Bug#671738: tetzle: Segmentation fault after selecting image

2012-05-13 Thread Bart Martens
Without GraphicsLayer ~/.config/GottCode/Tetzle.conf : #0 0x75a10086 in ?? () from /lib/x86_64-linux-gnu/libc.so.6 #1 0x76702997 in ?? () from /usr/lib/x86_64-linux-gnu/libGL.so.1 #2 0x76702dab in ?? () from /usr/lib/x86_64-linux-gnu/libGL.so.1 #3 0x0041de37 in

Bug#671738: tetzle: Segmentation fault after selecting image

2012-05-12 Thread Bart Martens
#0 0x75a17075 in ?? () from /lib/x86_64-linux-gnu/libc.so.6 #1 0x76703c27 in ?? () from /usr/lib/x86_64-linux-gnu/libGL.so.1 #2 0x7670403b in ?? () from /usr/lib/x86_64-linux-gnu/libGL.so.1 #3 0x0041d865 in Board::drawArray (this=this@entry=0x6fe310, array=...,

Bug#671738: tetzle: Segmentation fault after selecting image

2012-05-12 Thread Bart Martens
After adding the attached patch dont-draw-empty-scene.diff the game still segfaults : #0 0x75a10086 in ?? () from /lib/x86_64-linux-gnu/libc.so.6 #1 0x76702997 in ?? () from /usr/lib/x86_64-linux-gnu/libGL.so.1 #2 0x76702dab in ?? () from

Bug#671738: tetzle: Segmentation fault after selecting image

2012-05-06 Thread Bart Martens
Package: tetzle Version: 2.0.0-1 Severity: grave Crashes with Segmentation fault after selecting an image. -- To UNSUBSCRIBE, email to debian-bugs-rc-requ...@lists.debian.org with a subject of unsubscribe. Trouble? Contact listmas...@lists.debian.org