Apollinaris Schoell wrote:
On 29 Jul 2009, at 22:05 , Igor Brejc wrote:
Karl Newman wrote:
The topology rules are simple--if the ways share a node, then they are
connected and it is possible to navigate from any of the connected
ways to another (subject to turn restrictions, etc.) The
On Jul 30, 2009, at 8:46 AM, Igor Brejc wrote:
Apollinaris Schoell wrote:
On 29 Jul 2009, at 22:05 , Igor Brejc wrote:
Karl Newman wrote:
The topology rules are simple--if the ways share a node, then
they are
connected and it is possible to navigate from any of the connected
ways to
Hi Y'all,
First: this discussion is a liiittle bit different from my original
intention (not that that's a bad thing).
I am trying to use the existing data and come up with a best
interpretation. Since I will use the entire planet file, manual
correction of persistent problems is not a
2009/7/30 Ben Supnik bsup...@xsquawkbox.net:
Hi Y'all,
First: this discussion is a liiittle bit different from my original
intention (not that that's a bad thing).
I am trying to use the existing data and come up with a best
interpretation. Since I will use the entire planet file, manual
On Wed, Jul 29, 2009 at 12:26 PM, Ben Supnik bsup...@xsquawkbox.net wrote:
Hi Y'all,
I am trying to build an algorithm to produce correctly layered,
correctly connected road networks from OSM ways + the layer tag.
There are a few easy cases:
- When two ways cross laterally but have
Karl Newman wrote:
The topology rules are simple--if the ways share a node, then they are
connected and it is possible to navigate from any of the connected
ways to another (subject to turn restrictions, etc.) The layer tag is
primarily a hint for renderers for proper display of vertically
On 29 Jul 2009, at 22:05 , Igor Brejc wrote:
Karl Newman wrote:
The topology rules are simple--if the ways share a node, then they
are
connected and it is possible to navigate from any of the connected
ways to another (subject to turn restrictions, etc.) The layer tag is
primarily a
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