On Fri, Dec 31, 2010 at 12:48 AM, William A. Rowe Jr.
wrote:
> On 12/30/2010 8:09 PM, Joe Schaefer wrote:
>>
>> I mean take the CMS I just wrote with mod_perl. It's 2K LOC, uses a custom
>> map_to_storage handler, and defers a good chunk of its (sub)requests to httpd
>> for things like autoindex
On 12/30/2010 8:09 PM, Joe Schaefer wrote:
>
> I mean take the CMS I just wrote with mod_perl. It's 2K LOC, uses a custom
> map_to_storage handler, and defers a good chunk of its (sub)requests to httpd
> for things like autoindex and negotiation and plain-old file serving, and
> forwards
> a use
ginal Message
> From: Joe Schaefer
> To: dev@httpd.apache.org
> Sent: Thu, December 30, 2010 9:09:32 PM
> Subject: Re: Inspiration for mod_lua
>
> - Original Message
>
> > From: William A. Rowe Jr.
> > To: dev@httpd.apache.org
> > Sent
- Original Message
> From: William A. Rowe Jr.
> To: dev@httpd.apache.org
> Sent: Thu, December 30, 2010 8:48:51 PM
> Subject: Re: Inspiration for mod_lua
>
> On 12/30/2010 6:52 PM, Joe Schaefer wrote:
> >
> > Blech. The upside to mod_perl is that you
On 12/30/2010 6:52 PM, Joe Schaefer wrote:
>
> Blech. The upside to mod_perl is that you get the rest of the server for
> free. mod_fcgid (or even mod_wsgi) is the same old crappy impoverished
> CGI interface.
Hmmm, fork for exec is that insignificant? Not according to any data I've seen.
I a
- Original Message
> From: William A. Rowe Jr.
> To: dev@httpd.apache.org
> Sent: Thu, December 30, 2010 7:45:54 PM
> Subject: Re: Inspiration for mod_lua
>
> On 12/30/2010 6:08 PM, Graham Dumpleton wrote:
> >
> > The problem with mod_python was that it
On 12/30/2010 6:08 PM, Graham Dumpleton wrote:
>
> The problem with mod_python was that it was poorly implemented. If you
> were start from scratch and do it over, it would be possible to make
> it much more light weight. The mod_wsgi module has shown this can be
> the case.
The best solution of
On 31 December 2010 10:56, William A. Rowe Jr. wrote:
> On 12/30/2010 3:25 PM, Graham Dumpleton wrote:
>> On 31 December 2010 07:37, Brian McCallister wrote:
>>> 2010/12/28 Igor Galić :
Hey folks,
I'm looking for some inspiration on how to make good use of
mod_lua. Those famil
On 12/30/2010 3:25 PM, Graham Dumpleton wrote:
> On 31 December 2010 07:37, Brian McCallister wrote:
>> 2010/12/28 Igor Galić :
>>> Hey folks,
>>>
>>> I'm looking for some inspiration on how to make good use of
>>> mod_lua. Those familiar with its documentation, might find
>>> it a little bit lack
On 31 December 2010 07:37, Brian McCallister wrote:
> 2010/12/28 Igor Galić :
>> Hey folks,
>>
>> I'm looking for some inspiration on how to make good use of
>> mod_lua. Those familiar with its documentation, might find
>> it a little bit lacking in this regard.
>
> My original aim (and what I sti
2010/12/28 Igor Galić :
> Hey folks,
>
> I'm looking for some inspiration on how to make good use of
> mod_lua. Those familiar with its documentation, might find
> it a little bit lacking in this regard.
My original aim (and what I still use mod_wombat for) is various small
modules I don't want to
- "Stefan Fritsch" wrote:
> On Wednesday 29 December 2010, Andrew Farmer wrote:
> > On 29 Dec 2010 at 01:25, Igor Galić wrote:
> > > Please share your particularly ugly, involved, unaesthetic or
> > > otherwise /wrong/ solutions done with mod_rewrite because it
> > > was the only hammer avai
On Wednesday 29 December 2010, Andrew Farmer wrote:
> On 29 Dec 2010 at 01:25, Igor Galić wrote:
> > Please share your particularly ugly, involved, unaesthetic or
> > otherwise /wrong/ solutions done with mod_rewrite because it
> > was the only hammer available for the screws at that time ;)
>
> I
On 29 Dec 2010 at 01:25, Igor Galić wrote:
> Please share your particularly ugly, involved, unaesthetic or
> otherwise /wrong/ solutions done with mod_rewrite because it
> was the only hammer available for the screws at that time ;)
I came up with the following abomination a while back to disable
Hey folks,
I'm looking for some inspiration on how to make good use of
mod_lua. Those familiar with its documentation, might find
it a little bit lacking in this regard.
I've got an elaborate project plotted out, which I'll implement
real soon now, but what I'm chiefly looking for is what mod_lua
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