Re: GPU acceleration

2011-03-13 Thread k...@kenobrien.org
ay getting data in and out > of GPU made the approach unfeasible." > > That would be the problem with GPUs :) Co-processors always have this > problem. GPUs were designed for 3d video games- the data flow into the > GPU is low-volume (textures & triangles) and the data flow o

Re: GPU acceleration

2011-03-13 Thread k...@kenobrien.org
Vectorizable code would be the major target, yes. Do you know if the guys from Yandex were using CUDA or OpenCL approaches? or the old kind of opengl hacks. On Sun, Mar 13, 2011 at 8:31 AM, Earwin Burrfoot wrote: > On Sun, Mar 13, 2011 at 00:15, Ken O'Brien wrote: > > To clarify, I've not yet