491 #34 0x00005555557712fa in C4Game::CompileFunc(StdCompiler*, C4Game::CompileSettings, C4ValueNumbers*) (pComp=0x7fffffffc9f0, this=<optimized out>) at ./src/lib/StdAdaptors.h:479 #35 0x00005555557712fa in C4Game::CompileFunc(StdCompiler*, C4Game::CompileSettings, C4ValueNumbers*) (rStruct=<optimized out>, this=0x7fffffffc9f0) at ./src/lib/StdCompiler.h:170 #36 0x00005555557712fa in C4Game::CompileFunc(StdCompiler*, C4Game::CompileSettings, C4ValueNumbers*) (this=0x555555d7a0e0 <Game>, pComp=pComp@entry=0x7fffffffc9f0, comp=<optimized out>, numbers=0x7fffffffcbe0) at ./src/game/C4Game.cpp:1724 #37 0x000055555577ab8d in CompileFromBuf_LogWarn<StdCompilerINIRead, StdParameter2Adapt<C4Game, C4Game::CompileSettings, C4ValueNumbers*> >(StdParameter2Adapt<C4Game, C4Game::CompileSettings, C4ValueNumbers*>&&, StdCompilerINIRead::InT const&, char const*) (pComp=0x7fffffffc9f0, this=0x7fffffffcad0) at ./src/lib/StdAdaptors.h:479 #38 0x000055555577ab8d in CompileFromBuf_LogWarn<StdCompilerINIRead, StdParameter2Adapt<C4Game, C4Game::CompileSettings, C4ValueNumbers*> >(StdParameter2Adapt<C4Game, C4Game::CompileSettings, C4ValueNumbers*>&&, StdCompilerINIRead::InT const&, char const*) (pComp=0x7fffffffc9f0, rStruct=@0x7fffffffcad0: { rObj = @0x555555d7a0e0, rPar1 = @0x7fffffffcac0, rPar2 = @0x7fffffffcab8 }) at ./src/lib/StdCompiler.h:319 #39 0x000055555577ab8d in CompileFromBuf_LogWarn<StdCompilerINIRead, StdParameter2Adapt<C4Game, C4Game::CompileSettings, C4ValueNumbers*> >(StdParameter2Adapt<C4Game, C4Game::CompileSettings, C4ValueNumbers*>&&, StdCompilerINIRead::InT const&, char const*) (rStruct=@0x7fffffffcad0: { rObj = @0x555555d7a0e0, rPar1 = @0x7fffffffcac0, rPar2 = @0x7fffffffcab8 }, this=0x7fffffffc9f0) at ./src/lib/StdCompiler.h:171 #40 0x000055555577ab8d in CompileFromBuf_LogWarn<StdCompilerINIRead, StdParameter2Adapt<C4Game, C4Game::CompileSettings, C4ValueNumbers*> >(StdParameter2Adapt<C4Game, C4Game::CompileSettings, C4ValueNumbers*>&&, StdCompilerINIRead::InT const&, char const*) (rStruct=@0x7fffffffcad0: { rObj = @0x555555d7a0e0, rPar1 = @0x7fffffffcac0, rPar2 = @0x7fffffffcab8 }, this=0x7fffffffc9f0) at ./src/lib/StdCompiler.h:201 #41 0x000055555577ab8d in CompileFromBuf_LogWarn<StdCompilerINIRead, StdParameter2Adapt<C4Game, C4Game::CompileSettings, C4ValueNumbers*> >(StdParameter2Adapt<C4Game, C4Game::CompileSettings, C4ValueNumbers*>&&, StdCompilerINIRead::InT const&, char const*) (rStruct=@0x7fffffffcad0: { rObj = @0x555555d7a0e0, rPar1 = @0x7fffffffcac0, rPar2 = @0x7fffffffcab8 }, this=0x7fffffffc9f0) at ./src/lib/StdCompiler.h:185 #42 0x000055555577ab8d in CompileFromBuf_LogWarn<StdCompilerINIRead, StdParameter2Adapt<C4Game, C4Game::CompileSettings, C4ValueNumbers*> >(StdParameter2Adapt<C4Game, C4Game::CompileSettings, C4ValueNumbers*>&&, StdCompilerINIRead::InT const&, char const*) (TargetStruct=TargetStruct@entry=<unknown type in /usr/lib/debug/.build-id/90/b13e38cc9401173b8a0c412037d44a4c0c8dd5.debug, CU 0xe6e18f, DIE 0xf42845>, SrcBuf=@0x555555d85be8: { <StdBuf> = { fRef = false, { pData = 0x5555621f6700, pMData = 0x5555621f6700 }, iSize = 245266 }, <No data fields>}, szName=szName@entry=0x555555a65224 "Game.txt") at ./src/lib/StdCompiler.h:762 #43 0x00005555557761ce in C4Game::CompileRuntimeData(C4Group&, bool, bool, bool, C4ValueNumbers*) (this=0x555555d7a0e0 <Game>, hGroup=@0x555555d85dc8: { <CStdStream> = { _vptr.CStdStream = 0x555555d431b8 <vtable for C4Group+16> }, members of C4Group: Status = C4Group::GRPF_File, FileName = "Raid2.ocs", '\000' <repeats 4087 times>, Mother = 0x55555a22e030, ExclusiveChild = false, SearchPtr = 0x55555a220690, StdFile = { <CStdStream> = { _vptr.CStdStream = 0x555555d431f0 <vtable for CStdFile+16> }, members of CStdFile: Status = false, Name = '\000' <repeats 4096 times>, hFile = 0x0, hgzFile = 0x0, pMemory = 0x0, MemoryPtr = 0, Buffer = '\000' <repeats 4095 times>, BufferLoad = 0, BufferPtr = 0, ModeWrite = false, thread_check = {<No data fields>} }, iCurrFileSize = 245265, FilePtr = 246874, MotherOffset = 0, EntryOffset = 6208, Modified = false, Head = { id = "RedWolf Design GrpFolder\000\000\000", Ver1 = 1, Ver2 = 2, Entries = 19, reserved = '\000' <repeats 163 times> }, FirstEntry = 0x55555a2334d0, pInMemEntry = 0x0, iInMemEntrySize = 0, FolderSearch = { p = 0x555555e38460, iter = <error reading variable>, FolderSearchEntry = { <C4GroupEntryCore> = { FileName = '\000' <repeats 259 times>, Packed = 0, ChildGroup = 0, Size = 0, reserved1 = 0, Offset = 0, reserved2 = 0, reserved3 = 0 '\000', reserved4 = 0, Executable = 0 '\000', fbuf = '\000' <repeats 25 times> }, members of C4GroupEntry: DiskPath = '\000' <repeats 4096 times>, Status = C4GroupEntry::C4GRES_InGroup, DeleteOnDisk = false, HoldBuffer = false, BufferIsStdbuf = false, NoSort = false, bpMemBuf = 0x0, Next = 0x0 }, LastFolderSearchEntry = { <C4GroupEntryCore> = { FileName = '\000' <repeats 259 times>, Packed = 0, ChildGroup = 0, Size = 0, reserved1 = 0, Offset = 0, reserved2 = 0, reserved3 = 0 '\000', reserved4 = 0, Executable = 0 '\000', fbuf = '\000' <repeats 25 times> }, members of C4GroupEntry: DiskPath = '\000' <repeats 4096 times>, Status = C4GroupEntry::C4GRES_InGroup, DeleteOnDisk = false, HoldBuffer = false, BufferIsStdbuf = false, NoSort = false, bpMemBuf = 0x0, Next = 0x0 }, StdOutput = false, fnProcessCallback = 0x0, ErrorString = "LoadEntry: Not found", '\000' <repeats 80 times>, NoSort = false }, fLoadSection=<optimized out>, exact=<optimized out>, sync=<optimized out>, numbers=<optimized out>) at ./src/game/C4Game.cpp:1772 #44 0x00005555557769b7 in C4Game::InitGame(C4Group&, bool, bool, C4ValueNumbers*) (this=this@entry=0x555555d7a0e0 <Game>, hGroup=@0x555555d85dc8: { <CStdStream> = { _vptr.CStdStream = 0x555555d431b8 <vtable for C4Group+16> }, members of C4Group: Status = C4Group::GRPF_File, FileName = "Raid2.ocs", '\000' <repeats 4087 times>, Mother = 0x55555a22e030, ExclusiveChild = false, SearchPtr = 0x55555a220690, StdFile = { <CStdStream> = { _vptr.CStdStream = 0x555555d431f0 <vtable for CStdFile+16> }, members of CStdFile: Status = false, Name = '\000' <repeats 4096 times>, hFile = 0x0, hgzFile = 0x0, pMemory = 0x0, MemoryPtr = 0, Buffer = '\000' <repeats 4095 times>, BufferLoad = 0, BufferPtr = 0, ModeWrite = false, thread_check = {<No data fields>} }, iCurrFileSize = 245265, FilePtr = 246874, MotherOffset = 0, EntryOffset = 6208, Modified = false, Head = { id = "RedWolf Design GrpFolder\000\000\000", Ver1 = 1, Ver2 = 2, Entries = 19, reserved = '\000' <repeats 163 times> }, FirstEntry = 0x55555a2334d0, pInMemEntry = 0x0, iInMemEntrySize = 0, FolderSearch = { p = 0x555555e38460, iter = <error reading variable>, FolderSearchEntry = { <C4GroupEntryCore> = { FileName = '\000' <repeats 259 times>, Packed = 0, ChildGroup = 0, Size = 0, reserved1 = 0, Offset = 0, reserved2 = 0, reserved3 = 0 '\000', reserved4 = 0, Executable = 0 '\000', fbuf = '\000' <repeats 25 times> }, members of C4GroupEntry: DiskPath = '\000' <repeats 4096 times>, Status = C4GroupEntry::C4GRES_InGroup, DeleteOnDisk = false, HoldBuffer = false, BufferIsStdbuf = false, NoSort = false, bpMemBuf = 0x0, Next = 0x0 }, LastFolderSearchEntry = { <C4GroupEntryCore> = { FileName = '\000' <repeats 259 times>, Packed = 0, ChildGroup = 0, Size = 0, reserved1 = 0, Offset = 0, reserved2 = 0, reserved3 = 0 '\000', reserved4 = 0, Executable = 0 '\000', fbuf = '\000' <repeats 25 times> }, members of C4GroupEntry: DiskPath = '\000' <repeats 4096 times>, Status = C4GroupEntry::C4GRES_InGroup, DeleteOnDisk = false, HoldBuffer = false, BufferIsStdbuf = false, NoSort = false, bpMemBuf = 0x0, Next = 0x0 }, StdOutput = false, fnProcessCallback = 0x0, ErrorString = "LoadEntry: Not found", '\000' <repeats 80 times>, NoSort = false }, fLoadSection=fLoadSection@entry=false, fLoadSky=fLoadSky@entry=true, numbers=numbers@entry=0x7fffffffcbe0) at ./src/game/C4Game.cpp:2257 #45 0x0000555555778384 in C4Game::Init() (this=0x555555d7a0e0 <Game>) at ./src/game/C4Game.cpp:453 #46 0x00005555557631ab in C4Application::GameTick() (this=0x555555db5d20 <Application>) at ./src/game/C4Application.cpp:691 #47 0x00005555557633e7 in C4ApplicationGameTimer::Execute(int, pollfd*) (this=0x5555560d5bd0, iTimeout=<optimized out>) at ./src/game/C4Application.cpp:901 #48 0x0000555555a44495 in StdScheduler::DoScheduleProcs(int) (this=0x555555db5d20 <Application>, iTimeout=<optimized out>) at ./src/platform/StdSchedulerPoll.cpp:175 #49 0x0000555555a4332c in StdScheduler::ScheduleProcs(int) (this=0x555555db5d20 <Application>, iTimeout=27) at ./src/platform/StdScheduler.cpp:153 #50 0x00005555559c059d in C4AbstractApp::Run() (this=0x555555db5d20 <Application>) at ./src/platform/C4App.cpp:25 #51 0x00005555556e599a in main(int, char**) (argc=1, argv=0x7fffffffe068) at ./src/game/ClonkMain.cpp:237 -- System Information: Debian Release: stretch/sid APT prefers testing-debug APT policy: (600, 'testing-debug'), (600, 'testing'), (500, 'unstable-debug'), (500, 'unstable'), (1, 'experimental') Architecture: amd64 (x86_64) Foreign Architectures: i386, x32 Kernel: Linux 4.7.0-1-amd64 (SMP w/4 CPU cores) Locale: LANG=en_US.UTF-8, LC_CTYPE=en_US.UTF-8 (charmap=UTF-8) Shell: /bin/sh linked to /bin/dash Init: systemd (via /run/systemd/system) Versions of packages openclonk depends on: ii libalut0 1.1.0-5 ii libatk1.0-0 2.22.0-1 ii libc6 2.24-3 ii libcairo-gobject2 1.14.6-1+b1 ii libcairo2 1.14.6-1+b1 ii libfreetype6 2.6.3-3+b1 ii libgcc1 1:6.2.0-6 ii libgdk-pixbuf2.0-0 2.36.0-1 ii libgl1-mesa-glx [libgl1] 12.0.3-1 ii libglew2.0 2.0.0-3 ii libglib2.0-0 2.50.1-1 ii libglu1-mesa [libglu1] 9.0.0-2.1 ii libgtk-3-0 3.22.1-1 ii libjpeg62-turbo 1:1.5.0-1 ii libogg0 1.3.2-1 ii libopenal1 1:1.17.2-4 ii libpango-1.0-0 1.40.3-2 ii libpangocairo-1.0-0 1.40.3-2 ii libpng16-16 1.6.25-2 ii libstdc++6 6.2.0-6 ii libtinyxml2.6.2v5 2.6.2-3 ii libupnp6 1:1.6.19+git20160116-1 ii libvorbis0a 1.3.5-3 ii libvorbisfile3 1.3.5-3 ii libx11-6 2:1.6.3-1 ii libxrandr2 2:1.5.0-1 ii openclonk-data 7.0-4 ii zlib1g 1:1.2.8.dfsg-2+b1 openclonk recommends no packages. openclonk suggests no packages. -- no debconf information