reassign 186916 python-pygame
retitle 186916 Setting some SDL flags crashes pygame on 64 bits arches
Le ven 18/04/2003 à 11:38, Kalle Olavi Niemitalo a écrit :
I think this means:
* SDL_FULLSCREEN should be mapped to the same value as
0x8000: that is, -2147483648 on 32-bit and
Josselin Mouette [EMAIL PROTECTED] writes:
While the documentation talks about ints, it actually reads longs, which
becomes truly annoying in the case of pygame, where we use
SDL_FULLSCREEN, which is 0x8000. On 32 bit arches, it gives
-2147483648 for an int as well as a long. But with 64
Le jeu 17/04/2003 à 19:21, Kalle Olavi Niemitalo a écrit :
I think I have tracked down the cause of the exception. It
occurs when mode_ok() in display.c calls PyArg_ParseTuple() to
parse the argument list given from the Python side. The
arguments should match the format (ii)|ii: first a
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