On Thu, 2008-09-11 at 03:10 +0100, Sheridan Hutchinson wrote:
The bicubic filter just seems completely stubborn about being set.
I made a video to put it into context:
http://shezza.sdf-eu.org/bug.ogv
You can see that I check it and then a few moments later it
'de-checks' itself.
Does
Michel Dänzer wrote:
Does anything appear in the compiz stdout/stderr output when you try to
enable it?
I get the following message the moment I check the box:
Initializing bicubic options...done
Please provide the output of
LIBGL_ALWAYS_INDIRECT=1 glxinfo
[EMAIL PROTECTED]:~$
Michel Dänzer wrote:
Looks like your graphics card doesn't support pixel shaders
(GL_ARB_fragment_program is missing from the list of OpenGL
extensions), but the bicubic plugin can't work without (the bicubic
filtering algorithm is implemented as a pixel shader).
Excellent analysis; with no
On Thu, 2008-09-11 at 10:44 +0100, Sheridan Hutchinson wrote:
OpenGL renderer string: Mesa DRI Intel(R) 852GM/855GM 20061017 x86/MMX/SSE2
OpenGL version string: 1.3 Mesa 7.0.4
OpenGL extensions:
[...]
Looks like your graphics card doesn't support pixel shaders
(GL_ARB_fragment_program is
On Thu, 2008-09-11 at 11:34 +0100, Sheridan Hutchinson wrote:
Michel Dänzer wrote:
Looks like your graphics card doesn't support pixel shaders
(GL_ARB_fragment_program is missing from the list of OpenGL
extensions), but the bicubic plugin can't work without (the bicubic
filtering
Package: compizconfig-settings-manager
Version: 0.7.6-3
Severity: normal
Hi,
The bicubic filter just seems completely stubborn about being set.
I made a video to put it into context:
http://shezza.sdf-eu.org/bug.ogv
You can see that I check it and then a few moments later it 'de-checks'
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