Re: [OSM-dev] Using native social SDK for signing in to OSM on mobile

2015-12-28 Thread Simon Poole
If I understand Ilya correctly what he wants to avoid is (the hassle of) the authorisation step when using OAuth. During this process you need to login to openstreetmap.org with your credentials and then confirm that the app is allowed to access the API on your behalf. To see what is involved in

Re: [OSM-dev] Using native social SDK for signing in to OSM on mobile

2015-12-28 Thread Greg Troxel
Simon Poole writes: > If I understand Ilya correctly what he wants to avoid is (the hassle of) > the authorisation step when using OAuth. During this process you need to > login to openstreetmap.org with your credentials and then confirm that > the app is allowed to access the

Re: [OSM-dev] Using native social SDK for signing in to OSM on mobile

2015-12-28 Thread Дмитрий Киселев
And just to mention. Third party services on the login page and those services on the new user page are different. 2015-12-28 23:34 GMT+05:00 Ilya Zverev : > Hi Greg, > > Signing in on mobile devices is hard. You click "sign in" and then have to > remember your login and

Re: [OSM-dev] Using native social SDK for signing in to OSM on mobile

2015-12-28 Thread Ilya Zverev
First, Facebook SDK is open-source. So there are no proprietary solutions related to this discussion. Google login SDK is probably open too, though I didn't check that. The discussion with Martijn is about a different things: while he proposes to change the whole registration process

Re: [OSM-dev] Using native social SDK for signing in to OSM on mobile

2015-12-28 Thread Ilya Zverev
Hi Greg, Signing in on mobile devices is hard. You click "sign in" and then have to remember your login and password. There is an alternative method: facebook and google buttons on a login form. You can try them yourself: after linking your account with a social account, signing in is just a

Re: [OSM-dev] Using native social SDK for signing in to OSM on mobile

2015-12-28 Thread Ilya Zverev
> 25 дек. 2015 г., в 8:36, Ineiev написал(а): > > On Thu, Dec 24, 2015 at 01:55:06PM +0300, Ilya Zverev wrote: >> My answer is, absolutely. If a random person walking with their phone adds >> opening hours or marks a shop closed, I don't care if she/he is a part of >> community

Re: [OSM-dev] Using native social SDK for signing in to OSM on mobile

2015-12-26 Thread Oleksiy Muzalyev
On 26/12/15 16:50, Martin Koppenhoefer wrote: clearly something an ideal map would show you more prominently than a photo ever could cheers, Martin It is not mutually exclusive. For example, I added the OSM tag for Salin: /wikimedia_commons:/ File:Salin-Le-Chamossaire-aerial.JPG But

Re: [OSM-dev] Using native social SDK for signing in to OSM on mobile

2015-12-26 Thread Martin Koppenhoefer
sent from a phone > Am 26.12.2015 um 12:33 schrieb Oleksiy Muzalyev : > > On the photo of the hamlet Salin however it is clearly visible that it is > separated from the Route des Ormonts by the deep ravine, which requires > special equipment, training and many

Re: [OSM-dev] Using native social SDK for signing in to OSM on mobile

2015-12-26 Thread Oleksiy Muzalyev
Sometimes a map could be useless without a photo itself. For example, if one looks at the map of the hamlet Salin [1] in Alps, it is possible to get an idea to drive there by the Route des Ormonts. On the map and even on the satellite image it looks like this road passes just about half a

Re: [OSM-dev] Using native social SDK for signing in to OSM on mobile

2015-12-25 Thread Ineiev
On Thu, Dec 24, 2015 at 01:55:06PM +0300, Ilya Zverev wrote: > My answer is, absolutely. If a random person walking with their phone adds > opening hours or marks a shop closed, I don't care if she/he is a part of > community or not. What if they add copyright-encumbered data as well? > I think

Re: [OSM-dev] Using native social SDK for signing in to OSM on mobile

2015-12-24 Thread Ilya Zverev
My answer is, absolutely. If a random person walking with their phone adds opening hours or marks a shop closed, I don't care if she/he is a part of community or not. Having them logged in with an OSM account makes them contactable, and that's all we need. I think it's time to stop taking OSM

Re: [OSM-dev] Using native social SDK for signing in to OSM on mobile

2015-12-24 Thread Greg Troxel
Ilya Zverev writes: > This can be made a part of a policy for allowing apps to use OSM > official social accounts. Can you explain what you mean by "OSM official social accounts"? Perhaps it is just me that doesn't get it, but I am not following what you really mean.

Re: [OSM-dev] Using native social SDK for signing in to OSM on mobile

2015-12-23 Thread Frederik Ramm
Hi, I have a rather non-technical remark about this recurring "we need to make sign-up easier" topic. My question is: Do we want to encourage casual editing? And my answer is "not 100% sure but perhaps rather not". There are some benefits to casual editing; if people could just fire off a

[OSM-dev] Using native social SDK for signing in to OSM on mobile

2015-12-23 Thread Ilya Zverev
Hi everyone, Suppose I'm working on a mobile editor for iOS and Android. You can't edit anything without signing in, so first a user has to enter their login and password. If they are not registered in OSM, too bad: the registration workflow is overly complex for mobile. One has to enter

Re: [OSM-dev] Using native social SDK for signing in to OSM on mobile

2015-12-23 Thread Greg Troxel
Ilya Zverev writes: > I would like osm.org to support authentication via native social > SDKs. It would benefit current and future mobile editing apps, and > would drastically increase the number of OSM editors (that is, > users). I'm writing all this, so authors of other