On Fri, Mar 29, 2013 at 1:57 AM, Daniel Vacek wrote:
> Hi,
>
> I can confirm the bug and this patch fixes it.
Ok, the problem is elsewhere. This patch won't fix the bug. Instead
we must realize there is no bug.
I tested the patch with LD_PRELOAD of 'fixed' library and it was all
right. But
Hi,
I can confirm the bug and this patch fixes it.
Basicaly it crashed in cogl_onscreen_add_frame_callback because
macro COGL_TAILQ_REMOVE in cogl_onscreen_remove_frame_callback
incorrectly removed an element from queue and corrupted the queue and
tail pointer.
--- a/cogl/cogl-queue.h
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