Bug#522529: micropolis: Segfault when loading scenarios

2009-06-24 Thread Ying-Chun Liu (PaulLiu)
Dear all, I think we have to fix all the warnings. C assumes all functions not defined the type of return values as integers. So a void function call without definition might get a stack pop by the caller which mess up the stack. However, normally it won't be that stupid, but it could be a

Bug#522529: micropolis: Segfault when loading scenarios

2009-06-24 Thread Christoph Egger
tag 522529 +patch kthxbye Ying-Chun Liu (PaulLiu) schrieb: Dear all, I think we have to fix all the warnings. C assumes all functions not defined the type of return values as integers. So a void function call without definition might get a stack pop by the caller which mess up the

Processed: Re: Bug#522529: micropolis: Segfault when loading scenarios

2009-06-24 Thread Debian Bug Tracking System
Processing commands for cont...@bugs.debian.org: tag 522529 +patch Bug#522529: micropolis: Segfaults when loading scenarios and during game There were no tags set. Tags added: patch kthxbye Stopping processing here. Please contact me if you need assistance. Debian bug tracking system