[Bug 42406] Re: When no Direct Rendering is available, OpenGL screen savers use CPU very much

2006-10-04 Thread Timo Aaltonen
*** This bug is a duplicate of bug 33753 *** ** This bug is no longer a duplicate of bug 49441 Should not choose GL screensavers when no acceleration is available ** This bug has been marked a duplicate of bug 33753 don't use OpenGL savers if no hardware support -- When no Direct

[Bug 42406] Re: When no Direct Rendering is available, OpenGL screen savers use CPU very much

2006-07-11 Thread Matt Zimmerman
*** This bug is a duplicate of bug 49441 *** ** This bug has been marked a duplicate of bug 49441 Should not choose GL screensavers when no acceleration is available -- When no Direct Rendering is available, OpenGL screen savers use CPU very much https://launchpad.net/bugs/42406 --