Yeah, but if you place a BitmapImage in a Group that should be sufficient
and about as lightweight as you can get.
To go further lightweight, you would just use BitmapImage and do some math
on some upper-level container or call hitTestPoint to detect what got
clicked.
On 3/21/13 3:19 PM, "Jonath
On Thu, Mar 21, 2013 at 5:03 PM, Harbs wrote:
> Why do you say that?
Problem is that they aren't mouse enabled.
http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/display/InteractiveObject.html
--
Jonathan Campos
Why do you say that?
Why can't you just subclass BitmapImage (or Bitmap if it's simple enough) and
add a few event handlers?
On Mar 21, 2013, at 11:34 PM, Jonathan Campos wrote:
> I'm curious if anyone else has created a very very very simple spark image
> already? I'm debating the need for a p