Re: TrueCrypt License 2.3
Hi all people, I new on this list and I am also interesting in this problem with the license of TrueCrypt. Maybe it can help to know that in Mandriva distribution, somebody has packed TrueCrypt with another name: "RealCrypt" and it has made it available in their contrib/backports repositories. http://club.mandriva.com/xwiki/bin/view/dvalin/RealCrypt Is this a really legal fork? I am not lawyer and I do not know the legal policies of this distribution but I ask if it could be a trail. Thanks for your attention. -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]
Re: Licensing exception to increase product compatibility
* Ivan Ristic: > The problem is that an Apache installation typically consists of many > modules, each with a potentially different licence. I am only aware of > the incompatibility between the GPLv2 and the ASL, although other > issues may exist. Although GPLv2 is our licence of choice, we do not > have an intention to force this licence upon other users and developers. Do you need compatibility with pre-2.0 Apache licenses? The GPL version 3 is rumored to be compatible with the Apache License 2.0, so if you switch to "GPL v2 or later", this might be sufficient. -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]
Bug#461659: warsow: New version of warsow possibly non-distributable.
Hello, I'm sorry, I forgot to ask about other concerns that myself and another member of the Debian Games team had. I'll repeat what Vincent (the other member) was concerned about. "On Jan 21, 2008 10:26 PM, Andres Mejia <[EMAIL PROTECTED]> wrote: >3. You may not copy, modify, publish, transmit, sell, participate > in the transfer or sale or reproduce, create Derivative Works from, > distribute, perform, display or in any way exploit any of the Material > released under this License unless expressly permitted by the Warsow > Team. > >4. You may freely distribute the Warsow archive/installer > unmodified on any media. You may re-compress using different archival > formats suitable for your OS (i.e. zip/tgz/rpm/deb/dmg), any changes > beyond that require explicit permission of the Chasseur de bots > association. This two points are contradictory: 3 says no one can distribute, 4 says it's fine to distribute if you don't touch anything. Moreover, there are two different groups mentioned in here: the 'Chasseurs de bots association' and the 'Warsow Team'. We'd better take this to debian-legal. To me, it looks like a very badly-written license with ambiguous clauses." That was his concern. My concern was that this license stated "Assets that are property of Chasseur de bots, use the following Warsow Content License." However, the last part of clause 3 mentions that exceptions can be made by the "Warsow Team." Would this be a problem if we are to distribute warsow in Debian? Below is the previous question I asked earlier. There's an issue with the new upstream version of warsow that I think will make it undistributable, even in the non-free category of Debian. I've attached the entire license file for the new version of warsow. I want to know if it will still be possible to distribute the old version of warsow. The old license states, "Warsow license information: The game engine is based on the QFusion engine and licensed under the GNU General Public license. A copy of the GPL license should come with this package, in file named gnu.txt, if not look at http://www.gnu.org/licenses/gpl.txt Game data files are copyrighted by their respective authors. You may only redistribute the game data in unmodified form unless you have written permission from the copyright owner." Please CC myself and [EMAIL PROTECTED] when replying to this email. -- Regards, Andres Mejia Brief Explanation of the licenses Read this paragraph if you want to have a quick overview of the licensing used by Warsow. For players: The first goal of our team is to make a free game for players. This means you will not have to pay for the game, nor pay a monthly cost. You can install our software on many PC as you like, play it as much as you want. You cannot sell the client/server or gain any profit from it. For developers: Code is under GPL license, this means you can get all our source code, study it and reuse it as soon as you keep it open and give back to us your changes. All artwork, musics, dialogues, stories, names, 3d models, etc... are under a proprietary license. This means you cannot reuse those in any way. If you plan to create another game based on our source code, remember you will have to redo all art,music,models,stories,etc... A detailed explanation of the licenses follows. Background and Purpose In the Warsow Project we have two different licenses: 1. The first one is GPL. This license is applied to all our source files. You learn more about that license here. 2. The second one is Warsow Content License. This license is applied to all artwork and texts in this web site and is applied to all art/models/music/texts/names/setting/... present in the game. It is very important that new developers and the community understand why we have decided to split our efforts among these two licenses, so we encourage you to read it all. If you just want to have a brief explanation jump here. Chasseur de bots is the name of the Non-Profit Association that holds all copyrights of Warsow assets and is used to run the development team. Warsow Purpose The commercial industry does not care too much about Open Source because in most cases the projects are not organized and strong enough to reach their goal and to compete with them. The only way for any of these small OSS projects to succeed is to sacrifice a little of their pride and to join a large and well-organized team. In this way, all talented people can bring their ideas and skills into one project. These talented people will be less responsible for overall project progress, but they can concentrate more on what they really want to do, have more fun and have a much greater chance of success. Our vision is to convince talented and dedicated people that this is the right path to follow, by focusing on two key objectives: gathering and keeping resources, and maximizing chances of success. Objective 1: Gathering resources under a single commo
Re: Licensing exception to increase product compatibility
Ivan Ristic <[EMAIL PROTECTED]> wrote: > I think that it's possible to design a licensing exception that would > essentially say the following: > > - For non-ModSecurity-related modules, allow any open source licence. >We would either call for any OSI-certified licence, or explicitly >list every licence allowed. > > - Changes to ModSecurity, or modules that work with ModSecurity to >change or extend its functionality, would remain covered under GPLv2. I think you want to do what MySQL has done. They have similar issues. See http://www.mysql.com/company/legal/licensing/foss-exception.html Cheers, Walter Landry [EMAIL PROTECTED] -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]
Re: Review of CeCILL-C? (This is not “plain” CeCILL.)
On 19/01/2008, Joe Smith wrote: > The following is a review of the CeCILL-C licence. Further, it is only > an analysis of the English text. > > Disclaimers: IANAL, IANADD. > > […] > > Summary: > Section 6.4's third clause may be a freeness issue. > Section 13 may be a freeness issue. > The license does not seem to be GPL compatible, although it is very > clear that the GPL v2 was studied in the preperation of this licence. Many thanks for your review, it confirms my initial doubts. It's been forwarded upstream and dual-licensing is underway. Cheers, -- Cyril Brulebois pgpJOxrgBReeY.pgp Description: PGP signature
Bug#461659: warsow: New version of warsow possibly non-distributable.
Hello, Please CC myself and [EMAIL PROTECTED] when replying to this email. There's an issue with the new upstream version of warsow that I think will make it undistributable, even in the non-free category of Debian. I've attached the entire license file for the new version of warsow. I want to know if it will still be possible to distribute the old version of warsow. The old license states, "Warsow license information: The game engine is based on the QFusion engine and licensed under the GNU General Public license. A copy of the GPL license should come with this package, in file named gnu.txt, if not look at http://www.gnu.org/licenses/gpl.txt Game data files are copyrighted by their respective authors. You may only redistribute the game data in unmodified form unless you have written permission from the copyright owner." -- Regards, Andres Mejia Brief Explanation of the licenses Read this paragraph if you want to have a quick overview of the licensing used by Warsow. For players: The first goal of our team is to make a free game for players. This means you will not have to pay for the game, nor pay a monthly cost. You can install our software on many PC as you like, play it as much as you want. You cannot sell the client/server or gain any profit from it. For developers: Code is under GPL license, this means you can get all our source code, study it and reuse it as soon as you keep it open and give back to us your changes. All artwork, musics, dialogues, stories, names, 3d models, etc... are under a proprietary license. This means you cannot reuse those in any way. If you plan to create another game based on our source code, remember you will have to redo all art,music,models,stories,etc... A detailed explanation of the licenses follows. Background and Purpose In the Warsow Project we have two different licenses: 1. The first one is GPL. This license is applied to all our source files. You learn more about that license here. 2. The second one is Warsow Content License. This license is applied to all artwork and texts in this web site and is applied to all art/models/music/texts/names/setting/... present in the game. It is very important that new developers and the community understand why we have decided to split our efforts among these two licenses, so we encourage you to read it all. If you just want to have a brief explanation jump here. Chasseur de bots is the name of the Non-Profit Association that holds all copyrights of Warsow assets and is used to run the development team. Warsow Purpose The commercial industry does not care too much about Open Source because in most cases the projects are not organized and strong enough to reach their goal and to compete with them. The only way for any of these small OSS projects to succeed is to sacrifice a little of their pride and to join a large and well-organized team. In this way, all talented people can bring their ideas and skills into one project. These talented people will be less responsible for overall project progress, but they can concentrate more on what they really want to do, have more fun and have a much greater chance of success. Our vision is to convince talented and dedicated people that this is the right path to follow, by focusing on two key objectives: gathering and keeping resources, and maximizing chances of success. Objective 1: Gathering resources under a single common project is very important to build a strong team. We should try to avoid our project forking into other similar projects, because that means splitting resources and thus, lowering our chances of success. Those other forked projects will repeat efforts already spent on discussion of rules, building new races, writing new code and we will end up again with a lot of resources wasted and no goal reached. Objective 2: Ensuring success is another key point of our organization. We are trying to preserve the work done by our members as much as we possibly can, with licenses and by adding only talented members to our team. For the project to be successful, it needs to be unique in architecture, rules, music and ideas; it must attract good players and RPG ers and create a fun, stimulating, friendly community. Most importantly, it must be playable and complete. Why Warsow Is Licensed the Way It Is To try best to achieve these two goals we have made some tough decisions about licenses. However, in order to explain our conclusion, first it is necessary to examine the alternatives: Option 1: Release absolutely everything under the GPL license. This option sounds great in theory but in practice has the following problems: * Anyone can get all of the code and art, music and setting information and start building a similar game with a part of our team. This is sub-optimal because the forked project will split our forces and will lower our chance of success, which is contrary to Objective 1. We need to pro