Re: Scope of Creative Commons ShareAlike licensing for game assets

2014-11-11 Thread beuc
Hi, On Mon, Nov 10, 2014 at 11:55:40AM +1100, Ben Finney wrote: Nils Dagsson Moskopp n...@dieweltistgarnichtso.net writes: Developers often point to the music they used for the reason behind that and claim that the scope of the Creative Commons ShareAlike licensing requires that code must

Re: Scope of Creative Commons ShareAlike licensing for game assets

2014-11-11 Thread Bas Wijnen
On Tue, Nov 11, 2014 at 10:53:30AM +0100, b...@debian.org wrote: On Mon, Nov 10, 2014 at 11:55:40AM +1100, Ben Finney wrote: Nils Dagsson Moskopp n...@dieweltistgarnichtso.net writes: Developers often point to the music they used for the reason behind that and claim that the scope of the

Scope of Creative Commons ShareAlike licensing for game assets

2014-11-09 Thread Nils Dagsson Moskopp
Hello debian-legal, in the past, I have asked visual novel authors if they would release their games under a free software license, to make them suitable for inclusion in Debian. Visual novels can be classified as mixed-media interactive fiction, featuring mostly static graphics, text, music.

Re: Scope of Creative Commons ShareAlike licensing for game assets

2014-11-09 Thread Riley Baird
It would likely cost a few thousands of dollars to purchase a better license for the music, so that's the reason for the license. I sincerely doubt that a game must necessarily be considered an adaption of its background music – since usually, game and music are very loosely coupled and