Re: [Snowdrift-design] Reference -- UX of charities

2017-01-07 Thread mray


On 06.01.2017 13:21, Stephen Michel wrote:
> It's not completely relevant to what we're doing, and we already do many of 
> the things the article suggests, but it's a useful reference nonetheless. 
> 
> https://trackchanges.postlight.com/the-user-experience-of-giving-away-money-d087b986daa1#.n6ii3e37c
> 

a good read, thanks!



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Re: [Snowdrift-design] Reference -- UX of charities

2017-01-07 Thread Aaron Wolf
On 01/07/2017 05:17 AM, mray wrote:
>
>
> On 06.01.2017 13:21, Stephen Michel wrote:
> > It's not completely relevant to what we're doing, and we already do many of 
> > the things the article suggests, but it's a useful reference nonetheless.
> >
> > https://trackchanges.postlight.com/the-user-experience-of-giving-away-money-d087b986daa1#.n6ii3e37c
> >
>
> a good read, thanks!
>
I think we should probably add links like this to some sort of reference, maybe 
on the wiki…



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Re: [Snowdrift-design] new video script draft

2017-01-07 Thread Aaron Wolf
We're getting close!! We need to work on the last pre-sign-off line(s)
to solidify this thing.

I'm happy to suggest as a final draft for everything except the
second-to-last section.

SCRIPT:

1. Things like software, music, journalism, and research *can* be public
goods, freely used and shared by *everyone*.

2. But instead, publishers typically add restrictions in order to secure
funding.

3. Meanwhile, projects releasing their work under free and open terms
struggle.

4. To address this dilemma, we developed a new fundraising method we
call crowd**matching**.

5. Rather than donate alone, you pledge to make a monthly contribution
of 1 cent for every 10 patrons who give to the same project with you.

6. 1,000 patrons donating $1 is $1,000, but with 5,000 patrons at just
$5 each, a project would receive $25,000 a month!

7. ??? [see notes below; something mentioning budget (probably vague,
just giving idea that you can learn more reading the how-it-works page)
and emphasizing the positive qualities of the system as a whole]

8. Join Snowdrift.coop today, and help clear the path to a free and open
future!

---

Aaron's thoughts on 7:
* goal: an inspiring and informative vision of the system overall
* must mention budget
* avoid vague claims, buzzwords, marketing-speak in favor of factual
informative content
* the vision can emphasize any of:
* pledging to many projects
* only donating much to those that have buy-in from others /
those projects "people value most" (consensus, avoiding fragmentation /
a few successful projects is better than many failing ones)
* a budget where projects that get *too* popular get cut off
* no time here but ideal impression of how this mediates
runaway growth, and a popular project doesn't *directly* cause the drop
of another project
* you have control to stay on-board with a super popular project
by either (A) dropping others or (B) increasing your budget
* you can observe over time to favor those projects that make
the most impact (accountability)
* your pledges are part of inviting others to pledge
* providing sustainable, reliable salaries to project teams
* we only have time for some of these things
* "directs your budget to most-valued" ideas are misleading in that
it only applies *before* hitting your limit. At your limit, projects
that get popular will be dropped first.
*  To ensure people have a clear sense of budget or at least open
questions and not misunderstandings, these are the implications to avoid:
* wrong: you always give your whole budget
* wrong: you can always keep donating without passing your limit
(effectively reneging on the matching pledge)
* wrong: you can set a different budget for each project
* we have at most about 15 seconds for whatever best compromise of
these things we can achieve



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