Re: Stage3D accelerated Flex components

2013-01-30 Thread Kevin Newman
I believe he was referring to the cancelation of AVMNext (and AS4) and FlashNext. Kevin N. On 1/30/13 4:08 AM, Frank Martin wrote: Daniel, what current announcement are you referring to?

Re: Stage3D accelerated Flex components

2013-01-30 Thread Daniel Freeman
Sorry, yes. I was referring to the new roadmap. http://www.adobe.com/devnet/flashplatform/whitepapers/roadmap.html I've blogged about the news here: http://madskool.wordpress.com/2013/01/30/adobes-cut-price-roadmap-and-mc3dnext @Kevin, I can accomplish miraculous graphics performance when I

Re: Stage3D accelerated Flex components

2013-01-24 Thread Daniel Freeman
madcompone...@gmail.com wrote: I've done some experiments with Stage3D accelerated Flex components, derived from MadComponents classes. http://madskool.wordpress.com/2013/01/21/madcomponents3d-part5-stage3d-accelerated-flex/ It is my intention to port MadComponents to ASnext. I

Re: Stage3D accelerated Flex components

2013-01-23 Thread Daniel Freeman
these classes as the basis for Flexnext - if you want. On Wed, Jan 23, 2013 at 9:04 AM, Om bigosma...@gmail.com wrote: On Mon, Jan 21, 2013 at 3:30 AM, Daniel Freeman madcompone...@gmail.com wrote: I've done some experiments with Stage3D accelerated Flex components, derived from MadComponents classes

Re: Stage3D accelerated Flex components

2013-01-22 Thread Om
On Mon, Jan 21, 2013 at 3:30 AM, Daniel Freeman madcompone...@gmail.comwrote: I've done some experiments with Stage3D accelerated Flex components, derived from MadComponents classes. http://madskool.wordpress.com/2013/01/21/madcomponents3d-part5-stage3d-accelerated-flex/ It is my intention

Stage3D accelerated Flex components

2013-01-21 Thread Daniel Freeman
I've done some experiments with Stage3D accelerated Flex components, derived from MadComponents classes. http://madskool.wordpress.com/2013/01/21/madcomponents3d-part5-stage3d-accelerated-flex/ It is my intention to port MadComponents to ASnext. I propose that these ported MadComponents/MC3D

Re: Stage3D accelerated Flex components

2013-01-21 Thread Michael Schmalle
were honest about adding advice it would be right on this list like we all do. Mike Quoting Daniel Freeman madcompone...@gmail.com: I've done some experiments with Stage3D accelerated Flex components, derived from MadComponents classes. http://madskool.wordpress.com/2013/01/21/madcomponents3d

Re: Stage3D accelerated Flex components

2013-01-21 Thread Harbs
to comment on... On Jan 21, 2013, at 1:30 PM, Daniel Freeman wrote: I've done some experiments with Stage3D accelerated Flex components, derived from MadComponents classes. http://madskool.wordpress.com/2013/01/21/madcomponents3d-part5-stage3d-accelerated-flex/ It is my intention to port

Re: Stage3D accelerated Flex components

2013-01-21 Thread Daniel Freeman
I would expect the Open Flex group to put in the development work for this ? not me Let me clarify what I mean. It is my intention to port MadComponents/MC3D over to ASnext. This is quite an undertaking. Combined with the effort that I've already put into the framework, and the new

Re: Stage3D accelerated Flex components

2013-01-21 Thread Daniel Freeman
On Mon, Jan 21, 2013 at 10:31 PM, Avi Kessner akess...@gmail.com wrote: Conceptually, I don't understand why you would want to have more than just a UI framework, if your goal is to make use of the GPU. The fewer dependencies the better. @Avi, I see memory management, and server

Re: Stage3D accelerated Flex components

2013-01-21 Thread Daniel Freeman
@Mike, I've updated my wording slightly. But it's getting late (Brisbane time), and I'll see how things look in the morning. I don't apologies for carefully qualifying my expected contributions, and my expectations of other people's contribution. While I've changed the wording and dressed it

Re: Stage3D accelerated Flex components

2013-01-21 Thread Avi Kessner
I'm on mobile, so please forgive my terseness and Typos' What I meant is that it doesn't conceptually make sense to me to have one server code that works in cpu mode and another server code that works in GPU mode. Same with memory management. For the record the tone was clear to me. On Jan 21,

Re: Stage3D accelerated Flex components

2013-01-21 Thread Kevin Newman
Your blog post says uploads to GPU are slow, but I think that's incorrect (or at least incomplete). I think the bottle neck is the conversion from BitmapData to the texture format ( /texture.uploadFromBitmapData())/. If you use texture.uploadFromByteArray you'll see much faster throughputs.

Re: Stage3D accelerated Flex components

2013-01-21 Thread Arnoud Bos
Hi Kevin, I like to read your blog and learn a lot from the many interesting code optimisations. But i'm not so sure about your statements for this particular one: running your test a few times gives me different results: run 1: Driver,Test,Time,Bytes/Sec OpenGL,Texture from BitmapData w/o