Do the conversion at 8 zoom levels higher than your tile (i.e. the
tile which that pixel represents)
i.e. if someone clicks the top-left pixel of 1,1...@z1 then do tile2ll of
256,2...@z8. If they click the 3rd pixel across from that then do
tile2ll of 256+3,2...@z8.
(replace 8 by log2 of your
err, that should probably be z9 in my example. Something like:
lookup_x = tile_x * tile_width + pixel_x
lookup_y = tile_y * tile_width + pixel_y
lookup_z = tile_z + log2(tile_width)
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Greetings,
I've searched the list archives, but didn't spot this question, so here
goes.
I'm developing a client that uses OpenStreetMap tiles and overlays
coordinate (lat/lon) information above it. It's custom C coded, so I
can't use any of the libraries out there.
I understand the
On Wed, Oct 7, 2009 at 6:36 PM, Lynn W. Deffenbaugh (Mr)
ldeff...@homeside.to wrote:
However, at zoom levels less than 4 (or so), I get a worsening offset to
the north and south of the equator as I map objects onto the maps. You
can see this effect at the following URL:
Hi,
2009/10/8 Lynn W. Deffenbaugh (Mr) ldeff...@homeside.to:
I'm developing a client that uses OpenStreetMap tiles and overlays
coordinate (lat/lon) information above it. It's custom C coded, so I
can't use any of the libraries out there.
I understand the discussion on the following URL
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