Re: Plan to package xscavenger
On Sun, 14 Dec 1997, Adrian Bridgett wrote: On Sun, Dec 14, 1997 at 03:34:34PM +0100, Marcus Brinkmann wrote: Hello all! I intend to package xscavenger, a lode runner like game (remember the good old commodore 64 days?). To be honest, I already did. I also contacted the author, and we work together on a new upstream release. The whole thing is GPL, and it includes a level editor and some dozen levels, sound and nice animations. Oh, you can create own animations, too. However, there is an issue with the sound server. It was taken from koules, and Hubicka took it from xgalaga. I will check this soon. As soon I become registered as a developer, I will upload my package. I've already packaged version 1.3 - it's in hamm. I changed the locations of the files to fit in with Debian and changed things so that everything is called xscavenger rather than half being xscavenger and half being scavenger. Ok, perhaps this is a good idea. I wasn't aware of the sound server problem as the README said it was GPLed. Yes, I found it by fortune. sound.c says see copyright.h, but copyright.h doesn't exist. :-( Dave said he took sound from koules, so I asked koules maintainer. He said he took it from xgalaga *arrg* You certainly welcome to take maintainership. If you have a look at debian/dists/unstable/main/source/games/ their should be a file called xscavenger-1.3-1_i386.diff.gz (or something like that) which has all the changes I made to it - you should keep the changelog file, but the rest can be changed. I already have it ;) And I will incorporate your changelog in my, means I start from scratch. PS: You wouldn't know how to do level 13 would you - I'm stuck and I can't think of any other possible combinations I can do :-) There is no way to get back inside the yang-yang once you have gone outside it AFAIK, and when I get the bottom lot of gems, the man kills me as he is right behind me :-( The same level I'm stuck :( 1) You have to wait. The enemy will be trapped and you can walk over him. collect all games at the top in the ring. Then you stand upon the enemy and dig a hole beside him (left or right). But then you can just drop down, and the enemy is faster than you can jump on the floor inside the ring. There I don't know further. I should ask Dave about it. You can even walk on the enemyys head, and so you can catch the ladder group in the upper right. Tell me if you did more than I. Thank you, Marcus -- TO UNSUBSCRIBE FROM THIS MAILING LIST: e-mail the word unsubscribe to [EMAIL PROTECTED] . Trouble? e-mail to [EMAIL PROTECTED] .
Re: Plan to package xscavenger
On Sun, Dec 14, 1997 at 03:34:34PM +0100, Marcus Brinkmann wrote: Hello all! I intend to package xscavenger, a lode runner like game (remember the good old commodore 64 days?). To be honest, I already did. I also contacted the author, and we work together on a new upstream release. The whole thing is GPL, and it includes a level editor and some dozen levels, sound and nice animations. Oh, you can create own animations, too. However, there is an issue with the sound server. It was taken from koules, and Hubicka took it from xgalaga. I will check this soon. As soon I become registered as a developer, I will upload my package. I've already packaged version 1.3 - it's in hamm. I changed the locations of the files to fit in with Debian and changed things so that everything is called xscavenger rather than half being xscavenger and half being scavenger. I wasn't aware of the sound server problem as the README said it was GPLed. You certainly welcome to take maintainership. If you have a look at debian/dists/unstable/main/source/games/ their should be a file called xscavenger-1.3-1_i386.diff.gz (or something like that) which has all the changes I made to it - you should keep the changelog file, but the rest can be changed. PS: You wouldn't know how to do level 13 would you - I'm stuck and I can't think of any other possible combinations I can do :-) There is no way to get back inside the yang-yang once you have gone outside it AFAIK, and when I get the bottom lot of gems, the man kills me as he is right behind me :-( Cheers Adrian email: [EMAIL PROTECTED] | Debian Linux - www.debian.org http://www.poboxes.com/adrian.bridgett | Because bloated, unstable PGP key available on public key servers | operating systems are from MS -- TO UNSUBSCRIBE FROM THIS MAILING LIST: e-mail the word unsubscribe to [EMAIL PROTECTED] . Trouble? e-mail to [EMAIL PROTECTED] .
Re: Plan to package xscavenger
On Mon, Dec 15, 1997 at 12:20:10AM +0100, Marcus Brinkmann wrote: On Sun, Dec 14, 1997 at 10:32:51PM +0100, Remco Blaakmeer wrote: On Sun, 14 Dec 1997, Marcus Brinkmann wrote: I intend to package xscavenger, a lode runner like game (remember the good old commodore 64 days?). AFAIK, we already have a xscavenger package, which is maintained by Adrian Bridgett [EMAIL PROTECTED] . This is fun, I first installed a local version of my package, which is version 1.3.1-2 by now, because I cleaned the sources. It gives only 5 warnings compiled with -Wall, the orig source gave me a few hundred. I didn't really watch the compile when I made the package, but it seemed like it went okay - I havn't noticed any problems. I'm using all the latest stuff I think. Adrian: Please take a look at my homepage: http://homepage.ruhr-uni-bochum.de/Marcus.Brinkmann/scavenger.html You can find version 1.3.1 there, which will soon become the new upstream version, I discuss the last things with the author (did you ever mail him? He didn't know that there exist a debina packet of scavenger). Seems that I am a few days to late, I will look for another task... I just packaged it - since you seem keen on fixing/upgrading it etc, it would make sense for you to maintain it. I don't really have the time or inclination to do any actual coding (I hate C :-)) Adrian email: [EMAIL PROTECTED] | Debian Linux - www.debian.org http://www.poboxes.com/adrian.bridgett | Because bloated, unstable PGP key available on public key servers | operating systems are from MS -- TO UNSUBSCRIBE FROM THIS MAILING LIST: e-mail the word unsubscribe to [EMAIL PROTECTED] . Trouble? e-mail to [EMAIL PROTECTED] .
Re: Plan to package xscavenger
On Mon, Dec 15, 1997 at 06:46:20PM +, Adrian Bridgett wrote: On Mon, Dec 15, 1997 at 12:20:10AM +0100, Marcus Brinkmann wrote: On Sun, Dec 14, 1997 at 10:32:51PM +0100, Remco Blaakmeer wrote: On Sun, 14 Dec 1997, Marcus Brinkmann wrote: I intend to package xscavenger, a lode runner like game (remember the good old commodore 64 days?). AFAIK, we already have a xscavenger package, which is maintained by Adrian Bridgett [EMAIL PROTECTED] . This is fun, I first installed a local version of my package, which is version 1.3.1-2 by now, because I cleaned the sources. It gives only 5 warnings compiled with -Wall, the orig source gave me a few hundred. I didn't really watch the compile when I made the package, but it seemed like it went okay - I havn't noticed any problems. I'm using all the latest stuff I think. No real problems, just warnings, most because of missing prototypes. Adrian: Please take a look at my homepage: http://homepage.ruhr-uni-bochum.de/Marcus.Brinkmann/scavenger.html You can find version 1.3.1 there, which will soon become the new upstream version, I discuss the last things with the author (did you ever mail him? He didn't know that there exist a debina packet of scavenger). Seems that I am a few days to late, I will look for another task... I just packaged it - since you seem keen on fixing/upgrading it etc, it would make sense for you to maintain it. I don't really have the time or inclination to do any actual coding (I hate C :-)) I don't want to steal you a package, but if you offer it, I will take it over. It would be a good starting point, because it is so easy and I can learn a lot about packaging and programming. Another thing that bothers me is the copyright. Are there good reasons to place it in non-free? I think there is, because it uses the sound code from koules, which uses the sound code from xgalaga, which is shareware/a mix of different files. I will probably resolve this soon. Thank you, Marcus -- Rhubarb is no Egyptian god. Debian GNU/Linux Marcus Brinkmann http://www.debian.org [EMAIL PROTECTED] http://homepage.ruhr-uni-bochum.de/Marcus.Brinkmann/ -- TO UNSUBSCRIBE FROM THIS MAILING LIST: e-mail the word unsubscribe to [EMAIL PROTECTED] . Trouble? e-mail to [EMAIL PROTECTED] .
Re: Plan to package xscavenger
On Sun, 14 Dec 1997, Marcus Brinkmann wrote: Hello all! I intend to package xscavenger, a lode runner like game (remember the good old commodore 64 days?). To be honest, I already did. I also contacted the author, and we work together on a new upstream release. The whole thing is GPL, and it includes a level editor and some dozen levels, sound and nice animations. Oh, you can create own animations, too. However, there is an issue with the sound server. It was taken from koules, and Hubicka took it from xgalaga. I will check this soon. As soon I become registered as a developer, I will upload my package. AFAIK, we already have a xscavenger package, which is maintained by Adrian Bridgett [EMAIL PROTECTED] . Remco -- TO UNSUBSCRIBE FROM THIS MAILING LIST: e-mail the word unsubscribe to [EMAIL PROTECTED] . Trouble? e-mail to [EMAIL PROTECTED] .
Re: Plan to package xscavenger
On Sun, Dec 14, 1997 at 10:32:51PM +0100, Remco Blaakmeer wrote: On Sun, 14 Dec 1997, Marcus Brinkmann wrote: Hello all! I intend to package xscavenger, a lode runner like game (remember the good old commodore 64 days?). AFAIK, we already have a xscavenger package, which is maintained by Adrian Bridgett [EMAIL PROTECTED] . This is fun, I first installed a local version of my package, which is version 1.3.1-2 by now, because I cleaned the sources. It gives only 5 warnings compiled with -Wall, the orig source gave me a few hundred. Adrian: Please take a look at my homepage: http://homepage.ruhr-uni-bochum.de/Marcus.Brinkmann/scavenger.html You can find version 1.3.1 there, which will soon become the new upstream version, I discuss the last things with the author (did you ever mail him? He didn't know that there exist a debina packet of scavenger). Seems that I am a few days to late, I will look for another task... Thank you, Marcus -- Rhubarb is no Egyptian god. Debian GNU/Linux Marcus Brinkmann http://www.debian.org [EMAIL PROTECTED] http://homepage.ruhr-uni-bochum.de/Marcus.Brinkmann/ -- TO UNSUBSCRIBE FROM THIS MAILING LIST: e-mail the word unsubscribe to [EMAIL PROTECTED] . Trouble? e-mail to [EMAIL PROTECTED] .
Re: Plan to package xscavenger
On Mon, Dec 15, 1997 at 12:20:10AM +0100, Marcus Brinkmann wrote: On Sun, Dec 14, 1997 at 10:32:51PM +0100, Remco Blaakmeer wrote: On Sun, 14 Dec 1997, Marcus Brinkmann wrote: Hello all! I intend to package xscavenger, a lode runner like game (remember the good old commodore 64 days?). AFAIK, we already have a xscavenger package, which is maintained by Adrian Bridgett [EMAIL PROTECTED] . This is fun, I first installed a local version of my package, which is version 1.3.1-2 by now, because I cleaned the sources. It gives only 5 warnings compiled with -Wall, the orig source gave me a few hundred. ... and therefore dselect didn't show me the xscavenger package 1.3-1 from adrian. Sorry for that. Can one specify local/games to prevent this? Thank you, Marcus -- Rhubarb is no Egyptian god. Debian GNU/Linux Marcus Brinkmann http://www.debian.org [EMAIL PROTECTED] http://homepage.ruhr-uni-bochum.de/Marcus.Brinkmann/ -- TO UNSUBSCRIBE FROM THIS MAILING LIST: e-mail the word unsubscribe to [EMAIL PROTECTED] . Trouble? e-mail to [EMAIL PROTECTED] .