On 5/30/05, Raul Miller [EMAIL PROTECTED] wrote:
The one case to make a significant point involving mise-en-scene
had a massive amount of new game data which was meant to
be integrated with the existing game data, thus creating a sequel.
There was more going on than that, of course, but it
Michael K. Edwards wrote:
The Game Genie case (Galoob) was a generic cheat code widget that
substituted the odd byte in order to add lives and power-ups and all
that, and was in no sense a substitutable good for the console, the
game cartridge, or a sequel to any particular game. The game
On 5/31/05, Nathanael Nerode [EMAIL PROTECTED] wrote:
[more stuff where we agree]
Basically harmless, if TTD is abandonware;
Consider that it has an official successor by the same author. Oh, but
copyright a different company. Do you think maybe he plagarized himself?
(Just to throw
On 5/27/05, Michael K. Edwards [EMAIL PROTECTED] wrote:
On 5/27/05, Matthijs Kooijman [EMAIL PROTECTED] wrote:
That's correct; and, with or without that dependency, OpenTTD
infringes the copyright on Transport Tycoon Deluxe under a mise en
scene theory, as discussed on debian-legal.
On Fri, 27 May 2005 15:16:18 -0400 Joey Hess wrote:
BTW, doom is open source software and is not a clone.
AFAIK, the Doom game engine is free software, but the original Doom game
data are still proprietary.
There are free reimplementations of the game data (such as
On 5/27/05, Matthijs Kooijman [EMAIL PROTECTED] wrote:
That's correct; and, with or without that dependency, OpenTTD
infringes the copyright on Transport Tycoon Deluxe under a mise en
scene theory, as discussed on debian-legal. (Not to say there's a
What do you mean by that exactly?
A
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