On 19.03.2009 14:35:03, Barry deFreese wrote:
Hi,
For me, if I change the calls in /usr/share/games/bouncy/pyglyph/font.py
from glVertex( foo[0], foo[1]) to glVertex2d( foo[0], foo[1]) it works
fine for me. (There should be 3 or 4 calls to glVertex() to change).
Would you mind testing
Hi,
For me, if I change the calls in /usr/share/games/bouncy/pyglyph/font.py
from glVertex( foo[0], foo[1]) to glVertex2d( foo[0], foo[1]) it works
fine for me. (There should be 3 or 4 calls to glVertex() to change).
Would you mind testing this to see if it works for you also? If it
Tested in same system with python-opengl 3.0.0~b3-1, it starts ok. So
it seems to be related to python-opengl 3.0.0~b3-1 - 3.0.0~b6-3
update. The crashing function glVertexDispatch (in exceptional.py)
seems to be changed between those versions.
Timo
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Package: bouncy
Version: 0.6.20071104-2
Severity: grave
Justification: renders package unusable
Bouncy fails to start with message:
Traceback (most recent call last):
File game.py, line 181, in module
game.menu()
File game.py, line 95, in menu
I seem to be getting problems starting bouncy with python-opengl 3.0.0~b6-3
too, even though I'm not getting any errors, it just hangs there. Exactly the
same system seems to work OK with python-opengl 3.0.0~b3-1, could you try with
a previous version of python-opengl to see if it might be
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