Ok thank you.. it does not crash now... but it behaves irrationally. Screen
is not updated on resize etc. Compositing perhaps... intel driver.
Kind regards
Stephan
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On Mon, Sep 7, 2009 at 9:12 PM, Robert Ancell
robert.anc...@canonical.comwrote:
This is a bug in an external library, please install python-numpy (sudo
apt-get install python-numpy)
--
glchess crashes whe 3d enabled
https://bugs.launchpad.net/bugs/425335
You received this bug notification because you are a direct subscriber
of the bug.
Status in “gnome-games” package in Ubuntu: New
Bug description:
Binary package hint: glchess
glchess can not enable 3d because of missing libraries! Yet the program is
delivered with the option to do so... whe MANUALLY forced to add these (most
other users would simply assume that the app sucks and how typical of OSS
bad PR guys) glchess dies:
steph...@lenovo:~$ glchess
/var/lib/python-support/python2.6/glchess/network.py:73:
DeprecationWarning: BaseException.message has been deprecated as of Python
2.6
print 'Failed to load GGZ config: %s' % e.message
Failed to load GGZ config:
Using OpenGL:
VENDOR=Tungsten Graphics, Inc
RENDERER=Mesa DRI Mobile Intel® GM45 Express Chipset GEM 20090326 2009Q1
RC2
VERSION=2.0 Mesa 7.4
EXTENSIONS=GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program
GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_multisample
GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object
GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects
GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_texture_border_clamp
GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add
GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat
GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle
GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program
GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra
GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate
GL_EXT_blend_logic_op GL_EXT_blend_minmax GL_EXT_blend_subtract
GL_EXT_clip_volume_hint GL_EXT_cull_vertex GL_EXT_compiled_vertex_array
GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_framebuffer_object
GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil
GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters
GL_EXT_polygon_offset GL_EXT_rescale_normal GL_EXT_secondary_color
GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap
GL_EXT_subtexture GL_EXT_texture GL_EXT_texture3D GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias
GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB
GL_EXT_vertex_array GL_3DFX_texture_compression_FXT1 GL_APPLE_client_storage
GL_APPLE_packed_pixels GL_ATI_blend_equation_separate
GL_ATI_texture_env_combine3 GL_ATI_separate_stencil GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat GL_INGR_blend_func_separate
GL_MESA_pack_invert GL_MESA_ycbcr_texture GL_MESA_window_pos
GL_NV_blend_square GL_NV_light_max_exponent GL_NV_point_sprite
GL_NV_texture_rectangle GL_NV_texgen_reflection GL_NV_vertex_program
GL_NV_vertex_program1_1 GL_OES_read_format GL_SGIS_generate_mipmap
GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod
GL_SGIX_depth_texture GL_SUN_multi_draw_arrays
Traceback (most recent call last):
File /var/lib/python-support/python2.6/glchess/gtkui/chessview.py, line
168, in __expose
self.view.feedback.renderGL()
File /var/lib/python-support/python2.6/glchess/display.py, line 489, in
renderGL
self.scene.controller.render()
File /var/lib/python-support/python2.6/glchess/scene/opengl/opengl.py,
line 396, in render
self.drawPieces()
File /var/lib/python-support/python2.6/glchess/scene/opengl/opengl.py,
line 897, in drawPieces
piece.draw()
File /var/lib/python-support/python2.6/glchess/scene/opengl/opengl.py,
line 143, in draw
self.chessSet.drawPiece(self.name, state, self.scene)
File
/var/lib/python-support/python2.6/glchess/scene/opengl/new_models.py, line
111, in drawPiece
if glGetBoolean(GL_TEXTURE_2D):
File /usr/lib/python2.6/dist-packages/OpenGL/wrapper.py, line 1631, in
__call__
return self.finalise()( *args, **named )
File /usr/lib/python2.6/dist-packages/OpenGL/wrapper.py, line 683, in
wrapperCall
converter( pyArgs, index, self )
File