, 2013 at 11:39 AM, Daniel Freeman madcompone...@gmail.comwrote:
I wrote one of those. I wrote SVG - AS3 graphics. And extending that
class, I wrote FXG - AS3 graphics.
It wasn't a complete implementation of the SVG or FXG standards. It
didn't handle text, and complex gradients weren't perfect
I wrote one of those. I wrote SVG - AS3 graphics. And extending that
class, I wrote FXG - AS3 graphics.
It wasn't a complete implementation of the SVG or FXG standards. It didn't
handle text, and complex gradients weren't perfect. The FXG class was
based on Adobe's first FXG definition. But
Hi Justin,
Out of interest, what new feature has the most number of votes ?
I'm not enamoured with the idea of donating these apps just for asset
stripping.
If I was writing this flex component - I might borrowing a little from
something already written - but I'd be likely to write it afresh.
wrote:
Here's all issues sorted by popularity:
https://issues.apache.org/jira/browse/FLEX#selectedTab=com.atlassian.jira.plugin.system.project%3Apopularissues-panel
Number 1 is a Maven/Flexmojos build:
https://issues.apache.org/jira/browse/FLEX-33086
On Feb 26, 2013, at 2:20 PM, Daniel Freeman
, and as3corelib.swc
What is the current license for the code?
I've never released the source to anyone - so no license right now.
On Sat, Feb 23, 2013 at 3:31 PM, Alex Harui aha...@adobe.com wrote:
On 2/22/13 8:54 PM, Daniel Freeman madcompone...@gmail.com wrote:
I've started a new thread
Sorry, yes. I was referring to the new roadmap.
http://www.adobe.com/devnet/flashplatform/whitepapers/roadmap.html
I've blogged about the news here:
http://madskool.wordpress.com/2013/01/30/adobes-cut-price-roadmap-and-mc3dnext
@Kevin, I can accomplish miraculous graphics performance when I
…
Harbs
On Jan 24, 2013, at 4:23 AM, Daniel Freeman wrote:
@Om, I think people misunderstand what I've demoed here. The demo was a
very quick and dirty proof of concept. An experiment I didn't want to
spend too much time on - because too much investment at this time might
be
lost when we get
these classes as the basis for
Flexnext - if you want.
On Wed, Jan 23, 2013 at 9:04 AM, Om bigosma...@gmail.com wrote:
On Mon, Jan 21, 2013 at 3:30 AM, Daniel Freeman madcompone...@gmail.com
wrote:
I've done some experiments with Stage3D accelerated Flex components,
derived from MadComponents classes
I've done some experiments with Stage3D accelerated Flex components,
derived from MadComponents classes.
http://madskool.wordpress.com/2013/01/21/madcomponents3d-part5-stage3d-accelerated-flex/
It is my intention to port MadComponents to ASnext. I propose that these
ported MadComponents/MC3D
I would expect the Open Flex group to put in the development work for this
? not me
Let me clarify what I mean. It is my intention to port MadComponents/MC3D
over to ASnext. This is quite an undertaking. Combined with the effort
that I've already put into the framework, and the new
On Mon, Jan 21, 2013 at 10:31 PM, Avi Kessner akess...@gmail.com wrote:
Conceptually, I don't understand why you would want to have more than just
a UI framework, if your goal is to make use of the GPU.
The fewer dependencies the better.
@Avi,
I see memory management, and server
@Mike, I've updated my wording slightly. But it's getting late (Brisbane
time), and I'll see how things look in the morning.
I don't apologies for carefully qualifying my expected contributions, and
my expectations of other people's contribution. While I've changed the
wording and dressed it
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