Package: openclonk
Version: 7.0-4
Severity: normal

Dear Maintainer,

Every time I load any savegame from the first mission (The Raid), the game
crashes.

I have a coredump in case further information is needed.

(gdb) bt
#0  0x00005555558cacdc in (anonymous namespace)::CompileFloat(StdCompiler*, 
float&) (pComp=0x7fffffffc9f0, f=@0x1c: <error reading variable>) at 
./src/lib/StdMesh.cpp:190
#1  0x00005555558d24f6 in 
StdMeshInstance::AnimationNode::CompileFunc(StdCompiler*, StdMesh const*) 
(pComp=0x7fffffffc9f0, this=<optimized out>) at ./src/lib/StdMesh.cpp:229
#2  0x00005555558d24f6 in 
StdMeshInstance::AnimationNode::CompileFunc(StdCompiler*, StdMesh const*) 
(pComp=0x7fffffffc9f0, rStruct=<optimized out>) at ./src/lib/StdCompiler.h:319
#3  0x00005555558d24f6 in 
StdMeshInstance::AnimationNode::CompileFunc(StdCompiler*, StdMesh const*) 
(rStruct=<optimized out>, this=0x7fffffffc9f0) at ./src/lib/StdCompiler.h:171
#4  0x00005555558d24f6 in 
StdMeshInstance::AnimationNode::CompileFunc(StdCompiler*, StdMesh const*) 
(pComp=0x7fffffffc9f0, this=<optimized out>) at ./src/lib/StdAdaptors.h:80
#5  0x00005555558d24f6 in 
StdMeshInstance::AnimationNode::CompileFunc(StdCompiler*, StdMesh const*) 
(rStruct=<optimized out>, this=0x7fffffffc9f0) at ./src/lib/StdCompiler.h:170
#6  0x00005555558d24f6 in 
StdMeshInstance::AnimationNode::CompileFunc(StdCompiler*, StdMesh const*) 
(this=this@entry=0x5555622497c0, pComp=pComp@entry=0x7fffffffc9f0, 
Mesh=0x55555ade45c0) at ./src/lib/StdMesh.cpp:889
#7  0x00005555558d63c4 in 
StdPtrAdaptCompileFunc<StdPtrAdapt<StdMeshInstance::AnimationNode>, StdMesh 
const*>(StdCompiler*, StdPtrAdapt<StdMeshInstance::AnimationNode> const&, 
StdMesh const* const&) (pComp=0x7fffffffc9f0, this=<optimized out>) at 
./src/lib/StdAdaptors.h:446
#8  0x00005555558d63c4 in 
StdPtrAdaptCompileFunc<StdPtrAdapt<StdMeshInstance::AnimationNode>, StdMesh 
const*>(StdCompiler*, StdPtrAdapt<StdMeshInstance::AnimationNode> const&, 
StdMesh const* const&) (rStruct=<optimized out>, this=0x7fffffffc9f0) at 
./src/lib/StdCompiler.h:170
#9  0x00005555558d63c4 in 
StdPtrAdaptCompileFunc<StdPtrAdapt<StdMeshInstance::AnimationNode>, StdMesh 
const*>(StdCompiler*, StdPtrAdapt<StdMeshInstance::AnimationNode> const&, 
StdMesh const* const&) (rPar=@0x7fffffffc728: 0x55555ade45c0, 
pComp=0x7fffffffc9f0, pStruct=<optimized out>) at ./src/lib/StdCompiler.h:346
#10 0x00005555558d63c4 in 
StdPtrAdaptCompileFunc<StdPtrAdapt<StdMeshInstance::AnimationNode>, StdMesh 
const*>(StdCompiler*, StdPtrAdapt<StdMeshInstance::AnimationNode> const&, 
StdMesh const* const&) (adapt=@0x7fffffffc730: {
  <StdBasicPtrAdapt<StdMeshInstance::AnimationNode>> = {
    rpObj = @0x7fffffffc718, 
    fAllowNull = true, 
    szNaming = 0x555555a7537e "AnimationNode"
  }, <No data fields>}, par=@0x7fffffffc728: 0x55555ade45c0, 
pComp=0x7fffffffc9f0) at ./src/lib/StdAdaptors.h:622
#11 0x00005555558d63c4 in 
StdPtrAdaptCompileFunc<StdPtrAdapt<StdMeshInstance::AnimationNode>, StdMesh 
const*>(StdCompiler*, StdPtrAdapt<StdMeshInstance::AnimationNode> const&, 
StdMesh const* const&) (pComp=pComp@entry=0x7fffffffc9f0, 
adapt=@0x7fffffffc730: {
  <StdBasicPtrAdapt<StdMeshInstance::AnimationNode>> = {
    rpObj = @0x7fffffffc718, 
    fAllowNull = true, 
    szNaming = 0x555555a7537e "AnimationNode"
  }, <No data fields>}, par=@0x7fffffffc728: 0x55555ade45c0) at 
./src/lib/StdAdaptors.h:609
#12 0x00005555558d33b6 in StdMeshInstance::CompileFunc(StdCompiler*, 
StdMeshInstance::AttachedMesh::Denumerator* (*)()) (p=@0x7fffffffc728: 
0x55555ade45c0, pComp=0x7fffffffc9f0, this=0x7fffffffc730)
    at ./src/lib/StdAdaptors.h:520
#13 0x00005555558d33b6 in StdMeshInstance::CompileFunc(StdCompiler*, 
StdMeshInstance::AttachedMesh::Denumerator* (*)()) (pComp=0x7fffffffc9f0, 
this=0x7fffffffc720) at ./src/lib/StdAdaptors.h:446
#14 0x00005555558d33b6 in StdMeshInstance::CompileFunc(StdCompiler*, 
StdMeshInstance::AttachedMesh::Denumerator* (*)()) (rStruct=@0x7fffffffc720: {
  rObj = @0x7fffffffc730, 
  Par = 0x55555ade45c0
}, this=0x7fffffffc9f0) at ./src/lib/StdCompiler.h:170
#15 0x00005555558d33b6 in StdMeshInstance::CompileFunc(StdCompiler*, 
StdMeshInstance::AttachedMesh::Denumerator* (*)()) 
(this=this@entry=0x555561875370, pComp=pComp@entry=0x7fffffffc9f0, 
Factory=Factory@entry=0x55555599c8c0 
<StdMeshInstance::AttachedMesh::DenumeratorFactory<C4MeshDenumerator>()>) at 
./src/lib/StdMesh.cpp:1568
#16 0x000055555599b631 in C4Object::CompileFunc(StdCompiler*, C4ValueNumbers*) 
(pComp=0x7fffffffc9f0, this=<optimized out>) at ./src/lib/StdAdaptors.h:446
#17 0x000055555599b631 in C4Object::CompileFunc(StdCompiler*, C4ValueNumbers*) 
(pComp=0x7fffffffc9f0, rStruct=<optimized out>) at ./src/lib/StdCompiler.h:319
#18 0x000055555599b631 in C4Object::CompileFunc(StdCompiler*, C4ValueNumbers*) 
(rStruct=<optimized out>, this=0x7fffffffc9f0) at ./src/lib/StdCompiler.h:171
#19 0x000055555599b631 in C4Object::CompileFunc(StdCompiler*, C4ValueNumbers*) 
(pComp=0x7fffffffc9f0, this=<optimized out>) at ./src/lib/StdAdaptors.h:80
#20 0x000055555599b631 in C4Object::CompileFunc(StdCompiler*, C4ValueNumbers*) 
(rStruct=<optimized out>, this=0x7fffffffc9f0) at ./src/lib/StdCompiler.h:170
#21 0x000055555599b631 in C4Object::CompileFunc(StdCompiler*, C4ValueNumbers*) 
(this=this@entry=0x55556226f7a0, pComp=pComp@entry=0x7fffffffc9f0, 
numbers=0x7fffffffcbe0) at ./src/object/C4Object.cpp:2340
#22 0x00005555559a2334 in StdPtrAdaptCompileFunc<StdPtrAdapt<C4Object>, 
C4ValueNumbers*>(StdCompiler*, StdPtrAdapt<C4Object> const&, C4ValueNumbers* 
const&) (pComp=0x7fffffffc9f0, this=<optimized out>)
    at ./src/lib/StdAdaptors.h:446
#23 0x00005555559a2334 in StdPtrAdaptCompileFunc<StdPtrAdapt<C4Object>, 
C4ValueNumbers*>(StdCompiler*, StdPtrAdapt<C4Object> const&, C4ValueNumbers* 
const&) (rStruct=<optimized out>, this=0x7fffffffc9f0)
    at ./src/lib/StdCompiler.h:170
#24 0x00005555559a2334 in StdPtrAdaptCompileFunc<StdPtrAdapt<C4Object>, 
C4ValueNumbers*>(StdCompiler*, StdPtrAdapt<C4Object> const&, C4ValueNumbers* 
const&) (rPar=@0x7fffffffc8d8: 0x7fffffffcbe0, pComp=0x7fffffffc9f0, 
pStruct=<optimized out>) at ./src/lib/StdCompiler.h:346
#25 0x00005555559a2334 in StdPtrAdaptCompileFunc<StdPtrAdapt<C4Object>, 
C4ValueNumbers*>(StdCompiler*, StdPtrAdapt<C4Object> const&, C4ValueNumbers* 
const&) (adapt=@0x7fffffffc8e0: {
  <StdBasicPtrAdapt<C4Object>> = {
    rpObj = @0x7fffffffc8c8, 
    fAllowNull = false, 
    szNaming = 0x555555a7ab08 "Data"
  }, <No data fields>}, par=@0x7fffffffc8d8: 0x7fffffffcbe0, 
pComp=0x7fffffffc9f0) at ./src/lib/StdAdaptors.h:622
#26 0x00005555559a2334 in StdPtrAdaptCompileFunc<StdPtrAdapt<C4Object>, 
C4ValueNumbers*>(StdCompiler*, StdPtrAdapt<C4Object> const&, C4ValueNumbers* 
const&) (pComp=pComp@entry=0x7fffffffc9f0, adapt=@0x7fffffffc8e0: {
  <StdBasicPtrAdapt<C4Object>> = {
    rpObj = @0x7fffffffc8c8, 
    fAllowNull = false, 
    szNaming = 0x555555a7ab08 "Data"
  }, <No data fields>}, par=@0x7fffffffc8d8: 0x7fffffffcbe0) at 
./src/lib/StdAdaptors.h:609
#27 0x00005555559a1e3b in C4ObjectList::CompileFunc(StdCompiler*, bool, 
C4ValueNumbers*) (p=@0x7fffffffc8d8: 0x7fffffffcbe0, pComp=0x7fffffffc9f0, 
this=<optimized out>) at ./src/lib/StdAdaptors.h:520
#28 0x00005555559a1e3b in C4ObjectList::CompileFunc(StdCompiler*, bool, 
C4ValueNumbers*) (pComp=0x7fffffffc9f0, this=0x7fffffffc8d0) at 
./src/lib/StdAdaptors.h:446
#29 0x00005555559a1e3b in C4ObjectList::CompileFunc(StdCompiler*, bool, 
C4ValueNumbers*) (pComp=0x7fffffffc9f0, rStruct=@0x7fffffffc8d0: {
  rObj = @0x7fffffffc8e0, 
  Par = 0x7fffffffcbe0
}) at ./src/lib/StdCompiler.h:319
#30 0x00005555559a1e3b in C4ObjectList::CompileFunc(StdCompiler*, bool, 
C4ValueNumbers*) (rStruct=@0x7fffffffc8d0: {
  rObj = @0x7fffffffc8e0, 
  Par = 0x7fffffffcbe0
}, this=0x7fffffffc9f0) at ./src/lib/StdCompiler.h:171
#31 0x00005555559a1e3b in C4ObjectList::CompileFunc(StdCompiler*, bool, 
C4ValueNumbers*) (pComp=0x7fffffffc9f0, this=<optimized out>) at 
./src/lib/StdAdaptors.h:80
#32 0x00005555559a1e3b in C4ObjectList::CompileFunc(StdCompiler*, bool, 
C4ValueNumbers*) (rStruct=<optimized out>, this=0x7fffffffc9f0) at 
./src/lib/StdCompiler.h:170
#33 0x00005555559a1e3b in C4ObjectList::CompileFunc(StdCompiler*, bool, 
C4ValueNumbers*) (this=0x555555db5860 <Objects>, 
pComp=pComp@entry=0x7fffffffc9f0, fSkipPlayerObjects=<optimized out>, 
numbers=numbers@entry=0x7fffffffcbe0) at ./src/object/C4ObjectList.cpp:491
#34 0x00005555557712fa in C4Game::CompileFunc(StdCompiler*, 
C4Game::CompileSettings, C4ValueNumbers*) (pComp=0x7fffffffc9f0, 
this=<optimized out>) at ./src/lib/StdAdaptors.h:479
#35 0x00005555557712fa in C4Game::CompileFunc(StdCompiler*, 
C4Game::CompileSettings, C4ValueNumbers*) (rStruct=<optimized out>, 
this=0x7fffffffc9f0) at ./src/lib/StdCompiler.h:170
#36 0x00005555557712fa in C4Game::CompileFunc(StdCompiler*, 
C4Game::CompileSettings, C4ValueNumbers*) (this=0x555555d7a0e0 <Game>, 
pComp=pComp@entry=0x7fffffffc9f0, comp=<optimized out>, numbers=0x7fffffffcbe0)
    at ./src/game/C4Game.cpp:1724
#37 0x000055555577ab8d in CompileFromBuf_LogWarn<StdCompilerINIRead, 
StdParameter2Adapt<C4Game, C4Game::CompileSettings, C4ValueNumbers*> 
>(StdParameter2Adapt<C4Game, C4Game::CompileSettings, C4ValueNumbers*>&&, 
StdCompilerINIRead::InT const&, char const*) (pComp=0x7fffffffc9f0, 
this=0x7fffffffcad0) at ./src/lib/StdAdaptors.h:479
#38 0x000055555577ab8d in CompileFromBuf_LogWarn<StdCompilerINIRead, 
StdParameter2Adapt<C4Game, C4Game::CompileSettings, C4ValueNumbers*> 
>(StdParameter2Adapt<C4Game, C4Game::CompileSettings, C4ValueNumbers*>&&, 
StdCompilerINIRead::InT const&, char const*) (pComp=0x7fffffffc9f0, 
rStruct=@0x7fffffffcad0: {
  rObj = @0x555555d7a0e0, 
  rPar1 = @0x7fffffffcac0, 
  rPar2 = @0x7fffffffcab8
}) at ./src/lib/StdCompiler.h:319
#39 0x000055555577ab8d in CompileFromBuf_LogWarn<StdCompilerINIRead, 
StdParameter2Adapt<C4Game, C4Game::CompileSettings, C4ValueNumbers*> 
>(StdParameter2Adapt<C4Game, C4Game::CompileSettings, C4ValueNumbers*>&&, 
StdCompilerINIRead::InT const&, char const*) (rStruct=@0x7fffffffcad0: {
  rObj = @0x555555d7a0e0, 
  rPar1 = @0x7fffffffcac0, 
  rPar2 = @0x7fffffffcab8
}, this=0x7fffffffc9f0) at ./src/lib/StdCompiler.h:171
#40 0x000055555577ab8d in CompileFromBuf_LogWarn<StdCompilerINIRead, 
StdParameter2Adapt<C4Game, C4Game::CompileSettings, C4ValueNumbers*> 
>(StdParameter2Adapt<C4Game, C4Game::CompileSettings, C4ValueNumbers*>&&, 
StdCompilerINIRead::InT const&, char const*) (rStruct=@0x7fffffffcad0: {
  rObj = @0x555555d7a0e0, 
  rPar1 = @0x7fffffffcac0, 
  rPar2 = @0x7fffffffcab8
}, this=0x7fffffffc9f0) at ./src/lib/StdCompiler.h:201
#41 0x000055555577ab8d in CompileFromBuf_LogWarn<StdCompilerINIRead, 
StdParameter2Adapt<C4Game, C4Game::CompileSettings, C4ValueNumbers*> 
>(StdParameter2Adapt<C4Game, C4Game::CompileSettings, C4ValueNumbers*>&&, 
StdCompilerINIRead::InT const&, char const*) (rStruct=@0x7fffffffcad0: {
  rObj = @0x555555d7a0e0, 
  rPar1 = @0x7fffffffcac0, 
  rPar2 = @0x7fffffffcab8
}, this=0x7fffffffc9f0) at ./src/lib/StdCompiler.h:185
#42 0x000055555577ab8d in CompileFromBuf_LogWarn<StdCompilerINIRead, 
StdParameter2Adapt<C4Game, C4Game::CompileSettings, C4ValueNumbers*> 
>(StdParameter2Adapt<C4Game, C4Game::CompileSettings, C4ValueNumbers*>&&, 
StdCompilerINIRead::InT const&, char const*) 
(TargetStruct=TargetStruct@entry=<unknown type in 
/usr/lib/debug/.build-id/90/b13e38cc9401173b8a0c412037d44a4c0c8dd5.debug, CU 
0xe6e18f, DIE 0xf42845>, SrcBuf=@0x555555d85be8: {
  <StdBuf> = {
    fRef = false, 
    {
      pData = 0x5555621f6700, 
      pMData = 0x5555621f6700
    }, 
    iSize = 245266
  }, <No data fields>}, szName=szName@entry=0x555555a65224 "Game.txt") at 
./src/lib/StdCompiler.h:762
#43 0x00005555557761ce in C4Game::CompileRuntimeData(C4Group&, bool, bool, 
bool, C4ValueNumbers*) (this=0x555555d7a0e0 <Game>, hGroup=@0x555555d85dc8: {
  <CStdStream> = {
    _vptr.CStdStream = 0x555555d431b8 <vtable for C4Group+16>
  }, 
  members of C4Group: 
  Status = C4Group::GRPF_File, 
  FileName =     "Raid2.ocs", '\000' <repeats 4087 times>, 
  Mother = 0x55555a22e030, 
  ExclusiveChild = false, 
  SearchPtr = 0x55555a220690, 
  StdFile = {
    <CStdStream> = {
      _vptr.CStdStream = 0x555555d431f0 <vtable for CStdFile+16>
    }, 
    members of CStdFile: 
    Status = false, 
    Name =       '\000' <repeats 4096 times>, 
    hFile = 0x0, 
    hgzFile = 0x0, 
    pMemory = 0x0, 
    MemoryPtr = 0, 
    Buffer =       '\000' <repeats 4095 times>, 
    BufferLoad = 0, 
    BufferPtr = 0, 
    ModeWrite = false, 
    thread_check = {<No data fields>}
  }, 
  iCurrFileSize = 245265, 
  FilePtr = 246874, 
  MotherOffset = 0, 
  EntryOffset = 6208, 
  Modified = false, 
  Head = {
    id =       "RedWolf Design GrpFolder\000\000\000", 
    Ver1 = 1, 
    Ver2 = 2, 
    Entries = 19, 
    reserved =       '\000' <repeats 163 times>
  }, 
  FirstEntry = 0x55555a2334d0, 
  pInMemEntry = 0x0, 
  iInMemEntrySize = 0, 
  FolderSearch = {
    p = 0x555555e38460, 
    iter = <error reading variable>, 
  FolderSearchEntry = {
    <C4GroupEntryCore> = {
      FileName =         '\000' <repeats 259 times>, 
      Packed = 0, 
      ChildGroup = 0, 
      Size = 0, 
      reserved1 = 0, 
      Offset = 0, 
      reserved2 = 0, 
      reserved3 = 0 '\000', 
      reserved4 = 0, 
      Executable = 0 '\000', 
      fbuf =         '\000' <repeats 25 times>
    }, 
    members of C4GroupEntry: 
    DiskPath =       '\000' <repeats 4096 times>, 
    Status = C4GroupEntry::C4GRES_InGroup, 
    DeleteOnDisk = false, 
    HoldBuffer = false, 
    BufferIsStdbuf = false, 
    NoSort = false, 
    bpMemBuf = 0x0, 
    Next = 0x0
  }, 
  LastFolderSearchEntry = {
    <C4GroupEntryCore> = {
      FileName =         '\000' <repeats 259 times>, 
      Packed = 0, 
      ChildGroup = 0, 
      Size = 0, 
      reserved1 = 0, 
      Offset = 0, 
      reserved2 = 0, 
      reserved3 = 0 '\000', 
      reserved4 = 0, 
      Executable = 0 '\000', 
      fbuf =         '\000' <repeats 25 times>
    }, 
    members of C4GroupEntry: 
    DiskPath =       '\000' <repeats 4096 times>, 
    Status = C4GroupEntry::C4GRES_InGroup, 
    DeleteOnDisk = false, 
    HoldBuffer = false, 
    BufferIsStdbuf = false, 
    NoSort = false, 
    bpMemBuf = 0x0, 
    Next = 0x0
  }, 
  StdOutput = false, 
  fnProcessCallback = 0x0, 
  ErrorString =     "LoadEntry: Not found", '\000' <repeats 80 times>, 
  NoSort = false
}, fLoadSection=<optimized out>, exact=<optimized out>, sync=<optimized out>, 
numbers=<optimized out>) at ./src/game/C4Game.cpp:1772
#44 0x00005555557769b7 in C4Game::InitGame(C4Group&, bool, bool, 
C4ValueNumbers*) (this=this@entry=0x555555d7a0e0 <Game>, 
hGroup=@0x555555d85dc8: {
  <CStdStream> = {
    _vptr.CStdStream = 0x555555d431b8 <vtable for C4Group+16>
  }, 
  members of C4Group: 
  Status = C4Group::GRPF_File, 
  FileName =     "Raid2.ocs", '\000' <repeats 4087 times>, 
  Mother = 0x55555a22e030, 
  ExclusiveChild = false, 
  SearchPtr = 0x55555a220690, 
  StdFile = {
    <CStdStream> = {
      _vptr.CStdStream = 0x555555d431f0 <vtable for CStdFile+16>
    }, 
    members of CStdFile: 
    Status = false, 
    Name =       '\000' <repeats 4096 times>, 
    hFile = 0x0, 
    hgzFile = 0x0, 
    pMemory = 0x0, 
    MemoryPtr = 0, 
    Buffer =       '\000' <repeats 4095 times>, 
    BufferLoad = 0, 
    BufferPtr = 0, 
    ModeWrite = false, 
    thread_check = {<No data fields>}
  }, 
  iCurrFileSize = 245265, 
  FilePtr = 246874, 
  MotherOffset = 0, 
  EntryOffset = 6208, 
  Modified = false, 
  Head = {
    id =       "RedWolf Design GrpFolder\000\000\000", 
    Ver1 = 1, 
    Ver2 = 2, 
    Entries = 19, 
    reserved =       '\000' <repeats 163 times>
  }, 
  FirstEntry = 0x55555a2334d0, 
  pInMemEntry = 0x0, 
  iInMemEntrySize = 0, 
  FolderSearch = {
    p = 0x555555e38460, 
    iter = <error reading variable>, 
  FolderSearchEntry = {
    <C4GroupEntryCore> = {
      FileName =         '\000' <repeats 259 times>, 
      Packed = 0, 
      ChildGroup = 0, 
      Size = 0, 
      reserved1 = 0, 
      Offset = 0, 
      reserved2 = 0, 
      reserved3 = 0 '\000', 
      reserved4 = 0, 
      Executable = 0 '\000', 
      fbuf =         '\000' <repeats 25 times>
    }, 
    members of C4GroupEntry: 
    DiskPath =       '\000' <repeats 4096 times>, 
    Status = C4GroupEntry::C4GRES_InGroup, 
    DeleteOnDisk = false, 
    HoldBuffer = false, 
    BufferIsStdbuf = false, 
    NoSort = false, 
    bpMemBuf = 0x0, 
    Next = 0x0
  }, 
  LastFolderSearchEntry = {
    <C4GroupEntryCore> = {
      FileName =         '\000' <repeats 259 times>, 
      Packed = 0, 
      ChildGroup = 0, 
      Size = 0, 
      reserved1 = 0, 
      Offset = 0, 
      reserved2 = 0, 
      reserved3 = 0 '\000', 
      reserved4 = 0, 
      Executable = 0 '\000', 
      fbuf =         '\000' <repeats 25 times>
    }, 
    members of C4GroupEntry: 
    DiskPath =       '\000' <repeats 4096 times>, 
    Status = C4GroupEntry::C4GRES_InGroup, 
    DeleteOnDisk = false, 
    HoldBuffer = false, 
    BufferIsStdbuf = false, 
    NoSort = false, 
    bpMemBuf = 0x0, 
    Next = 0x0
  }, 
  StdOutput = false, 
  fnProcessCallback = 0x0, 
  ErrorString =     "LoadEntry: Not found", '\000' <repeats 80 times>, 
  NoSort = false
}, fLoadSection=fLoadSection@entry=false, fLoadSky=fLoadSky@entry=true, 
numbers=numbers@entry=0x7fffffffcbe0) at ./src/game/C4Game.cpp:2257
#45 0x0000555555778384 in C4Game::Init() (this=0x555555d7a0e0 <Game>) at 
./src/game/C4Game.cpp:453
#46 0x00005555557631ab in C4Application::GameTick() (this=0x555555db5d20 
<Application>) at ./src/game/C4Application.cpp:691
#47 0x00005555557633e7 in C4ApplicationGameTimer::Execute(int, pollfd*) 
(this=0x5555560d5bd0, iTimeout=<optimized out>) at 
./src/game/C4Application.cpp:901
#48 0x0000555555a44495 in StdScheduler::DoScheduleProcs(int) 
(this=0x555555db5d20 <Application>, iTimeout=<optimized out>) at 
./src/platform/StdSchedulerPoll.cpp:175
#49 0x0000555555a4332c in StdScheduler::ScheduleProcs(int) (this=0x555555db5d20 
<Application>, iTimeout=27) at ./src/platform/StdScheduler.cpp:153
#50 0x00005555559c059d in C4AbstractApp::Run() (this=0x555555db5d20 
<Application>) at ./src/platform/C4App.cpp:25
#51 0x00005555556e599a in main(int, char**) (argc=1, argv=0x7fffffffe068) at 
./src/game/ClonkMain.cpp:237


-- System Information:
Debian Release: stretch/sid
  APT prefers testing-debug
  APT policy: (600, 'testing-debug'), (600, 'testing'), (500, 
'unstable-debug'), (500, 'unstable'), (1, 'experimental')
Architecture: amd64 (x86_64)
Foreign Architectures: i386, x32

Kernel: Linux 4.7.0-1-amd64 (SMP w/4 CPU cores)
Locale: LANG=en_US.UTF-8, LC_CTYPE=en_US.UTF-8 (charmap=UTF-8)
Shell: /bin/sh linked to /bin/dash
Init: systemd (via /run/systemd/system)

Versions of packages openclonk depends on:
ii  libalut0                  1.1.0-5
ii  libatk1.0-0               2.22.0-1
ii  libc6                     2.24-3
ii  libcairo-gobject2         1.14.6-1+b1
ii  libcairo2                 1.14.6-1+b1
ii  libfreetype6              2.6.3-3+b1
ii  libgcc1                   1:6.2.0-6
ii  libgdk-pixbuf2.0-0        2.36.0-1
ii  libgl1-mesa-glx [libgl1]  12.0.3-1
ii  libglew2.0                2.0.0-3
ii  libglib2.0-0              2.50.1-1
ii  libglu1-mesa [libglu1]    9.0.0-2.1
ii  libgtk-3-0                3.22.1-1
ii  libjpeg62-turbo           1:1.5.0-1
ii  libogg0                   1.3.2-1
ii  libopenal1                1:1.17.2-4
ii  libpango-1.0-0            1.40.3-2
ii  libpangocairo-1.0-0       1.40.3-2
ii  libpng16-16               1.6.25-2
ii  libstdc++6                6.2.0-6
ii  libtinyxml2.6.2v5         2.6.2-3
ii  libupnp6                  1:1.6.19+git20160116-1
ii  libvorbis0a               1.3.5-3
ii  libvorbisfile3            1.3.5-3
ii  libx11-6                  2:1.6.3-1
ii  libxrandr2                2:1.5.0-1
ii  openclonk-data            7.0-4
ii  zlib1g                    1:1.2.8.dfsg-2+b1

openclonk recommends no packages.

openclonk suggests no packages.

-- no debconf information

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