Since you asked, I will bore everyone. :) I already know I'm not
comparing apples to apples and this is extremely high level, but here
are some performance numbers given an identical 3d STL model:
https://github.com/area515/Photonic3D/issues/283
If you want to get my initial opinion, it's
Hi.
Please keep us informed of your findings...
Best regards,
Gilles
On Sat, 5 Nov 2016 22:40:10 -0500, Wes Gilster wrote:
I really appreciate the quick response. Even though I believe this
API has the functionality I need, I'm not really sure I can easily
tune the performance. I need to
I really appreciate the quick response. Even though I believe this API
has the functionality I need, I'm not really sure I can easily tune the
performance. I need to check out a few other APIs to determine if they
will be a better fit, and if I can't find anything that fits, I'll
probably see
Hello.
On Fri, 4 Nov 2016 23:57:48 -0500, Wes Gilster wrote:
I've been using the commons math geometry libraries for some simple
2d intersection functions, but I'm now interested in expanding it's
use to include some manipulation of 3d models with polygon counts
that
will easily reach 200,000
I've been using the commons math geometry libraries for some simple 2d
intersection functions, but I'm now interested in expanding it's use to
include some manipulation of 3d models with polygon counts that will
easily reach 200,000 tris. More specifically I would like to build
physical