Re: Launching an application requires too many mouse clicks in Gnome 3

2011-09-04 Thread Jasper St. Pierre
You can pin apps to the dash by dragging them there, or right-click on its icon in the dash. On Sun, Sep 4, 2011 at 1:43 AM, Xavier Cho fender_ru...@yahoo.co.kr wrote: I've been using Gnome 3 for some months, and overall I think it's definitely a step in the right direction. However, as a long

Re: Launching an application requires too many mouse clicks in Gnome 3

2011-09-04 Thread Xavier Cho
In that case, we can just remove the application menu altogether and let them alt-f2 type commands to launch applications. Providing categorised applications menu is for the case when user doesn't know the launch command or name of the application he/she wants to open. And many users prefer mouse

Re: Launching an application requires too many mouse clicks in Gnome 3

2011-09-04 Thread Xavier Cho
Thanks for the tip. Though, I already know how to use dash. I guess dash/dock is mainly for the applications which used most often, and categorised application menu is for those applications which is only occasionally accessed. And even I already have 15 icons on my dock, I still find myself

Question on the org.gnome.panel(.applet) prefix in applet plumbing

2011-09-04 Thread Marcin Owsiany
[posting here, since gnome-utils-list seems inactive] Hello, I'm porting my little command runner Python applet (https://github.com/porridge/command-runner-applet) to GTK+3 and libpanel-applet-4 with D-Bus activation. I've read http://live.gnome.org/GnomeGoals/AppletsDbusMigration and had a

Re: Launching an application requires too many mouse clicks in Gnome 3

2011-09-04 Thread Andy Wingo
On Sun 04 Sep 2011 08:31, Xavier Cho fender_ru...@yahoo.co.kr writes: On a side note, I really like to see kind of a 'switchable' dock so I could change set of applications on it according to task currently I'm on. For example, when I do some music related work, I often use jackd related

Re: Launching an application requires too many mouse clicks in Gnome 3

2011-09-04 Thread Zeeshan Ali (Khattak)
On Sun, Sep 4, 2011 at 9:25 AM, Xavier Cho fender_ru...@yahoo.co.kr wrote: In that case, we can just remove the application menu altogether and let them alt-f2 type commands to launch applications. Thats not the same thing at all. In case of alt-f2, user has to know the exact and complete

Re: Launching an application requires too many mouse clicks in Gnome 3

2011-09-04 Thread Jasper St. Pierre
On Sun, Sep 4, 2011 at 2:31 AM, Xavier Cho fender_ru...@yahoo.co.kr wrote: Thanks for the tip. Though, I already know how to use dash. I guess dash/dock is mainly for the applications which used most often, and categorised application menu is for those applications which is only occasionally

Re: Launching an application requires too many mouse clicks in Gnome 3

2011-09-04 Thread Xavier Cho
Ok, I can admit the overview mode is somewhat more user friendly than alt-f2. But still, demanding users to use their keyboard to perform such basic task as launching an application is not the way to achieve user friendliness. To be more precise, I suppose all those methods of launching

Re: Launching an application requires too many mouse clicks in Gnome 3

2011-09-04 Thread Jasper St. Pierre
Have you seen Killing Mode Switch[0]? It wasn't implemented in 3.2 because of time constraints, but it's planned. http://jimmac.musichall.cz/log/?p=1181 On Sun, Sep 4, 2011 at 12:57 PM, Xavier Cho fender_ru...@yahoo.co.kr wrote: Ok, I can admit the overview mode is somewhat more user friendly

Re: Launching an application requires too many mouse clicks in Gnome 3

2011-09-04 Thread Xavier Cho
Seems awesome! It's definately an improvement over the current way of adding dock bar shortcuts. And it looks great too :) Still I like to navigate through application categories without moving my mouse from corner to corner or click multiple times to find the right application. Maybe we need

Re: Launching an application requires too many mouse clicks in Gnome 3

2011-09-04 Thread Florian Max
2011/9/4 Jasper St. Pierre jstpie...@mecheye.net Have you seen Killing Mode Switch[0]? It wasn't implemented in 3.2 because of time constraints, but it's planned. The more important reason for not doing it in the 3.2 time frame was that the design is unfinished (quote Jakub: don't work on