On 5 Dec 2014, at 1:42 pm, Tristan Brindle t.c.brin...@gmail.com wrote:
It looks like the Windows equivalent is the PlaySound() function[0].
So I guess there are a couple of possible approaches if we don’t want GSound
to stay as a separate library:
Having given it a bit more thought,
On Fri, 2014-12-05 at 17:33 +0800, Tristan Brindle wrote:
On 5 Dec 2014, at 1:42 pm, Tristan Brindle t.c.brin...@gmail.com wrote:
It looks like the Windows equivalent is the PlaySound() function[0].
So I guess there are a couple of possible approaches if we don’t want
GSound to
Le 2014-12-05 04:33, Tristan Brindle a écrit :
On 5 Dec 2014, at 1:42 pm, Tristan Brindle t.c.brin...@gmail.com wrote:
It looks like the Windows equivalent is the PlaySound() function[0].
So I guess there are a couple of possible approaches if we don’t want GSound to
stay as a separate
On Thu, Dec 4, 2014 at 12:25 PM, Richard Hughes hughsi...@gmail.com wrote:
Surely by pushing all your awesome code into GDK or GTK we would get all this
awesome new
functionality for free in the toolkit?
Or possibly GIO? Playing sounds is not really tied to a (visible) UI,
though linking to
hi;
On 4 December 2014 at 11:25, Richard Hughes hughsi...@gmail.com wrote:
On 15 November 2014 at 06:37, Tristan Brindle tcbrin...@gmail.com wrote:
As far as I’m concerned it’s ready to be used, so please go ahead and try it
out!
I've done this, and it's indeed much nicer than using
hi;
On 4 December 2014 at 11:40, Florian Müllner fmuell...@gnome.org wrote:
On Thu, Dec 4, 2014 at 12:25 PM, Richard Hughes hughsi...@gmail.com wrote:
Surely by pushing all your awesome code into GDK or GTK we would get all
this awesome new
functionality for free in the toolkit?
Or
On Thu, 2014-12-04 at 12:40 +0100, Florian Müllner wrote:
On Thu, Dec 4, 2014 at 12:25 PM, Richard Hughes hughsi...@gmail.com wrote:
Surely by pushing all your awesome code into GDK or GTK we would get all
this awesome new
functionality for free in the toolkit?
Or possibly GIO? Playing
hi;
On 4 December 2014 at 12:09, Richard Hughes hughsi...@gmail.com wrote:
On 4 December 2014 at 11:45, Emmanuele Bassi eba...@gmail.com wrote:
I'm not overly on board with shoving even more API inside GDK just to
keep the number of libraries down.
Right; but from a 40,000ft view, having to
On 4 Dec 2014, at 8:09 pm, Richard Hughes hughsi...@gmail.com wrote:
has anybody done an assessment of the similarities between DirectSound
and canberra? how do these API map to each other? can we do a layer
that is the minimal intersection between the two (and whatever MacOS
has) and still
On Dec 4, 2014 4:10 AM, Richard Hughes hughsi...@gmail.com wrote:
On 4 December 2014 at 11:45, Emmanuele Bassi eba...@gmail.com wrote:
I'm not overly on board with shoving even more API inside GDK just to
keep the number of libraries down.
Right; but from a 40,000ft view, having to depend
On 5 Dec 2014, at 12:29 am, Tristan Brindle t.c.brin...@gmail.com wrote:
Alternatively, a few minutes of Googling has turned up that Mac OS has its
own high level sound playing API, coincidentally called NSSound[0], which has
a broadly similar focus. So it might be possible for GSound (or
On Fri, Dec 05, 2014 at 01:42:55PM +0800, Tristan Brindle wrote:
I think we’d have to lose the nice async functions that GSound has, because
Windows and Mac don’t seem to give you callbacks when the sound has finished.
NSSoundDelegate has a sound:didFinishPlaying: callback [1] on OS X so it
Hi all,
A little while ago I wrote a small library called GSound (remarkably, a name
which doesn’t seem to have been used before, at least on my Fedora
installation). It wraps the libcanberra API and “GObject-ifies” it so it can be
properly used in introspected languages. I’ve recently dug it
hi;
On 14 November 2014 09:47, Tristan Brindle tcbrin...@gmail.com wrote:
A little while ago I wrote a small library called GSound (remarkably, a name
which doesn’t seem to have been used before, at least on my Fedora
installation). It wraps the libcanberra API and “GObject-ifies” it so it
On 14 Nov 2014, at 8:15 pm, Sébastien Wilmet swil...@gnome.org wrote:
On Fri, Nov 14, 2014 at 05:47:52PM +0800, Tristan Brindle wrote:
https://tcbrindle.github.io/gsound-docs
With the name GSound I was worried that you reused the g_ namespace (for
GLib), but it's not the case, so it's
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