[dpdk-dev] [PATCH v5 0/6] Enable VF RSS for Niantic

2015-01-19 Thread Vlad Zolotarov
On 01/18/15 23:58, Thomas Monjalon wrote: > 2015-01-08 11:56, Vlad Zolotarov: >> I've acked PATCH1 and PATCH2 already before and since there are no >> changes in them, pls., consider them ACKed... ;) > Thank you for the great review. > > Note to everybody reading that: > Vlad approved the 2

[dpdk-dev] [PATCH v5 0/6] Enable VF RSS for Niantic

2015-01-18 Thread Thomas Monjalon
2015-01-08 11:56, Vlad Zolotarov: > I've acked PATCH1 and PATCH2 already before and since there are no > changes in them, pls., consider them ACKed... ;) Thank you for the great review. Note to everybody reading that: Vlad approved the 2 first patches of the serie at v4 stage. So it would be

[dpdk-dev] [PATCH v5 0/6] Enable VF RSS for Niantic

2015-01-08 Thread Vlad Zolotarov
On 01/07/15 08:32, Ouyang Changchun wrote: > This patch enables VF RSS for Niantic, which allow each VF having at most 4 > queues. > The actual queue number per VF depends on the total number of pool, which is > determined by the max number of VF at PF initialization stage and the number > of >

[dpdk-dev] [PATCH v5 0/6] Enable VF RSS for Niantic

2015-01-07 Thread Ouyang Changchun
This patch enables VF RSS for Niantic, which allow each VF having at most 4 queues. The actual queue number per VF depends on the total number of pool, which is determined by the max number of VF at PF initialization stage and the number of queue specified in config: 1) If the max number of VF is