Re: Full screen color management

2011-09-06 Thread Richard Hughes
On 6 September 2011 14:27, Bastien Nocera wrote: > Given that we now use a Clutter based sink in Totem, Cheese and Empathy, > does this mean that we could drop per-application > brightness/contrast/etc. tweaks, if they were to be done desktop-wide? Well, color-management and "tweaking" is kinda o

Re: Full screen color management

2011-09-06 Thread Bastien Nocera
On Tue, 2011-09-06 at 12:26 +0100, Richard Hughes wrote: > GNOME 3.2 is polishing up nicely, but some of us have twitchy fingers > and are looking forward to 3.4. > > One of my goals is to complete the desktop color management work, and > bring OSX-style full screen color manageme

Re: Full screen color management

2011-09-06 Thread Richard Hughes
On 6 September 2011 13:40, Emmanuele Bassi wrote: > oh, you wanted *actual* proper feedback? ;-) Yes! :-) > how is the shader approach structured? Well, at the moment the test code is a fragment shader which is attached to each actor using clutter_actor_set_shader (which I notice is now depreca

Re: Full screen color management

2011-09-06 Thread Emmanuele Bassi
On 2011-09-06 at 12:26, Richard Hughes wrote: > So, basically, is this something we want? yes. oh, you wanted *actual* proper feedback? ;-) how is the shader approach structured? ciao, Emmanuele. -- W: http://www.emmanuelebassi.name B: http://blogs.gnome.org/ebassi __

Re: Full screen color management

2011-09-06 Thread Ross Burton
On 6 September 2011 12:26, Richard Hughes wrote: > So, basically, is this something we want? Yes. That is all. Seriously, excellent work on getting this together and making the dream of proper colour management on Linux achievable. We *need* this. Ross

Full screen color management

2011-09-06 Thread Richard Hughes
GNOME 3.2 is polishing up nicely, but some of us have twitchy fingers and are looking forward to 3.4. One of my goals is to complete the desktop color management work, and bring OSX-style full screen color management to the GNOME desktop. This means doing full screen color management on the GPU