On Fri, Aug 02, 2013 at 01:21:26PM +0200, chrysn wrote:
> On Wed, Jul 31, 2013 at 12:39:13AM +0200, Adam Borowski wrote:
> > If the player grinds long enough, he will gain access to an unfinished
> > land that doesn't work yet. In game.cpp, you'd want to comment out
> > the following lines:
> >
hello,
sorry i missed this mail before.
On Wed, Jul 31, 2013 at 12:39:13AM +0200, Adam Borowski wrote:
> Why do you use ttf-bitstream-vera? fonts-dejavu-core is a superset, and
> is installed on about every X-capable Debian system thanks to existing
> dependencies.
i've patched the game to font
On Fri, Aug 02, 2013 at 08:55:26AM +0200, Paul Wise wrote:
> fontconfig is just a font discovery system, I don't think it will help
> doing font fallback. I may be wrong, please test the code with a random
> font name that doesn't exist on your system.
i've tried running without vera, and it safel
On Fri, 2013-08-02 at 03:04 +0200, chrysn wrote:
> zeno (the hyperrogue author) has shown interest in pango sdl, but won't
> convert on short term. (currently, there's no i18n either).
Cool, fair enough.
> as i assume that fontconfig will do just that kind of fallbacks, i've
> changed the depend
On Tue, Jul 30, 2013 at 10:21:08PM +0200, Paul Wise wrote:
> On Tue, Jul 30, 2013 at 8:17 PM, chrysn wrote:
>
> > given that the game only displays its own static strings and usually
> > ships the font file, i'd assume upstream will stay with sdl ttf, but i
> > asked anyway.
>
> The main advantag
On Tue, Jul 30, 2013 at 10:23:54AM +0200, chrysn wrote:
> * Package name: hyperrogue
Why do you use ttf-bitstream-vera? fonts-dejavu-core is a superset, and
is installed on about every X-capable Debian system thanks to existing
dependencies. Upstream wants an ASCII-only font for a smaller do
On Tue, Jul 30, 2013 at 8:17 PM, chrysn wrote:
> given that the game only displays its own static strings and usually
> ships the font file, i'd assume upstream will stay with sdl ttf, but i
> asked anyway.
The main advantage of fontconfig is not having to hard-code font
pathnames at build time n
thank you for your feedback!
i'll classify my responses by solution status:
will talk with upstream
---
On Tue, Jul 30, 2013 at 04:51:28PM +0200, Paul Wise wrote:
> About the fonts stuff; The best would be if the program used SDL Pango
> instead or as an alternative to SDL TT
On Tue, Jul 30, 2013 at 10:23 AM, chrysn wrote:
> i've written a package for the hyperrogue game, and would like to ask
> for sponsorship for this new package.
Here is a first-pass review:
About the fonts stuff; The best would be if the program used SDL Pango
instead or as an alternative to SDL
Package: sponsorship-requests
Severity: normal
hello mentors, and hello debian games team,
i've written a package for the hyperrogue game, and would like to ask
for sponsorship for this new package.
* Package name: hyperrogue
Version : 3.7
Upstream Author : Zeno Rogue
* URL
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