The new CGE (Castle Game Engine) indeed broke compatibility in this
regard: the unit has been renamed
CastleCubeMaps->CastleInternalCubeMaps . There are likely other small
incompatibilities -- view3dscene in general "exercises" a lot of
obscure CGE API (where we don't care much about backward
Paul Gevers napisaĆ(a):
>
> Hi Michalis,
>
> On 30-03-2020 14:11, Michalis Kamburelis wrote:
> > Do we know what the message "Could not determine section for" means,
> > or how to investigate it? I mean, this manpage should go to section 1
> > (&
The PasDoc manpage in Debian is done using
help2man --output=pasdoc.1 --name="documentation tool for Pascal source code" \
--no-info bin/pasdoc
Do we know what the message "Could not determine section for" means,
or how to investigate it? I mean, this manpage should go to section 1
("User
"2018-03-07 16:46 GMT+01:00 Graham Inggs :
> On Tue, 23 Jan 2018 08:46:09 +0200 Adrian Bunk wrote:
>>
>> This problem is unfortunately still present with fpc 3.0.4+dfsg-14:
>>
>> https://tests.reproducible-builds.org/debian/rb-pkg/unstable/amd64/transgui.html
>
2018-01-19 9:23 GMT+01:00 Abou Al Montacir :
> To be clear: It's not just a matter of having correct /etc/fpc.cfg --
> the fpmake also needs to know the root location of FPC units. (You
> would have to ask fpmake authors why they did it like this.) But that
> is why we have
2018-01-18 20:56 GMT+01:00 Michalis Kamburelis <michalis.ka...@gmail.com>:
> So, we should get to the point where CGE (or any other package
> using fpmake) can be compiled by simple
>
> ~~~
> unset FPCDIR
> fpc fpmake.pp
> ./fpmake # without any additional options like
2018-01-18 14:44 GMT+01:00 Abou Al Montacir :
> Doing
>
> ./fpmake --globalunitdir="/usr/lib/fpc/3.0.4"
>
> Why do we need this? FPC should use the /etc/fpc.cfg to get this, why do we
> need to explicitly pass this?
>
Hi Abou,
I think you're very right here -- the
The problem is caused by the different directories used by new FPC
3.0.4 packages (compared to previous versions of FPC in Debian).
Doing
./fpmake --globalunitdir="/usr/lib/fpc/3.0.4"
doesn't work, since /usr/lib/fpc/3.0.4 does not exist. This works:
./fpmake
2017-01-14 16:54 GMT+01:00 Andreas Tille :
> Hi Adrian,
>
> On Fri, Jan 13, 2017 at 05:29:01PM +0200, Adrian Bunk wrote:
>> I saw you were just working on the MRIcron package.
>>
>> Can you take a look at the patch in
>>
Hi,
Quick test showed that Castle Game Engine and view3dscene work OK with
libpng 1.6. Various testing images (with colors encoded in different
ways), as well as deliberately wrong images, are handled correctly.
Tested with libpng16-16 in current Debian testing (1.6.21-2).
The necessary change
> Source: castle-game-engine
> Version: 5.2.0-2
> Severity: serious
> Justification: libpng1.6 transition
>
> Dear maintainer,
>
> in the discussion in #820566 it surfaced that castle-game-engine has a
> hardcoded
> dependency on libpng12.
>
> After the completion of the tlibpng 1.6 transition,
> @Michalis, does view3dscene work with libpng16, or do you first need to
> port view3dscene to that API? If so, we better just drop the dependency
> for now.
Hi,
I'm not sure what is the dependency ldd detects. It seems that
something (possibly some unit inside FPC RTL?) uses the PNG unit
> Short story: the patch is attached, it should help:)
Better take this patch version (spaces, not tabs:).
Michalis
--- common/dialogsx.pas.orig 2016-02-06 15:20:36.0 +0100
+++ common/dialogsx.pas 2016-02-06 15:43:30.0 +0100
@@ -66,6 +66,36 @@
end;
{$ENDIF}
+{ Convert our
> I can't see where the dialogs unit is getting the TMsgDlgButtons method
> or function or procedure or whatever it is called in Pascal from.
Short story: the patch is attached, it should help:)
Longer explanation:
1. TMsgDlgButtons is a "type". It's a set (which is like a type-safe
bitfield in
Paul Gevers wrote:
> This makes me wonder, does fpc have any reasonable symbols
> tracking mechanism? I guess it does (at least in ppu files), so
> should we extend the Debian tooling dh_makeshlibs/dh_shlibsdeps to
> be able to handle the fpc situation?
ppu files indeed hold the 100% information
Chris West (Faux) wrote:
> mkdir -p /view3dscene-3.15.0/debian/tmp/usr/lib/view3dscene/3.15.0
> fpc -k"-z relro" -dRELEASE -Mobjfpc -Sh -Ci -Sm -Sc -Sg -Si -O2 -Xs
> -FU/view3dscene-3.15.0/debian/tmp/usr/lib/view3dscene/3.15.0
> -FE/view3dscene-3.15.0/debian/tmp/usr/bin
>
In case of recursive unit dependencies, FPC sometimes wants to recompile
the units even though nothing changed. See e.g.
http://bugs.freepascal.org/view.php?id=12223 .
Possibly this is the reason of problems mentioned here. As Castle Game
Engine sources are not available anymore (only the
Package: docbookwiki
Version: 0.9.1cvs-12
Severity: grave
Justification: renders package unusable
DocBookWiki uses php function named GoTo (defined
in /usr/share/docbookwiki/web_app/class.WebApp.php line 125,
used all over the place). This is a problem, since php 5.3
introduces goto construct
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