Your message dated Sat, 05 Nov 2016 18:55:25 +0000
with message-id <e1c367h-0004qa...@fasolo.debian.org>
and subject line Bug#842619: fixed in game-data-packager 47
has caused the Debian Bug report #842619,
regarding game-data-packager: FTBFS (improper image header `data/soltys.xpm')
to be marked as done.

This means that you claim that the problem has been dealt with.
If this is not the case it is now your responsibility to reopen the
Bug report if necessary, and/or fix the problem forthwith.

(NB: If you are a system administrator and have no idea what this
message is talking about, this may indicate a serious mail system
misconfiguration somewhere. Please contact ow...@bugs.debian.org
immediately.)


-- 
842619: http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=842619
Debian Bug Tracking System
Contact ow...@bugs.debian.org with problems
--- Begin Message ---
Package: src:game-data-packager
Version: 45
Severity: serious

Dear maintainer:

I tried to build this package in stretch with "dpkg-buildpackage -A"
(which is what the "Arch: all" autobuilder would do to build it)
but it failed:

--------------------------------------------------------------------------------
[...]
 debian/rules build-indep
dh build-indep --parallel --with python3,bash-completion
   dh_testdir -i -O--parallel
   dh_update_autotools_config -i -O--parallel
   dh_auto_configure -i -O--parallel
   debian/rules override_dh_auto_build
make[1]: Entering directory '/<<PKGBUILDDIR>>'
BUILD_DATE="$(dpkg-parsechangelog --show-field=Date)" \
dh_auto_build --parallel
        make -j1
make[2]: Entering directory '/<<PKGBUILDDIR>>'
convert data/draci.xpm out/draci.png
convert data/sfinx.xpm out/sfinx.png
convert data/soltys.xpm out/soltys.png
convert-im6.q16: improper image header `data/soltys.xpm' @ 
error/xpm.c/ReadXPMImage/348.
convert-im6.q16: no images defined `out/soltys.png' @ 
error/convert.c/ConvertImageCommand/3257.
Makefile:81: recipe for target 'out/soltys.png' failed
make[2]: *** [out/soltys.png] Error 1
make[2]: Leaving directory '/<<PKGBUILDDIR>>'
dh_auto_build: make -j1 returned exit code 2
debian/rules:13: recipe for target 'override_dh_auto_build' failed
make[1]: *** [override_dh_auto_build] Error 2
make[1]: Leaving directory '/<<PKGBUILDDIR>>'
debian/rules:10: recipe for target 'build-indep' failed
make: *** [build-indep] Error 2
dpkg-buildpackage: error: debian/rules build-indep gave error exit status 2
--------------------------------------------------------------------------------

This could be a problem with imagemagick, which entered testing today,
but I'm not 100% sure that imagemagick is to blame. If that's the
case, please use reassign and affects, so that this is still visible
in the page for this package.

Thanks.

--- End Message ---
--- Begin Message ---
Source: game-data-packager
Source-Version: 47

We believe that the bug you reported is fixed in the latest version of
game-data-packager, which is due to be installed in the Debian FTP archive.

A summary of the changes between this version and the previous one is
attached.

Thank you for reporting the bug, which will now be closed.  If you
have further comments please address them to 842...@bugs.debian.org,
and the maintainer will reopen the bug report if appropriate.

Debian distribution maintenance software
pp.
Simon McVittie <s...@debian.org> (supplier of updated game-data-packager 
package)

(This message was generated automatically at their request; if you
believe that there is a problem with it please contact the archive
administrators by mailing ftpmas...@ftp-master.debian.org)


-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA256

Format: 1.8
Date: Sat, 05 Nov 2016 14:28:27 +0000
Source: game-data-packager
Binary: game-data-packager etqw etqw-server game-data-packager-runtime quake 
quake-server quake2 quake2-server quake3 quake3-server quake4 quake4-server
Architecture: source
Version: 47
Distribution: unstable
Urgency: medium
Maintainer: Debian Games Team <pkg-games-de...@lists.alioth.debian.org>
Changed-By: Simon McVittie <s...@debian.org>
Closes: 487933 679642 728506 751039 762823 781943 807533 829035 829060 841164 
842619
Description: 
 etqw       - science-fiction-themed multiplayer first person shooter
 etqw-server - dedicated server for Enemy Territory: Quake Wars
 game-data-packager - Installer for game data files
 game-data-packager-runtime - Launcher for proprietary games
 quake2     - classic science-fiction-themed first person shooter
 quake2-server - dedicated server for Quake II
 quake3     - Quake III Arena menu entry and launcher scripts
 quake3-server - Quake III Arena dedicated server launcher scripts
 quake4     - science-fiction-themed first person shooter
 quake4-server - dedicated server for Quake 4
 quake      - classic gothic/horror-themed first person shooter
 quake-server - classic first person shooter - server and init script
Changes:
 game-data-packager (47) unstable; urgency=medium
 .
   * New game support:
     - Myst: Masterpiece Edition [adetiste]
   * Support for new languages and versions:
     - Super Noah's Ark 3D v1.3.3, from Steam or itch.io [adetiste]
   * Enhancements and bug fixes:
     - make-template: don't crash when unable to guess what $install_to
       should have been. Regression in v46. (Closes: #841164) [smcv]
     - This version of g-d-p was built against an apparmor package
       where #828795 was fixed, so we no longer emit a misleading warning
       from the postinst (Closes: #829035) [smcv]
     - Fix a crash when packaging ecwolf games [adetiste]
     - ja: Fix spurious warnings about assets0.pk3 [smcv]
   * Internal changes:
     - Stop using lsb-release [smcv]
     - Refactor Package object creation [smcv]
     - Do not modify Package objects after they have been loaded [smcv]
     - Restructure doom2-masterlevels data [adetiste]
     - Simplify creation of DEBIAN/control [smcv]
     - Sort license files if there are multiple [smcv]
     - Conform to https://github.com/cgwalters/build-api (vaguely imitating
       Autoconf, but differently-implemented) [smcv]
 .
 game-data-packager (46) experimental; urgency=medium
 .
   * Support for new languages and versions:
     - Update quake2-reckoning-data to 2.03 and quake2-xatrix-data to 2.04,
       matching yamagi-quake2 5.34 and adding support for more
       architectures [smcv]
   * Enhancements and bug fixes:
     - also search for games assets in 'Program Files (x86)' directories
       [adetiste]
     - add experimental support for building packages for another system, for
       example Fedora RPMs on Debian [smcv]
     - append distribution to RPM release number, for example
       many data packages are now version 46-0.fedora if built for Fedora
       [smcv]
     - use the Python/GTK gdp-launcher that was previously used for
       Unreal to wrap the Quake series too, allowing all their
       shell scripts to be removed [smcv]
       * they now report missing expansions correctly (Closes: #829060)
       * the help is no longer done with cat <<EOF (Closes: #807533)
     - split out game-data-packager-runtime into a separate binary
       package so g-d-p (and its archive-unpacking dependencies)
       doesn't have to remain installed alongside the games that use its
       launcher [smcv]
     - quake4 AppArmor: update quake4smp profile to match quake4 [smcv]
     - quake* AppArmor: allow gdp-openurl script as an alternative to xdg-open
       [smcv]
     - quake3: correct logic for letting the demo run without the full game
       [smcv]
     - quake*-server: add missing dependency on lsb-base 3.0-6 [smcv]
     - convert soltys.xpm to PNG for compatibility with ImageMagick 6.8,
       fixing FTBFS with that version (Closes: #842619) [smcv]
   * Internal changes:
     - switch to debhelper 10, no change needed [adetiste]
     - take over the quake family of binary packages from src:quake [smcv]
     - mark the out/ directory with CACHEDIR.TAG to make it easy to avoid
       backups [smcv]
     - games can use more variables, which are expanded recursively
       ($docdir -> $datadir/doc -> $prefix/share/doc -> /usr/share/doc)
       [smcv]
     - expand $assets etc. to absolute paths, to make the .desktop files
       less weird [smcv]
     - factor out most packaging-specifics into modules [smcv]
     - convert 'make manual-check' into an ordinary test, which is
       skipped if the necessary files are not in ~/Downloads [smcv]
 .
 quake (18) unstable; urgency=medium
 .
   * quake4 AppArmor: allow additional video device enumeration
   * quake4 AppArmor: allow reading /etc/machine-id, used by PulseAudio
   * quake4 AppArmor: allow mmapping ~/.quake4/*/gamex86.so
   * quake: add a shortcut for Quake Episode 5: Dimensions of the Past
   * All systemd services: add Documentation key pointing to man pages
   * Add lintian overrides for repeated words in d/copyright
 .
 quake (17) unstable; urgency=medium
 .
   [ Alexandre Detiste ]
   * Add support for "Enemy Territory: Quake Wars" using the
     proprietary binaries (there is no open-source engine)
     and following the same patterns as used for Quake 4.
 .
   [ Simon McVittie ]
   * Add a confirmation step before running binary-only executables
   * etqw.desktop: add some more keywords
   * etqw*.6: document QUAKE4_BACKTRACE, QUAKE4_DEBUGGER
   * Remove unused (and not installed) quake4smp wrapper
   * Check scripts for missing substitutions
   * quake4.in: use the same source for ETQW
   * README.etqw-data: expand
   * d/copyright: mention the idTech4 games, and Alexandre's contributions
   * d/control: remove Suggests on quake4-pb-bin, which is disabled in
     game-data-packager to avoid CVE-2007-5248
   * quake, quake2, quake3: if launched via a symlink whose name
     contains armagon, hipnotic, etc., run the appropriate expansion pack
   * quake.desktop, quake2.desktop, quake3.desktop: run each expansion
     pack via a different symbolic link. This is a workaround for Steam
     ignoring command-line options when adding a non-Steam shortcut
     (<https://github.com/ValveSoftware/steam-for-linux/issues/3855>)
   * quake*.desktop: stop using Roman numerals, so they sort in
     the correct order
   * quake4*: add experimental AppArmor profiles
   * Switch Vcs-Git to https (see #810378)
   * Standards-Version: 3.9.8 (no further changes needed)
   * Normalize packaging via wrap-and-sort -abst
   * quake4.in: don't run env under gdb, if using both
 .
 quake (16) unstable; urgency=medium
 .
   * Move Build-Depends-Indep to Build-Depends; they are needed
     for the quake4 package, which is Architecture: i386 due to
     its dependency on i386-only binaries.
   * Upload to unstable
 .
 quake (15+exp1) experimental; urgency=medium
 .
   * Enable the quake4 packages unconditionally
   * Upload to experimental to wait for NEW processing
 .
 quake (15) unstable; urgency=medium
 .
   * quake3-server: correct help text
   * quake3-server: lock the Debian-quake3 account on purge, and unlock
     it on reinstallation, instead of deleting it on purge.
     This matches what we do for quake-server and quake2-server,
     and hardens the system against the possibility that files owned
     by Debian-quake3 might become owned by an unrelated user that
     is given the same numeric uid.
   * Add support for Quake 4, using the proprietary binaries (there is
     no open-source engine). These packages are currently skipped by
     default: use DEB_BUILD_OPTIONS=quake4 to build them.
 .
 quake (14) unstable; urgency=medium
 .
   [ Alexandre Detiste ]
   * Don't show "--text=" in kdialog prompt (Closes: #781943)
   * Suggest new packages quake2-{groundzero,reckoning}-data
     instead of their old names quake2-{groundzero,reckoning}
 .
   [ Simon McVittie ]
   * Install a 48x48 version of the Quake III Arena icons in addition
     to 256x256, as recommended by the XDG Icon Theme spec
   * Stop installing traditional Debian menu files to comply with
     CTTE decision #741573
   * Stop installing XPM icons
   * Use unique temporary filenames, so parallel builds can work
 .
 quake (13) unstable; urgency=medium
 .
   * Canonicalize Vcs-Browser, and use https
   * Upload to unstable
 .
 quake (12) experimental; urgency=low
 .
   * quake3-server.init: set correct com_homepath for sysvinit servers
     (server.q3a, not /var/games/.../server.q3a - it is meant to be relative
     to $HOME)
   * quake3-server: install extra symlinks so that server.cfg can be found
     when using quake3*-data (>= 40)
 .
 quake (11) experimental; urgency=low
 .
   * quake3: fix installed-location detection by looking for pak0.pk3,
     not pak0.pak
 .
 quake (10) experimental; urgency=low
 .
   * quake2: execute debian_server.cfg again, reverting a change from v9.
     Unlike quake and quake3, quake2's default configuration file is named
     debian_server.cfg, and the demo and full game have different versions.
   * quake, quake3: remove support for START_DAEMON
     - if the server was previously disabled via START_DAEMON,
       do a one-time migration to "update-rc.d $SERVICE disable"
   * Modify quake*-server configuration
     - put default for DAEMON_OPTS in /etc/init.d/quake*-server so it can
       operate without /etc/default/quake*-server
     - "+exec etc/quake*-server/server.cfg" is no longer part of DAEMON_OPTS
     - add native systemd units
     - add optional instanced systemd units for multiple servers per machine
   * quake3: prefer to load game data from /usr/lib/quake3/base
     or /usr/lib/quake3/ta, where ioquake3 can provide native-code game modules
     - this requires ioquake3 (>= 1.36+u20150114+dfsg1-1~) and
       quake3*-data built by game-data-packager (>= 40)
   * quake3: experimental support for loading the demo data
     - the same requirements apply
   * Standards-Version 3.9.6 (no changes)
   * Simplify advice on obtaining game data, and point to
     game-data-packager's new declarative data files for checksums and
     exact sizes (Closes: #762823)
   * quake-server, quake2-server: if no data, exit 72 like quake3-server does
 .
 quake (9) experimental; urgency=low
 .
   * quake3.desktop: describe Q3 as an ActionGame, not an ArcadeGame
   * Install the Q3 icon to the freedesktop.org icon path
   * Add recoloured icons and desktop files for the Quake II mission packs
     (requires quake2-reckoning and/or quake2-groundzero from
     game-data-packager 39)
   * Add desktop file for Quake III: Team Arena (requires quake3-team-arena
     from game-data-packager 39) and install its icon
   * Partially sync server configuration from openjk and iortcw:
     - deprecate START_DAEMON
     - make /etc/quake*-server available as etc/quake*-server in the game
       engine's search path so it's more obvious what is being exec'd (leave
       the debian_server.cfg symlink in for compatibility)
   * quake3-server: use a non-hidden home path,
     /var/games/quake3-server/server.q3a, in preparation for multiple-instance
     support
 .
 quake (8) unstable; urgency=medium
 .
   * Avoid ambiguous precedence of Makefile rules for 24px icons,
     fixing FTBFS with recent make (Closes: #751039)
 .
 quake (7) unstable; urgency=low
 .
   [ Fabian Greffrath ]
   * Sort Debian control files via "wrap-and-sort -ab".
 .
   [ Simon McVittie ]
   * quake2-server: don't recommend x11-utils | etc., they are only used
     in the clients
   * Recommend kde-baseapps-bin instead of transitional kdebase-bin
 .
 quake (6) unstable; urgency=low
 .
   * Generate recoloured icons for Quake mission packs
   * Put built files in build/
   * Mention bug 728506 in the version 5 changelog
   * Add some keywords to the .desktop files
   * Add VCS fields to debian/control
   * Standards-Version: 3.9.5 (no changes needed)
   * Take over the quake3 and quake3-server binary packages from src:quake3
   * Add a recoloured Team Arena icon
   * Add Keywords to quake3.desktop
   * Duplicate quake3 lintian overrides to quake, quake2 since they concern
     the copyright file, which was merged
 .
 quake3 (1.4) unstable; urgency=low
 .
   * Add status action to init script
   * Don't refuse to start a new quake3-server if there's a stale pid file
     (similar to #678543)
   * Report ioquake3, ioquake3-server information in quake3, quake3-server bugs
   * Standards-Version: 3.9.3 (no changes)
   * Update copyright dates
   * Add a Description to the init script
   * Run a server from the quake3-server package by default (as per Policy),
     unless this is an upgrade from 1.3 or older
   * During purge of quake3-server, delete files owned by Debian-quake3 before
     deleting the user itself
 .
 quake3 (1.3) unstable; urgency=low
 .
   * Make the desktop file definitely run /usr/games/quake3, and not some
     other quake3 on the user's $PATH
   * Upload to unstable/contrib now that I've done the same with g-d-p 25
 .
 quake3 (1.2) experimental; urgency=low
 .
   * Make the QUAKE3_BACKTRACE option work properly
 .
 quake3 (1.1) experimental; urgency=low
 .
   * Allow game-data-packager to satisfy the quake3-data dependency
   * If quake3-data is missing from quake3, don't allow the game to run (the
     engine doesn't cope well with it); instead, use zenity, kdialog, xmessage
     or (as a last resort) terminal output to tell the user about
     game-data-packager
   * If quake3-data is missing from quake3-server, just output to the console
   * Add a simple init script (disabled by default, so you don't have to use
     it if you prefer to run the server under screen or something), based on
     the one in tremulous-server
 .
 quake3 (1.0) experimental; urgency=low
 .
   [ Jack Coulter ]
   * Initial packaging (Closes: #487933), based on work by Marc Leeman and
     Bruno Kleinert
 .
   [ Simon McVittie ]
   * Adapt for the current version of ioquake3
   * Upgrade to source format 3.0 (native), debhelper v8, machine-readable
     copyright, and Policy version 3.9.1
   * Include the GIMP source file for the logo (from ioquake3), and produce
     lower-quality versions from it at build time
   * Upload to experimental for now, until a version of game-data-packager
     that can produce quake3-data reaches unstable
 .
 quake (5) experimental; urgency=low
 .
   * Team upload.
   * Fix quake2 dependency to be quake2-engine, not quake-engine.
     (Closes: #728506)
 .
 quake (4) experimental; urgency=low
 .
   * Add support for Quake II
   * Upload to experimental
 .
 quake (3) unstable; urgency=low
 .
   [ David Banks ]
   * Add LSB description field to init script.
   * Add status action to init script (ported from quake3 package).
   * Bump debhelper compat version to 9 to avoid python warning.
   * Bump standards version to the latest version, 3.9.3.
 .
   [ Simon McVittie ]
   * Apply patch from Stephan Springl to install successfully with
     non-shadow passwords (Closes: #679642)
   * Standards-Version: 3.9.4, no changes needed
 .
 quake (2) unstable; urgency=low
 .
   [ David Banks ]
   * Suggest correct path to darkplaces
 .
   [ Simon McVittie ]
   * Upload to unstable
 .
 quake (1) experimental; urgency=low
 .
   [ David Banks ]
   * Initial release.
 .
   [ Simon McVittie ]
   * Move to contrib/games due to dependency on non-distributable data
   * Allow game-data-packager to satisfy the quake-data dependency: if a
     user installs this package before data, we want g-d-p to get installed,
     and the launcher copes gracefully with being run with no data
   * Change dependencies and re-word package description to talk about
     quake-registered and quake-shareware specifically, since they're the
     core packages
   * Recommend something that can display the "need data" message
   * Replace bitmapped icon with an independently-created SVG and scripts
     to generate various sizes
   * Add a Quake mini-policy in debian/policy.txt, describing a quake-engine
     alternative, and use that
   * Give the script a --engine switch to force a particular engine
   * Include menu entries for the mission packs, which are automatically
     hidden if the corresponding data files are not installed
   * Add a quake-server binary package
Checksums-Sha1: 
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 8186da6b4bde62444bf5d1209ed0482efc28ada5 3338320 game-data-packager_47.tar.xz
Checksums-Sha256: 
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game-data-packager_47.dsc
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game-data-packager_47.tar.xz
Files: 
 4cbb1b6a57396e1531fe69a21c2cb371 2699 contrib/games optional 
game-data-packager_47.dsc
 8dd20bdf3844593a5aea15e338ea9ec9 3338320 contrib/games optional 
game-data-packager_47.tar.xz

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