Package: xmoto Version: 0.4.2-2 Followup-For: Bug #492414
Hi, Unfortunately there's still a segfault in xmoto, apparently not fixed upstream either. Attached is a patch; I had a backtrace of the crash but lost it - I can reproduce it if necessary. The segfault occurred at the start of some levels. Regards, Stephen -- System Information: Debian Release: lenny/sid APT prefers testing APT policy: (500, 'testing'), (500, 'stable'), (300, 'stable'), (200, 'unstable'), (1, 'experimental') Architecture: i386 (i686) Kernel: Linux 2.6.26-1-686 (SMP w/2 CPU cores) Locale: LANG=en_GB.UTF-8, LC_CTYPE=en_GB.UTF-8 (charmap=UTF-8) Shell: /bin/sh linked to /bin/dash Versions of packages xmoto depends on: ii libbz2-1.0 1.0.5-1 high-quality block-sorting file co ii libc6 2.7-13 GNU C Library: Shared libraries ii libcurl3-gnutls 7.18.2-5 Multi-protocol file transfer libra ii libgcc1 1:4.3.1-9 GCC support library ii libgl1-mesa-glx [libgl 7.0.3-5 A free implementation of the OpenG ii libglu1-mesa [libglu1] 7.0.3-5 The OpenGL utility library (GLU) ii libjpeg62 6b-14 The Independent JPEG Group's JPEG ii liblua5.1-0 5.1.3-1 Simple, extensible, embeddable pro ii libode0debian1 2:0.9-1 Open Dynamics Engine - runtime lib ii libpng12-0 1.2.27-1 PNG library - runtime ii libsdl-mixer1.2 1.2.8-4 mixer library for Simple DirectMed ii libsdl-ttf2.0-0 2.0.9-1 ttf library for Simple DirectMedia ii libsdl1.2debian 1.2.13-2 Simple DirectMedia Layer ii libsqlite3-0 3.5.9-3 SQLite 3 shared library ii libstdc++6 4.3.1-9 The GNU Standard C++ Library v3 ii xlibmesa-gl 1:7.3+15 transitional package for Debian et ii xmoto-data 0.4.2-2.1 2D motocross platform game - data ii zlib1g 1:1.2.3.3.dfsg-12 compression library - runtime xmoto recommends no packages. Versions of packages xmoto suggests: pn xmoto-edit <none> (no description available) -- no debconf information
--- xmoto-0.4.2.orig/src/states/StateScene.cpp +++ xmoto-0.4.2/src/states/StateScene.cpp @@ -540,7 +540,7 @@ int v_nbPlayed, v_nbDied, v_nbCompleted, v_nbRestart, v_playedTime; std::string v_idLevel = m_universe->getScenes()[0]->getLevelSrc()->Id(); - v_result = v_pDb->readDB("SELECT nbPlayed, nbDied, nbCompleted, nbRestarted, playedTime " + v_result = v_pDb->readDB("SELECT IFNULL(nbPlayed,0), IFNULL(nbDied,0), IFNULL(nbCompleted,0), IFNULL(nbRestarted,0), IFNULL(playedTime,0) " "FROM stats_profiles_levels " "WHERE id_profile=\"" + xmDatabase::protectString(XMSession::instance()->profile()) + "\" " "AND id_level=\"" + xmDatabase::protectString(v_idLevel) + "\";",