Il giorno Tue, 5 Aug 2014 22:15:41 +0200
Tomasz Buchert tomasz.buch...@inria.fr ha scritto:
Hi Davide,
thanks for your information. Did the previous version
of stellarium work for you? Your GPU is GeForce 7300 SE/7200
and it seems that it does not support some fragment shader
functionality
On 06/08/14 08:57, Davide Governale wrote:
Il giorno Tue, 5 Aug 2014 22:15:41 +0200
Tomasz Buchert tomasz.buch...@inria.fr ha scritto:
Hi Davide,
thanks for your information. Did the previous version
of stellarium work for you? Your GPU is GeForce 7300 SE/7200
and it seems that it does
Il giorno Wed, 6 Aug 2014 09:24:40 +0200
Tomasz Buchert tomasz.buch...@inria.fr ha scritto:
On 06/08/14 08:57, Davide Governale wrote:
Il giorno Tue, 5 Aug 2014 22:15:41 +0200
Tomasz Buchert tomasz.buch...@inria.fr ha scritto:
Hi Davide,
thanks for your information. Did the previous
Ok, this is a bit strange.
Do you consider your bug fixed then?
What I propose is to keep your bug open for some time
(say 2 weeks) and if nothing changes we will close it, ok?
Tomasz
--
To UNSUBSCRIBE, email to debian-bugs-rc-requ...@lists.debian.org
with a subject of unsubscribe. Trouble?
Thanks a lot for this!
However, this is VERY weird since in theory stellarium 0.13 uses Qt5!
Moreover, as I just checked, on some architectures libqt4-opengl is
installed as a dependency, but not on amd64:
https://packages.debian.org/sid/stellarium
Why would a Qt5 application
On 06/08/14 17:08, Alexander Wolf wrote:
Thanks a lot for this!
However, this is VERY weird since in theory stellarium 0.13 uses Qt5!
Moreover, as I just checked, on some architectures libqt4-opengl is
installed as a dependency, but not on amd64:
Package: stellarium
Version: 0.13.0-2
Severity: grave
--- Please enter the report below this line. ---
Hello maintainer,
this is the bug:
$ stellarium
---
[ This is Stellarium 0.13.0 - http://www.stellarium.org ]
[ Copyright (C) 2000-2014
Hi Davide,
thanks for your information. Did the previous version
of stellarium work for you? Your GPU is GeForce 7300 SE/7200
and it seems that it does not support some fragment shader
functionality (e.g., see
https://code.google.com/p/flightgear-bugs/issues/detail?id=750).
Is
This bug is not
8 matches
Mail list logo