This is a bit of a dead issue now, but I wanted to come back to it:
Steve Langasek writes (Bug#682010: [mumble] Communication failures due to CELT
codec library removal):
On Fri, Jul 20, 2012 at 02:48:07PM -0700, Don Armstrong wrote:
The objection is that the issue has been raised before the
On Sun, Jul 22, 2012 at 06:31:27PM -0400, Chris Knadle wrote:
1) Fix up 348 from Wheezy so it compiles and uses the CELT
codec library [very undesirable]
2) Same as 1) but with embedded CELT (would need testing)
3) drop mumble from Wheezy
If we go with 3), would the server
Philipp Kern writes (Re: Bug#682010: [mumble] Communication failures due to
CELT codec library removal):
On Sun, Jul 22, 2012 at 06:31:27PM -0400, Chris Knadle wrote:
1) Fix up 348 from Wheezy so it compiles and uses the CELT
codec library [very undesirable]
2) Same as 1) but
Ron writes (Bug#682010: [mumble] Communication failures due to CELT codec
library removal):
That point is currently still true. Every existing client has the ability
to *decode* speex if speex packets arrive.
The only thing removed from recent clients was the ability to encode them.
This
On Monday, July 23, 2012 10:34:28, Ian Jackson wrote:
Philipp Kern writes (Re: Bug#682010: [mumble] Communication failures due to
CELT codec library removal):
On Sun, Jul 22, 2012 at 06:31:27PM -0400, Chris Knadle wrote:
1) Fix up 348 from Wheezy so it compiles and uses the CELT
Chris Knadle writes (Re: Bug#682010: [mumble] Communication failures due to
CELT codec library removal):
On Monday, July 23, 2012 10:34:28, Ian Jackson wrote:
Philipp Kern writes (Re: Bug#682010: [mumble] Communication failures due
to
CELT codec library removal):
On Sun, Jul 22, 2012
On Mon, Jul 23, 2012 at 03:38:44PM +0100, Ian Jackson wrote:
Ron writes (Bug#682010: [mumble] Communication failures due to CELT codec
library removal):
That point is currently still true. Every existing client has the ability
to *decode* speex if speex packets arrive.
The only thing
On Monday, July 23, 2012 13:09:05, Ian Jackson wrote:
Chris Knadle writes (Re: Bug#682010: [mumble] Communication failures due to
CELT codec library removal):
On Monday, July 23, 2012 10:34:28, Ian Jackson wrote:
Philipp Kern writes (Re: Bug#682010: [mumble] Communication failures
due to
On Monday, July 23, 2012 04:52:29, Nicos Gollan wrote:
Hi,
On Monday 23 July 2012 00:31:27 Chris Knadle wrote:
This means that the Opus-only client ruins the audio connection for
everybody else that's connected, at least in this case.
That happens because the maintainer patch
On Monday, July 23, 2012 13:26:57, Don Armstrong wrote:
On Mon, 23 Jul 2012, Chris Knadle wrote:
On Monday, July 23, 2012 10:34:28, Ian Jackson wrote:
Of these 2. would seem to be the best option.
I agree.
[...]
I believe in order to actually evaluate any of these solutions,
On Mon, Jul 23, 2012 at 06:09:05PM +0100, Ian Jackson wrote:
Chris Knadle writes (Re: Bug#682010: [mumble] Communication failures due to
CELT codec library removal):
On Monday, July 23, 2012 10:34:28, Ian Jackson wrote:
Philipp Kern writes (Re: Bug#682010: [mumble] Communication failures
On Mon, Jul 23, 2012 at 02:38:19PM -0400, Chris Knadle wrote:
On Monday, July 23, 2012 13:16:55, Ron wrote:
On Mon, Jul 23, 2012 at 03:38:44PM +0100, Ian Jackson wrote:
[…]
Maybe that is true for the gamers, but when I asked I didn't get
any confirmation that this was what the problem they
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On 23.07.2012 19:16, Ron wrote:
Celt on the other hand, was designed for low-latency interactive
music.
Fwiw, I've seen numerous people asking in #mumble how to stream music
over Mumble in a way that it sounds reasonable, so it might not be
*just*
On Monday, July 23, 2012 15:25:17, Ron wrote:
On Mon, Jul 23, 2012 at 06:09:05PM +0100, Ian Jackson wrote:
Chris Knadle writes (Re: Bug#682010: [mumble] Communication failures due
to CELT codec library removal):
On Monday, July 23, 2012 10:34:28, Ian Jackson wrote:
Philipp Kern writes
On Monday, July 23, 2012 15:43:11, Ron wrote:
On Mon, Jul 23, 2012 at 02:38:19PM -0400, Chris Knadle wrote:
On Monday, July 23, 2012 13:16:55, Ron wrote:
On Mon, Jul 23, 2012 at 03:38:44PM +0100, Ian Jackson wrote:
[…]
Maybe that is true for the gamers, but when I asked I didn't get
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