Re: Applicability of PolyhedronsSet for high polygon counts

2016-11-10 Thread Wes Gilster
Since you asked, I will bore everyone. :) I already know I'm not comparing apples to apples and this is extremely high level, but here are some performance numbers given an identical 3d STL model: https://github.com/area515/Photonic3D/issues/283 If you want to get my initial opinion, it's

Re: Applicability of PolyhedronsSet for high polygon counts

2016-11-09 Thread Gilles
Hi. Please keep us informed of your findings... Best regards, Gilles On Sat, 5 Nov 2016 22:40:10 -0500, Wes Gilster wrote: I really appreciate the quick response. Even though I believe this API has the functionality I need, I'm not really sure I can easily tune the performance. I need to

Re: Applicability of PolyhedronsSet for high polygon counts

2016-11-05 Thread Wes Gilster
I really appreciate the quick response. Even though I believe this API has the functionality I need, I'm not really sure I can easily tune the performance. I need to check out a few other APIs to determine if they will be a better fit, and if I can't find anything that fits, I'll probably see

Re: Applicability of PolyhedronsSet for high polygon counts

2016-11-05 Thread Gilles
Hello. On Fri, 4 Nov 2016 23:57:48 -0500, Wes Gilster wrote: I've been using the commons math geometry libraries for some simple 2d intersection functions, but I'm now interested in expanding it's use to include some manipulation of 3d models with polygon counts that will easily reach 200,000

Applicability of PolyhedronsSet for high polygon counts

2016-11-04 Thread Wes Gilster
I've been using the commons math geometry libraries for some simple 2d intersection functions, but I'm now interested in expanding it's use to include some manipulation of 3d models with polygon counts that will easily reach 200,000 tris. More specifically I would like to build physical