Re: TrueCrypt License 2.3

2008-01-22 Thread O Trox
Hi all people, I new on this list and I am 
also interesting in this problem with the 
license of TrueCrypt.

Maybe it can help to know that in Mandriva
distribution, somebody has packed TrueCrypt
with another name: "RealCrypt" and it has made 
it available in their contrib/backports 
repositories.

http://club.mandriva.com/xwiki/bin/view/dvalin/RealCrypt

Is this a really legal fork? I am not lawyer 
and I do not know the legal policies of this 
distribution but I ask if it could be a trail.

Thanks for your attention.


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Re: Licensing exception to increase product compatibility

2008-01-22 Thread Florian Weimer
* Ivan Ristic:

> The problem is that an Apache installation typically consists of many
> modules, each with a potentially different licence. I am only aware of
> the incompatibility between the GPLv2 and the ASL, although other
> issues may exist. Although GPLv2 is our licence of choice, we do not
> have an intention to force this licence upon other users and developers.

Do you need compatibility with pre-2.0 Apache licenses?  The GPL version
3 is rumored to be compatible with the Apache License 2.0, so if you
switch to "GPL v2 or later", this might be sufficient.


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Bug#461659: warsow: New version of warsow possibly non-distributable.

2008-01-22 Thread Andres Mejia
Hello,

I'm sorry, I forgot to ask about other concerns that myself and
another member of the Debian Games team had.

I'll repeat what Vincent (the other member) was concerned about.

"On Jan 21, 2008 10:26 PM, Andres Mejia <[EMAIL PROTECTED]> wrote:
>3. You may not copy, modify, publish, transmit, sell, participate
> in the transfer or sale or reproduce, create Derivative Works from,
> distribute, perform, display or in any way exploit any of the Material
> released under this License unless expressly permitted by the Warsow
> Team.
>
>4. You may freely distribute the Warsow archive/installer
> unmodified on any media. You may re-compress using different archival
> formats suitable for your OS (i.e. zip/tgz/rpm/deb/dmg), any changes
> beyond that require explicit permission of the Chasseur de bots
> association.

  This two points are contradictory: 3 says no one can distribute, 4
says it's fine to distribute if you don't touch anything. Moreover,
there are two different groups mentioned in here: the 'Chasseurs de
bots association' and the 'Warsow Team'. We'd better take this to
debian-legal. To me, it looks like a very badly-written license with
ambiguous clauses."

That was his concern. My concern was that this license stated "Assets
that are property of Chasseur de bots, use the following Warsow
Content License." However, the last part of clause 3 mentions that
exceptions can be made by the "Warsow Team." Would this be a problem
if we are to distribute warsow in Debian?

Below is the previous question I asked earlier.

There's an issue with the new upstream version of warsow that I think
will make it undistributable, even in the non-free category of Debian.
I've attached the entire license file for the new version of warsow.

I want to know if it will still be possible to distribute the old
version of warsow. The old license states,

"Warsow license information:

The game engine is based on the QFusion engine and licensed under the GNU
General Public license. A copy of the GPL license should come with this
package, in file named gnu.txt, if not look at
http://www.gnu.org/licenses/gpl.txt

Game data files are copyrighted by their respective authors. You may only
redistribute the game data in unmodified form unless you have written
permission from the copyright owner."

Please CC myself and [EMAIL PROTECTED] when replying to this email.


-- 
Regards,
Andres Mejia
Brief Explanation of the licenses

Read this paragraph if you want to have a quick overview of the licensing used 
by Warsow.
For players:

The first goal of our team is to make a free game for players. This means you 
will not have to pay for the game, nor pay a monthly cost. You can install our 
software on many PC as you like, play it as much as you want.

You cannot sell the client/server or gain any profit from it.
For developers:

Code is under GPL license, this means you can get all our source code, study it 
and reuse it as soon as you keep it open and give back to us your changes.

All artwork, musics, dialogues, stories, names, 3d models, etc... are under a 
proprietary license. This means you cannot reuse those in any way. If you plan 
to create another game based on our source code, remember you will have to redo 
all art,music,models,stories,etc...

A detailed explanation of the licenses follows.
Background and Purpose

In the Warsow Project we have two different licenses:

   1. The first one is GPL. This license is applied to all our source files. 
You learn more about that license here.
   2. The second one is Warsow Content License. This license is applied to all 
artwork and texts in this web site and is applied to all 
art/models/music/texts/names/setting/... present in the game.

It is very important that new developers and the community understand why we 
have decided to split our efforts among these two licenses, so we encourage you 
to read it all. If you just want to have a brief explanation jump here.

Chasseur de bots is the name of the Non-Profit Association that holds all 
copyrights of Warsow assets and is used to run the development team.
Warsow Purpose

The commercial industry does not care too much about Open Source because in 
most cases the projects are not organized and strong enough to reach their goal 
and to compete with them. The only way for any of these small OSS projects to 
succeed is to sacrifice a little of their pride and to join a large and 
well-organized team. In this way, all talented people can bring their ideas and 
skills into one project. These talented people will be less responsible for 
overall project progress, but they can concentrate more on what they really 
want to do, have more fun and have a much greater chance of success.

Our vision is to convince talented and dedicated people that this is the right 
path to follow, by focusing on two key objectives: gathering and keeping 
resources, and maximizing chances of success.

Objective 1: Gathering resources under a single commo

Re: Licensing exception to increase product compatibility

2008-01-22 Thread Walter Landry
Ivan Ristic <[EMAIL PROTECTED]> wrote:
> I think that it's possible to design a licensing exception that would
> essentially say the following:
> 
> - For non-ModSecurity-related modules, allow any open source licence.
>We would either call for any OSI-certified licence, or explicitly
>list every licence allowed.
> 
> - Changes to ModSecurity, or modules that work with ModSecurity to
>change or extend its functionality, would remain covered under GPLv2.

I think you want to do what MySQL has done.  They have similar issues.
See

  http://www.mysql.com/company/legal/licensing/foss-exception.html

Cheers,
Walter Landry
[EMAIL PROTECTED]


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Re: Review of CeCILL-C? (This is not “plain” CeCILL.)

2008-01-22 Thread Cyril Brulebois
On 19/01/2008, Joe Smith wrote:
> The following is a review of the CeCILL-C licence. Further, it is only
> an analysis of the English text.
> 
> Disclaimers: IANAL, IANADD.
> 
> […]
> 
> Summary:
> Section 6.4's third clause may be a freeness issue.
> Section 13 may be a freeness issue.
> The license does not seem to be GPL compatible, although it is very
> clear that the GPL v2 was studied in the preperation of this licence.

Many thanks for your review, it confirms my initial doubts. It's been
forwarded upstream and dual-licensing is underway.

Cheers,

-- 
Cyril Brulebois


pgpJOxrgBReeY.pgp
Description: PGP signature


Bug#461659: warsow: New version of warsow possibly non-distributable.

2008-01-22 Thread Andres Mejia
Hello,

Please CC myself and [EMAIL PROTECTED] when replying to this email.

There's an issue with the new upstream version of warsow that I think
will make it undistributable, even in the non-free category of Debian.
I've attached the entire license file for the new version of warsow.

I want to know if it will still be possible to distribute the old
version of warsow. The old license states,

"Warsow license information:

The game engine is based on the QFusion engine and licensed under the GNU
General Public license. A copy of the GPL license should come with this
package, in file named gnu.txt, if not look at
http://www.gnu.org/licenses/gpl.txt

Game data files are copyrighted by their respective authors. You may only
redistribute the game data in unmodified form unless you have written
permission from the copyright owner."


-- 
Regards,
Andres Mejia
Brief Explanation of the licenses

Read this paragraph if you want to have a quick overview of the licensing used 
by Warsow.
For players:

The first goal of our team is to make a free game for players. This means you 
will not have to pay for the game, nor pay a monthly cost. You can install our 
software on many PC as you like, play it as much as you want.

You cannot sell the client/server or gain any profit from it.
For developers:

Code is under GPL license, this means you can get all our source code, study it 
and reuse it as soon as you keep it open and give back to us your changes.

All artwork, musics, dialogues, stories, names, 3d models, etc... are under a 
proprietary license. This means you cannot reuse those in any way. If you plan 
to create another game based on our source code, remember you will have to redo 
all art,music,models,stories,etc...

A detailed explanation of the licenses follows.
Background and Purpose

In the Warsow Project we have two different licenses:

   1. The first one is GPL. This license is applied to all our source files. 
You learn more about that license here.
   2. The second one is Warsow Content License. This license is applied to all 
artwork and texts in this web site and is applied to all 
art/models/music/texts/names/setting/... present in the game.

It is very important that new developers and the community understand why we 
have decided to split our efforts among these two licenses, so we encourage you 
to read it all. If you just want to have a brief explanation jump here.

Chasseur de bots is the name of the Non-Profit Association that holds all 
copyrights of Warsow assets and is used to run the development team.
Warsow Purpose

The commercial industry does not care too much about Open Source because in 
most cases the projects are not organized and strong enough to reach their goal 
and to compete with them. The only way for any of these small OSS projects to 
succeed is to sacrifice a little of their pride and to join a large and 
well-organized team. In this way, all talented people can bring their ideas and 
skills into one project. These talented people will be less responsible for 
overall project progress, but they can concentrate more on what they really 
want to do, have more fun and have a much greater chance of success.

Our vision is to convince talented and dedicated people that this is the right 
path to follow, by focusing on two key objectives: gathering and keeping 
resources, and maximizing chances of success.

Objective 1: Gathering resources under a single common project is very 
important to build a strong team. We should try to avoid our project forking 
into other similar projects, because that means splitting resources and thus, 
lowering our chances of success. Those other forked projects will repeat 
efforts already spent on discussion of rules, building new races, writing new 
code and we will end up again with a lot of resources wasted and no goal 
reached.

Objective 2: Ensuring success is another key point of our organization. We are 
trying to preserve the work done by our members as much as we possibly can, 
with licenses and by adding only talented members to our team. For the project 
to be successful, it needs to be unique in architecture, rules, music and 
ideas; it must attract good players and RPG ers and create a fun, stimulating, 
friendly community. Most importantly, it must be playable and complete.
Why Warsow Is Licensed the Way It Is

To try best to achieve these two goals we have made some tough decisions about 
licenses. However, in order to explain our conclusion, first it is necessary to 
examine the alternatives:

Option 1:

Release absolutely everything under the GPL license. This option sounds 
great in theory but in practice has the following problems:

* Anyone can get all of the code and art, music and setting information 
and start building a similar game with a part of our team. This is sub-optimal 
because the forked project will split our forces and will lower our chance of 
success, which is contrary to Objective 1. We need to pro