Hi Naveen,
I haven't got time to implement it yet.
But I figure it out a better solution:
1. Create a class named "VisualStageText" which extends SpriteVisualElement
class and implements IEditableText interface.
2. In the VisualStageText class implementation, define a private variable
stageTe
Hi DarkStone,
Thank you for your post.
Can you please share the code for the same as I am little confused on how to
achieve this.
Thanks is Advance
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My solution for this issue is:
Write your own Class named VisualStageText which extends the
SpriteVisualElement Class and implements the IEditableText interface, and two
properties have to be declared:
1. stageText:StageText, which is used for renderering the actual text.
2. target:IVisualElem