On Oct 31, 2007 5:18 PM, Alex Graveley [EMAIL PROTECTED] wrote:
* There is an experimental standalone panel version of Gimmie.
This can be branched into a sub-project, or simply not installed by
default. I am *not* proposing to expose this panel alternative as
part of GNOME. There are
On Tue, 2007-11-20 at 15:23 -0200, Pedro de Medeiros wrote:
That's all very interesting, but what about a better integration
of on-line applications in the desktop environment like regular
applications? Have you seen, for instance, prism?
http://labs.mozilla.com/2007/10/prism/
I think
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Hi all,
With the recent release of PulseAudio 0.9.7, and discussions surrounding
audio in GNOME, I thought I'd try and see if I could get some movement
in the system event sounds area as well.
The event sounds in GNOME, that have been in the
Josef:
gnome-games has for some time offered online gaming capabilities on top of
the
GGZ Gaming Zone platform. Three games are already working fine, a fourth one
is currently being ported. As an upstream author of GGZ I'm very pleased to
see this.
However, gnome-games includes
On Nov 22, 2007 6:40 AM, Alp Toker [EMAIL PROTECTED] wrote:
Colin Walters wrote:
On Tue, 2007-11-20 at 15:23 -0200, Pedro de Medeiros wrote:
That's all very interesting, but what about a better integration
of on-line applications in the desktop environment like regular
applications?
On Wed, 21 Nov 2007, Brian Cameron wrote:
gnome-games has for some time offered online gaming capabilities on top of
the
GGZ Gaming Zone platform. Three games are already working fine, a fourth one
is currently being ported. As an upstream author of GGZ I'm very pleased to
see this.
On Nov 21, 2007 3:40 PM, Alp Toker [EMAIL PROTECTED] wrote:
Colin Walters wrote:
On Tue, 2007-11-20 at 15:23 -0200, Pedro de Medeiros wrote:
That's all very interesting, but what about a better integration
of on-line applications in the desktop environment like regular
applications?
On Wed, 2007-11-21 at 22:27 +0100, Andreas Røsdal wrote:
Why is it necessary for gnome-games configure to fail if GGZ is not
found? If configure doesn't find GGZ, why not just disable building
whatever games have hard dependencies on GGZ? Or do all the games now
depend on GGZ?
GGZ
On Wed, 2007-11-21 at 23:28 +0100, Olav Vitters wrote:
On Wed, Nov 21, 2007 at 05:02:20PM -0500, David Zeuthen wrote:
Also, who is maintaining the dep list? I've proposed PolicyKit and
PolicyKit-gnome as soft deps but received no response from the
maintainers of that list. OTOH, lots of
On Wed, Nov 21, 2007 at 05:02:20PM -0500, David Zeuthen wrote:
Also, who is maintaining the dep list? I've proposed PolicyKit and
PolicyKit-gnome as soft deps but received no response from the
maintainers of that list. OTOH, lots of projects seem to want to use
PolicyKit at least as a soft
On Wed, 2007-11-21 at 20:47 +0100, Stéphan Kochen wrote:
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Hi all,
With the recent release of PulseAudio 0.9.7, and discussions surrounding
audio in GNOME, I thought I'd try and see if I could get some movement
in the system event sounds
John Stowers wrote:
For example, the new shiny HTML5 client db stuff in webkit [2] will go
some way to allowing desktop apps to be written in HTML/JS and then
run inside a light webkit shell, but can we do better. What about
* A simple way to start a webkit browser widget associated with a
2007/11/22, David Zeuthen [EMAIL PROTECTED]:
Hardly a very constructive response. My take is that the list is not
accurate; we really should make a distinction between hard and soft
deps. Software in the GNOME desktop and platform releases should be able
to build without having the soft deps
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