Re: Bug#186916: Updated pygame

2003-04-23 Thread Josselin Mouette
reassign 186916 python-pygame retitle 186916 Setting some SDL flags crashes pygame on 64 bits arches Le ven 18/04/2003 à 11:38, Kalle Olavi Niemitalo a écrit : I think this means: * SDL_FULLSCREEN should be mapped to the same value as 0x8000: that is, -2147483648 on 32-bit and

Re: Bug#186916: Updated pygame

2003-04-18 Thread Kalle Olavi Niemitalo
Josselin Mouette [EMAIL PROTECTED] writes: While the documentation talks about ints, it actually reads longs, which becomes truly annoying in the case of pygame, where we use SDL_FULLSCREEN, which is 0x8000. On 32 bit arches, it gives -2147483648 for an int as well as a long. But with 64

Re: Bug#186916: Updated pygame

2003-04-17 Thread Josselin Mouette
Le jeu 17/04/2003 à 19:21, Kalle Olavi Niemitalo a écrit : I think I have tracked down the cause of the exception. It occurs when mode_ok() in display.c calls PyArg_ParseTuple() to parse the argument list given from the Python side. The arguments should match the format (ii)|ii: first a