On 2017-08-12 15:52, Luca Boccassi wrote:
> Just tested 381 from SVN, seems to work fine.
>
> The offending game, DOW3 (thank goodness for Steam's summer sale! :-D
> ), works fine with Vulkan with both glvnd and non-glvnd backends.
>
> Switching between the two backends also works fine by install
On Mon, 2017-08-07 at 03:19 +0200, Andreas Beckmann wrote:
> On 2017-06-30 15:14, Luca Boccassi wrote:
> > I've done a similar implementation in our 384 branch:
>
> I changed this a little bit to provide two conflicting variants of
> the
> vulkan ICD package, since that should be the more obvious
On 2017-06-30 15:14, Luca Boccassi wrote:
> I've done a similar implementation in our 384 branch:
I changed this a little bit to provide two conflicting variants of the
vulkan ICD package, since that should be the more obvious "handle" that
can be pulled to switch the variants.
> It seems to work
On Fri, 2017-06-30 at 14:01 +0100, Alex Smith wrote:
> On 13 June 2017 at 10:54, Andreas Beckmann wrote:
> > On 2017-06-13 09:49, Alex Smith wrote:
> > > I've confirmed this again with NVIDIA, they said that the current
> > > installer behaviour is a bug which they will fix.
> >
> > Thanks. For n
On 13 June 2017 at 10:54, Andreas Beckmann wrote:
> On 2017-06-13 09:49, Alex Smith wrote:
>> I've confirmed this again with NVIDIA, they said that the current
>> installer behaviour is a bug which they will fix.
>
> Thanks. For now, I'll add a conflict between the vulkan-icd and the
> non-GLVND l
On 2017-06-13 09:49, Alex Smith wrote:
> I've confirmed this again with NVIDIA, they said that the current
> installer behaviour is a bug which they will fix.
Thanks. For now, I'll add a conflict between the vulkan-icd and the
non-GLVND libgl1-nvidia-glx. Let's see how upstream's solution looks
be
On Tue, 2017-06-13 at 08:49 +0100, Alex Smith wrote:
> On 12 June 2017 at 09:40, Alex Smith
> wrote:
> > Interesting... an NVIDIA engineer explicitly said to me that the
> > correct thing to do is use libGL.so.1 for non-GLVND and
> > libGLX_nvidia.so.0 for GLVND.
> >
> > Seems like their installe
On 12 June 2017 at 09:40, Alex Smith wrote:
> Interesting... an NVIDIA engineer explicitly said to me that the
> correct thing to do is use libGL.so.1 for non-GLVND and
> libGLX_nvidia.so.0 for GLVND.
>
> Seems like their installer is getting that wrong though - I've just
> tested here too, if I i
On 10 June 2017 at 16:36, Luca Boccassi wrote:
>
> On Sat, 2017-06-10 at 14:19 +0200, Andreas Beckmann wrote:
> > On 2017-06-10 13:58, Luca Boccassi wrote:
> > > > This issue causes crashes on startup when the non-GLVND driver is
> > > > installed in our (Feral Interactive) games which support Vul
On June 12, 2017 2:03:54 AM GMT+01:00, Andreas Beckmann wrote:
>On 2017-06-11 19:00, Luca Boccassi wrote:
>> Having libGL.so.1 in the ICD works when running with the non-glvnd
>> stuff as far as I can see.
>
>So you can confirm the bug with the currently shipped configuration?
>(Installing libgl1-
On 2017-06-11 19:00, Luca Boccassi wrote:
> Having libGL.so.1 in the ICD works when running with the non-glvnd
> stuff as far as I can see.
So you can confirm the bug with the currently shipped configuration?
(Installing libgl1-nvidia-glx + nvidia-vulkan-icd (s.t. nvidia_icd.json
references libGLX
On Sat, 2017-06-10 at 22:51 +0100, Luca Boccassi wrote:
> On June 10, 2017 7:48:55 PM GMT+01:00, Andreas Beckmann org> wrote:
> > On 2017-06-10 17:36, Luca Boccassi wrote:
> > > Andreas, given we ship it in /usr/share, perhaps the easiest
> > > thing
> > > would be to modify in the maintainer scri
On June 10, 2017 7:48:55 PM GMT+01:00, Andreas Beckmann wrote:
>On 2017-06-10 17:36, Luca Boccassi wrote:
>> Andreas, given we ship it in /usr/share, perhaps the easiest thing
>> would be to modify in the maintainer scripts (via config-package-dev
>> maybe) in the non-GLVND GLX package. What do yo
On 2017-06-10 17:36, Luca Boccassi wrote:
> Andreas, given we ship it in /usr/share, perhaps the easiest thing
> would be to modify in the maintainer scripts (via config-package-dev
> maybe) in the non-GLVND GLX package. What do you think?
No way. Anything that would trigger debsums is forbidden :
On Sat, 2017-06-10 at 14:19 +0200, Andreas Beckmann wrote:
> On 2017-06-10 13:58, Luca Boccassi wrote:
> > > This issue causes crashes on startup when the non-GLVND driver is
> > > installed in our (Feral Interactive) games which support Vulkan,
> > > specifically the Mad Max Vulkan beta branch and
On 2017-06-10 13:58, Luca Boccassi wrote:
>> This issue causes crashes on startup when the non-GLVND driver is
>> installed in our (Feral Interactive) games which support Vulkan,
>> specifically the Mad Max Vulkan beta branch and the just-released
>> Dawn
I'm afraid, the vulkan stuff has not been
On Fri, 2017-06-09 at 09:21 +0100, Alex Smith wrote:
> Package: nvidia-vulkan-common
> Version: 375.66-1
>
> The nvidia_icd.json file provided by nvidia-vulkan-common does not
> refer to the correct ICD library when the non-GLVND version of the
> driver (libgl1-nvidia-glx) is installed, as opposed
Package: nvidia-vulkan-common
Version: 375.66-1
The nvidia_icd.json file provided by nvidia-vulkan-common does not
refer to the correct ICD library when the non-GLVND version of the
driver (libgl1-nvidia-glx) is installed, as opposed to the GLVND
version (libgl1-nvidia-glvnd-glx).
When the non-GL
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