Ah, so I guess our mails crossed mid-flight...
On Wed, Mar 07, 2007 at 10:06:47PM +0100, Andreas Henriksson wrote:
On Tue, 6 Mar 2007, Steve Langasek wrote:
Running acm under valgrind points to a couple bits of uninitialized memory
as the culprits here. With the attached patch, acm
On ons, 2007-03-07 at 19:35 -0800, Steve Langasek wrote:
Ah, apparently I had the advantage of not having any preconceived notions of
how the game was supposed to work, so I pushed buttons until something did
work. :) FYI, hitting 'r' seems to do the trick; according to the manpage
this is
tags 413174 patch
thanks
Hi Phil,
Running acm under valgrind points to a couple bits of uninitialized memory
as the culprits here. With the attached patch, acm starts up for me and
seems to work properly (or as properly as I guess I can expect without a
joystick).
Let me know if you want me to
Hi,
Thanks for the report.
On Sat, 3 Mar 2007, andrea wrote:
the segfault occurs when load acm
-- System Information:
Debian Release: 4.0
APT prefers testing
APT policy: (500, 'testing')
Architecture: amd64 (x86_64)
Shell: /bin/sh linked to /bin/bash
Kernel: Linux 2.6.18-3-amd64
Locale:
Processing commands for [EMAIL PROTECTED]:
severity 413174 important
Bug#413174: SEGFAULT when running acm
Severity set to `important' from `grave'
thanks
Stopping processing here.
Please contact me if you need assistance.
Debian bug tracking system administrator
(administrator, Debian Bugs
Package: acm
Version: 5.0-23
Severity: grave
Justification: renders package unusable
the segfault occurs when load acm
-- Output:
$ acm
ACM version 5.0, Copyright (C) 1991-1998 Riley Rainey ([EMAIL PROTECTED])
ACM comes with ABSOLUTELY NO WARRANTY.
This is free software, and you are welcome
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