Re: [OSM-dev] Using native social SDK for signing in to OSM on mobile

2015-12-24 Thread Ilya Zverev
My answer is, absolutely. If a random person walking with their phone adds 
opening hours or marks a shop closed, I don't care if she/he is a part of 
community or not. Having them logged in with an OSM account makes them 
contactable, and that's all we need.

I think it's time to stop taking OSM for a playground of a few geo-geeks. There 
are thousands of people who fall for "free and open wiki map", and millions who 
don't care, but who use our map and want to have the freshest data on it. Can 
we allow people with a slightly less responsibility here? Again, they are 
signing with their social accounts, that give much more private information 
about them, than an e-mail address. They are surely as contactable as regular 
OSM users.

As for 5 seconds, I am not proposing to drop CTs and descriptions of the 
project on sign up. Note that the original post is about signing in, not 
signing up. Of course, signing up would also be made easier, but I agree that 
new users, no matter how casual, should agree to CTs and learn a couple things 
about OpenStreetMap. This can be made a part of a policy for allowing apps to 
use OSM official social accounts.

IZ

> My question is: Do we want to encourage casual editing?
> 
> And my answer is "not 100% sure but perhaps rather not".

> There are some benefits to casual editing; if people could just fire off a 
> quick edit to something without even signing in then surely we could get more 
> people to do just that - upload a quick OCR'd photo of shop opening times or 
> whatever. Point, shoot, upload, bam! - OSM improved in 5 seconds. I see that 
> benefit and I would like to have it.
> 
> But I also view us OSM contributors as a community. We share something. We 
> care for this project together. We participate in various communication 
> channels. We watch our backyard. We chat up new users and invite them to 
> meetings.
> 
> I think it is important for people to make a decision to join this community. 
> This decision is not just a quick "I agree" screen where you put your work 
> under a certain license; it also means you should know that you're signing up 
> for something here; that you take responsibility; that you have to be 
> contactable, and will be contacted, about your contributions.
> 
> Making it too easy to breeze through the signup process, on a mobile device, 
> using your stored credentials from elsewhere - how can we expect anyone who 
> signs up this way to understand what this project is about, what he's signing 
> up to?
> 
> "Making signup easier" is certainly a good goal to have, but signup includes 
> getting people to understand OSM. A workflow that lets people sign up in 5 
> seconds but lands us with users who don't even know what the consequences of 
> their actions are is not a step forward, it is detrimental to the project in 
> my opinion.
> 
> This is not saying you shouldn't write an easy to use mobile editor, or you 
> shouldn't attempt to reduce the mobile signup workflow to a few clicks, but 
> from anyone who ships an app that does quick signups I'd like to see a 
> concept of how they intend to make sure that users understand what they are 
> signing up for (legally and socially).

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Re: [OSM-dev] Using native social SDK for signing in to OSM on mobile

2015-12-24 Thread Greg Troxel

Ilya Zverev  writes:

> This can be made a part of a policy for allowing apps to use OSM
> official social accounts.

Can you explain what you mean by "OSM official social accounts"?
Perhaps it is just me that doesn't get it, but I am not following what
you really mean.


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